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@@ -1,494 +0,0 @@
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-( function () {
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-
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- class SSRrPass extends THREE.Pass {
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-
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- constructor( {
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- renderer,
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- scene,
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- camera,
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- width,
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- height,
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- selects
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- } ) {
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-
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- super();
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- this.width = width !== undefined ? width : 512;
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- this.height = height !== undefined ? height : 512;
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- this.clear = true;
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- this.renderer = renderer;
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- this.scene = scene;
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- this.camera = camera;
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- this.output = 0; // this.output = 1;
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-
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- this.ior = THREE.SSRrShader.uniforms.ior.value;
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- this.maxDistance = THREE.SSRrShader.uniforms.maxDistance.value;
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- this.surfDist = THREE.SSRrShader.uniforms.surfDist.value;
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- this.tempColor = new THREE.Color();
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- this.selects = selects;
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- this._specular = THREE.SSRrShader.defines.SPECULAR;
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- Object.defineProperty( this, 'specular', {
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- get() {
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-
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- return this._specular;
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-
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- },
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-
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- set( val ) {
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-
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- if ( this._specular === val ) return;
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- this._specular = val;
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- this.ssrrMaterial.defines.SPECULAR = val;
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- this.ssrrMaterial.needsUpdate = true;
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-
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- }
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-
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- } );
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- this._fillHole = THREE.SSRrShader.defines.FILL_HOLE;
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- Object.defineProperty( this, 'fillHole', {
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- get() {
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-
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- return this._fillHole;
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-
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- },
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-
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- set( val ) {
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-
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- if ( this._fillHole === val ) return;
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- this._fillHole = val;
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- this.ssrrMaterial.defines.FILL_HOLE = val;
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- this.ssrrMaterial.needsUpdate = true;
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-
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- }
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-
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- } );
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- this._infiniteThick = THREE.SSRrShader.defines.INFINITE_THICK;
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- Object.defineProperty( this, 'infiniteThick', {
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- get() {
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-
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- return this._infiniteThick;
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-
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- },
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-
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- set( val ) {
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-
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- if ( this._infiniteThick === val ) return;
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- this._infiniteThick = val;
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- this.ssrrMaterial.defines.INFINITE_THICK = val;
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- this.ssrrMaterial.needsUpdate = true;
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-
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- }
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-
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- } ); // beauty render target with depth buffer
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-
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- const depthTexture = new THREE.DepthTexture();
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- depthTexture.type = THREE.UnsignedShortType;
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- depthTexture.minFilter = THREE.NearestFilter;
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- depthTexture.magFilter = THREE.NearestFilter;
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- this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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- minFilter: THREE.NearestFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat,
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- depthTexture: depthTexture,
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- depthBuffer: true
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- } );
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- this.specularRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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- // TODO: Can merge with refractiveRenderTarget?
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- minFilter: THREE.NearestFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat
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- } ); // normalSelects render target
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-
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- const depthTextureSelects = new THREE.DepthTexture();
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- depthTextureSelects.type = THREE.UnsignedShortType;
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- depthTextureSelects.minFilter = THREE.NearestFilter;
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- depthTextureSelects.magFilter = THREE.NearestFilter;
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- this.normalSelectsRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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- minFilter: THREE.NearestFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat,
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- type: THREE.HalfFloatType,
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- depthTexture: depthTextureSelects,
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- depthBuffer: true
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- } ); // refractive render target
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-
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- this.refractiveRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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- minFilter: THREE.NearestFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat
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- } ); // ssrr render target
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-
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- this.ssrrRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
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- minFilter: THREE.NearestFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat
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- } ); // ssrr material
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-
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- if ( THREE.SSRrShader === undefined ) {
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-
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- console.error( 'THREE.SSRrPass: The pass relies on THREE.SSRrShader.' );
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-
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- }
