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Using PlaneBufferGeometry in *Effects.

Mr.doob 11 年之前
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+ 1 - 1
examples/js/effects/AnaglyphEffect.js

@@ -75,7 +75,7 @@ THREE.AnaglyphEffect = function ( renderer, width, height ) {
 
 	} );
 
-	var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
+	var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material );
 	_scene.add( mesh );
 
 	this.setSize = function ( width, height ) {

+ 1 - 1
examples/js/effects/OculusRiftEffect.js

@@ -91,7 +91,7 @@ THREE.OculusRiftEffect = function ( renderer, options ) {
 		].join("\n")
 	} );
 
-	var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), RTMaterial );
+	var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), RTMaterial );
 
 	// Final scene
 	var finalScene = new THREE.Scene();

+ 1 - 1
examples/js/effects/ParallaxBarrierEffect.js

@@ -76,7 +76,7 @@ THREE.ParallaxBarrierEffect = function ( renderer ) {
 
 	} );
 
-	var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
+	var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material );
 	_scene.add( mesh );
 
 	this.setSize = function ( width, height ) {