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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Mesh] →
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large amount of
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+ objects with the same geometry and material but with different world transformations. The usage of [name] will help you
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+ to reduce the amount of draw calls and thus improve the overall rendering performance in your application.
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+ </p>
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+
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+ <h3>Example</h3>
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+
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+ <p>
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+ [example:webgl_instancing_suzanne WebGL / instancing / suzanne]<br />
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+ </p>
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+
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+ <h2>Constructor</h2>
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+ <h3>[name]( [param:BufferGeometry geometry], [param:Material material], [param:Integer count] )</h3>
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+ <p>
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+ [page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
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+ [page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
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+ [page:Integer count] - the amount of instances.<br />
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+ </p>
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+
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+ <h2>Properties</h2>
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+ <p>See the base [page:Mesh] class for common properties.</p>
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+
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+ <h3>[property:Integer count]</h3>
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+ <p>
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+ The amount of instances. The *count* value passed into the constructor represents the maximum amount of
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+ instances of this mesh. You can change the amount of instances at runtime to an integer value
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+ in the range [0, count].
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+ </p>
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+ <p>
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+ If you need more instances than the original count value, you have to create a new [name].
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+ </p>
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+
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+ <h3>[property:Boolean isInstancedMesh]</h3>
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+ <p>
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+ Used to check whether this or derived classes are instanced meshes.
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+ You should not change this, as it used internally for optimization. Default is *true*.
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+ </p>
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+
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+ <h3>[property:BufferAttribute instanceMatrix]</h3>
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+ <p>
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+ Represents the local transformation of all instances. For internal use only.
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+ </p>
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+
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+ <h2>Methods</h2>
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+ <p>See the base [page:Mesh] class for common methods.</p>
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+
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+ <h3>[method:null setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
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+ <p>
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+ [page:Integer index]: The index of an instance. Values have to be in the range [0, count].
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+ </p>
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+ <p>
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+ [page:Matrix4 matrix]: A 4x4 matrix representing the local transformation of a single instance.
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+ </p>
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+ <p>
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+ Sets the given local transformation matrix to the defined instance.
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </p>
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+ </body>
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+</html>
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