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-
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- this.ssrrMaterial = new THREE.ShaderMaterial( {
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- defines: Object.assign( {}, THREE.SSRrShader.defines, {
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- MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
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- } ),
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- uniforms: THREE.UniformsUtils.clone( THREE.SSRrShader.uniforms ),
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- vertexShader: THREE.SSRrShader.vertexShader,
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- fragmentShader: THREE.SSRrShader.fragmentShader,
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- blending: THREE.NoBlending
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- } );
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- this.ssrrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
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- this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
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- this.ssrrMaterial.uniforms[ 'tNormalSelects' ].value = this.normalSelectsRenderTarget.texture;
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- this.ssrrMaterial.needsUpdate = true;
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- this.ssrrMaterial.uniforms[ 'tRefractive' ].value = this.refractiveRenderTarget.texture;
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- this.ssrrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
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- this.ssrrMaterial.uniforms[ 'tDepthSelects' ].value = this.normalSelectsRenderTarget.depthTexture;
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- this.ssrrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
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- this.ssrrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
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- this.ssrrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
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- this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
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- this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse ); // normal material
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-
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- this.normalMaterial = new THREE.MeshNormalMaterial();
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- this.normalMaterial.blending = THREE.NoBlending; // refractiveOn material
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-
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- this.refractiveOnMaterial = new THREE.MeshBasicMaterial( {
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- color: 'white'
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- } ); // refractiveOff material
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-
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- this.refractiveOffMaterial = new THREE.MeshBasicMaterial( {
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- color: 'black'
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- } ); // specular material
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-
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- this.specularMaterial = new THREE.MeshStandardMaterial( {
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- color: 'black',
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- metalness: 0,
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- roughness: .2
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- } ); // material for rendering the depth
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-
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- this.depthRenderMaterial = new THREE.ShaderMaterial( {
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- defines: Object.assign( {}, THREE.SSRrDepthShader.defines ),
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- uniforms: THREE.UniformsUtils.clone( THREE.SSRrDepthShader.uniforms ),
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- vertexShader: THREE.SSRrDepthShader.vertexShader,
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- fragmentShader: THREE.SSRrDepthShader.fragmentShader,
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- blending: THREE.NoBlending
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- } );
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- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
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- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
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- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; // material for rendering the content of a render target
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-
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- this.copyMaterial = new THREE.ShaderMaterial( {
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- uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ),
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- vertexShader: THREE.CopyShader.vertexShader,
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- fragmentShader: THREE.CopyShader.fragmentShader,
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- transparent: true,
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- depthTest: false,
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- depthWrite: false,
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- blendSrc: THREE.SrcAlphaFactor,
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- blendDst: THREE.OneMinusSrcAlphaFactor,
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- blendEquation: THREE.AddEquation,
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- blendSrcAlpha: THREE.SrcAlphaFactor,
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- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
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- blendEquationAlpha: THREE.AddEquation // premultipliedAlpha:true,
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-
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- } );
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- this.fsQuad = new THREE.FullScreenQuad( null );
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- this.originalClearColor = new THREE.Color();
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-
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- }
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-
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- dispose() {
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-
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- // dispose render targets
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- this.beautyRenderTarget.dispose();
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- this.specularRenderTarget.dispose();
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- this.normalSelectsRenderTarget.dispose();
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- this.refractiveRenderTarget.dispose();
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- this.ssrrRenderTarget.dispose(); // dispose materials
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-
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- this.normalMaterial.dispose();
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- this.refractiveOnMaterial.dispose();
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- this.refractiveOffMaterial.dispose();
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- this.copyMaterial.dispose();
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- this.depthRenderMaterial.dispose(); // dipsose full screen quad
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-
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- this.fsQuad.dispose();
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-
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- }
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-
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- render( renderer, writeBuffer
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- /*, readBuffer, deltaTime, maskActive */
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- ) {
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-
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- // render beauty and depth
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- renderer.setRenderTarget( this.beautyRenderTarget );
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- renderer.clear();
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- this.scene.children.forEach( child => {
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-
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- if ( this.selects.includes( child ) ) {
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-
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- child.visible = false;
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-
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- } else {
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-
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- child.visible = true;
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-
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- }
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-
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- } );
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- renderer.render( this.scene, this.camera );
