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@@ -5,7 +5,7 @@
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module( "Quaternion" );
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var orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
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-var eulerAngles = new THREE.Vector3( 0.1, -0.3, 0.25 );
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+var eulerAngles = new THREE.Euler( 0.1, -0.3, 0.25 );
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@@ -153,7 +153,7 @@ test( "inverse/conjugate", function() {
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test( "multiplyQuaternions/multiply", function() {
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- var angles = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
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+ var angles = [ new THREE.Euler( 1, 0, 0 ), new THREE.Euler( 0, 1, 0 ), new THREE.Euler( 0, 0, 1 ) ];
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var q1 = new THREE.Quaternion().setFromEuler( angles[0], "XYZ" );
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var q2 = new THREE.Quaternion().setFromEuler( angles[1], "XYZ" );
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@@ -174,7 +174,7 @@ test( "multiplyQuaternions/multiply", function() {
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test( "multiplyVector3", function() {
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- var angles = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
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+ var angles = [ new THREE.Euler( 1, 0, 0 ), new THREE.Euler( 0, 1, 0 ), new THREE.Euler( 0, 0, 1 ) ];
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// ensure euler conversion for Quaternion matches that of Matrix4
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for( var i = 0; i < orders.length; i ++ ) {
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