|
@@ -365,11 +365,11 @@ a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var d=a.width,g=a.height,f=documen
|
|
|
q.push([1,0,h[(o*d+n)*4]/255*c]);q.push([1,1,h[(m*d+n)*4]/255*c]);q.push([0,1,h[(m*d+k)*4]/255*c]);q.push([-1,1,h[(m*d+r)*4]/255*c]);p=[];r=q.length;for(m=0;m<r;m++){var n=q[m],w=q[(m+1)%r],n=[n[0]-t[0],n[1]-t[1],n[2]-t[2]],w=[w[0]-t[0],w[1]-t[1],w[2]-t[2]];p.push(b([n[1]*w[2]-n[2]*w[1],n[2]*w[0]-n[0]*w[2],n[0]*w[1]-n[1]*w[0]]))}q=[0,0,0];for(m=0;m<p.length;m++)q[0]+=p[m][0],q[1]+=p[m][1],q[2]+=p[m][2];q[0]/=p.length;q[1]/=p.length;q[2]/=p.length;t=(o*d+k)*4;l[t]=(q[0]+1)/2*255|0;l[t+1]=(q[1]+0.5)*
|
|
|
255|0;l[t+2]=q[2]*255|0;l[t+3]=255}e.putImageData(i,0,0);return f}};
|
|
|
THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,d,g=a.children.length;for(d=0;d<g;d++)b=a.children[d],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,d=c.length,g=new THREE.Object3D;for(b=0;b<d;b++){var f=new THREE.Mesh(a,c[b]);g.add(f)}return g},cloneObject:function(a){var c;a instanceof THREE.MorphAnimMesh?(c=new THREE.MorphAnimMesh(a.geometry,a.material),
|
|
|
-c.duration=a.duration,c.mirroredLoop=a.mirroredLoop,c.time=a.time,c.lastKeyframe=a.lastKeyframe,c.currentKeyframe=a.currentKeyframe,c.direction=a.direction,c.directionBackwards=a.directionBackwards):a instanceof THREE.Mesh?c=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?c=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?c=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?(c=new THREE.ParticleSystem(a.geometry,a.material),c.sortParticles=
|
|
|
-a.sortParticles):a instanceof THREE.Particle?c=new THREE.Particle(a.material):a instanceof THREE.Sprite?(c=new THREE.Sprite({}),c.color.copy(a.color),c.map=a.map,c.blending=a.blending,c.useScreenCoordinates=a.useScreenCoordinates,c.mergeWith3D=a.mergeWith3D,c.affectedByDistance=a.affectedByDistance,c.scaleByViewport=a.scaleByViewport,c.alignment=a.alignment,c.rotation3d.copy(a.rotation3d),c.rotation=a.rotation,c.opacity=a.opacity,c.uvOffset.copy(a.uvOffset),c.uvScale.copy(a.uvScale)):a instanceof
|
|
|
-THREE.LOD?c=new THREE.LOD:a instanceof THREE.SkinnedMesh?c=new THREE.SkinnedMesh:a instanceof THREE.MarchingCubes?(c=new THREE.MarchingCubes(a.resolution,a.material),c.field.set(a.field),c.isolation=a.isolation):a instanceof THREE.Object3D&&(c=new THREE.Object3D);c.parent=a.parent;c.up.copy(a.up);c.position.copy(a.position);c.rotation instanceof THREE.Vector3&&c.rotation.copy(a.rotation);c.eulerOrder=a.eulerOrder;c.scale.copy(a.scale);c.dynamic=a.dynamic;c.doubleSided=a.doubleSided;c.flipSided=a.flipSided;
|
|
|
-c.renderDepth=a.renderDepth;c.rotationAutoUpdate=a.rotationAutoUpdate;c.matrix.copy(a.matrix);c.matrixWorld.copy(a.matrixWorld);c.matrixRotationWorld.copy(a.matrixRotationWorld);c.matrixAutoUpdate=a.matrixAutoUpdate;c.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;c.quaternion.copy(a.quaternion);c.useQuaternion=a.useQuaternion;c.boundRadius=a.boundRadius;c.boundRadiusScale=a.boundRadiusScale;c.visible=a.visible;c.castShadow=a.castShadow;c.receiveShadow=a.receiveShadow;c.frustumCulled=a.frustumCulled;
|
|
|
-for(var b=0;b<a.children.length;b++){var d=THREE.SceneUtils.cloneObject(a.children[b]);c.children[b]=d;d.parent=c}if(a instanceof THREE.LOD)for(b=0;b<a.LODs.length;b++)c.LODs[b]={visibleAtDistance:a.LODs[b].visibleAtDistance,object3D:c.children[b]};return c}};
|
|
|
+c.duration=a.duration,c.mirroredLoop=a.mirroredLoop,c.time=a.time,c.lastKeyframe=a.lastKeyframe,c.currentKeyframe=a.currentKeyframe,c.direction=a.direction,c.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?c=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?c=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?c=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?c=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
|
|
|
+(c=new THREE.ParticleSystem(a.geometry,a.material),c.sortParticles=a.sortParticles):a instanceof THREE.Particle?c=new THREE.Particle(a.material):a instanceof THREE.Sprite?(c=new THREE.Sprite({}),c.color.copy(a.color),c.map=a.map,c.blending=a.blending,c.useScreenCoordinates=a.useScreenCoordinates,c.mergeWith3D=a.mergeWith3D,c.affectedByDistance=a.affectedByDistance,c.scaleByViewport=a.scaleByViewport,c.alignment=a.alignment,c.rotation3d.copy(a.rotation3d),c.rotation=a.rotation,c.opacity=a.opacity,
|
|
|
+c.uvOffset.copy(a.uvOffset),c.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?c=new THREE.LOD:a instanceof THREE.MarchingCubes?(c=new THREE.MarchingCubes(a.resolution,a.material),c.field.set(a.field),c.isolation=a.isolation):a instanceof THREE.Object3D&&(c=new THREE.Object3D);c.parent=a.parent;c.up.copy(a.up);c.position.copy(a.position);c.rotation instanceof THREE.Vector3&&c.rotation.copy(a.rotation);c.eulerOrder=a.eulerOrder;c.scale.copy(a.scale);c.dynamic=a.dynamic;c.doubleSided=a.doubleSided;c.flipSided=
|
|
|
+a.flipSided;c.renderDepth=a.renderDepth;c.rotationAutoUpdate=a.rotationAutoUpdate;c.matrix.copy(a.matrix);c.matrixWorld.copy(a.matrixWorld);c.matrixRotationWorld.copy(a.matrixRotationWorld);c.matrixAutoUpdate=a.matrixAutoUpdate;c.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;c.quaternion.copy(a.quaternion);c.useQuaternion=a.useQuaternion;c.boundRadius=a.boundRadius;c.boundRadiusScale=a.boundRadiusScale;c.visible=a.visible;c.castShadow=a.castShadow;c.receiveShadow=a.receiveShadow;c.frustumCulled=
|
|
|
+a.frustumCulled;for(var b=0;b<a.children.length;b++){var d=THREE.SceneUtils.cloneObject(a.children[b]);c.children[b]=d;d.parent=c}if(a instanceof THREE.LOD)for(b=0;b<a.LODs.length;b++)c.LODs[b]={visibleAtDistance:a.LODs[b].visibleAtDistance,object3D:c.children[b]};return c}};
|
|
|
if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
|
|
|
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
|
|
|
normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
|