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- renderer.setRenderTarget( this.specularRenderTarget );
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- renderer.clear();
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- this.scene.children.forEach( child => {
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-
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- if ( this.selects.includes( child ) ) {
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-
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- child.visible = true;
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- child._SSRrPassBackupMaterial = child.material;
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- child.material = this.specularMaterial;
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-
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- } else if ( ! child.isLight ) {
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-
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- child.visible = false;
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-
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- }
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-
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- } );
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- renderer.render( this.scene, this.camera );
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- this.scene.children.forEach( child => {
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-
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- if ( this.selects.includes( child ) ) {
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-
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- child.material = child._SSRrPassBackupMaterial;
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-
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- }
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-
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- } ); // render normalSelectss
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-
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- this.scene.children.forEach( child => {
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-
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- if ( this.selects.includes( child ) ) {
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-
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- child.visible = true;
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-
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- } else {
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-
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- child.visible = false;
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-
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- }
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-
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- } );
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- this.renderOverride( renderer, this.normalMaterial, this.normalSelectsRenderTarget, 0, 0 );
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- this.renderRefractive( renderer, this.refractiveOnMaterial, this.refractiveRenderTarget, 0, 0 ); // render SSRr
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-
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- this.ssrrMaterial.uniforms[ 'ior' ].value = this.ior;
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- this.ssrrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
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- this.ssrrMaterial.uniforms[ 'surfDist' ].value = this.surfDist;
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- this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
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- this.renderPass( renderer, this.ssrrMaterial, this.ssrrRenderTarget ); // output result to screen
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-
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- switch ( this.output ) {
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-
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- case SSRrPass.OUTPUT.Default:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NormalBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.SSRr:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.Beauty:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.Depth:
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- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
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- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.DepthSelects:
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- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalSelectsRenderTarget.depthTexture;
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- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.NormalSelects:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalSelectsRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.Refractive:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.refractiveRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- case SSRrPass.OUTPUT.Specular:
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- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.specularRenderTarget.texture;
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- this.copyMaterial.blending = THREE.NoBlending;
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- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
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- break;
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-
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- default:
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- console.warn( 'THREE.SSRrPass: Unknown output type.' );
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|
|
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-
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|
|
|
- }
|
|
|
|
-
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|
|
|
- }
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|
|
|
-
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|
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
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|
|
|
-
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|
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|
- // save original state
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|
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|
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
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|
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
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|
- const originalAutoClear = renderer.autoClear;
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- renderer.setRenderTarget( renderTarget ); // setup pass state
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|
|
|
-
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- renderer.autoClear = false;
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|
|
|
-
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|
|
|
- if ( clearColor !== undefined && clearColor !== null ) {
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|
|
-
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- renderer.setClearColor( clearColor );
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|
|
- renderer.setClearAlpha( clearAlpha || 0.0 );
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|
|
- renderer.clear();
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|
|
-
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|
|
|
- }
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|
|
-
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|
- this.fsQuad.material = passMaterial;
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|
|
- this.fsQuad.render( renderer ); // restore original state
|
|
|
|
-
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|
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|
- renderer.autoClear = originalAutoClear;
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|
|
|
- renderer.setClearColor( this.originalClearColor );
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|
|
- renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
|
|
-
|
|
|
|
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
|
|
|
|
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
|
|
|
|
- const originalAutoClear = renderer.autoClear;
|
|
|
|
- renderer.setRenderTarget( renderTarget );
|
|
|
|
- renderer.autoClear = false;
|
|
|
|
- clearColor = overrideMaterial.clearColor || clearColor;
|
|
|
|
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
|
|
-
|
|
|
|
- if ( clearColor !== undefined && clearColor !== null ) {
|
|
|
|
-
|
|
|
|
- renderer.setClearColor( clearColor );
|
|
|
|
- renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
|
|
- renderer.clear();
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.scene.overrideMaterial = overrideMaterial;
|
|
|
|
- renderer.render( this.scene, this.camera );
|
|
|
|
- this.scene.overrideMaterial = null; // restore original state
|
|
|
|
-
|
|
|
|
- renderer.autoClear = originalAutoClear;
|
|
|
|
- renderer.setClearColor( this.originalClearColor );
|
|
|
|
- renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- renderRefractive( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
|
|
-
|
|
|
|
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
|
|
|
|
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
|
|
|
|
- const originalAutoClear = renderer.autoClear;
|
|
|
|
- renderer.setRenderTarget( renderTarget );
|
|
|
|
- renderer.autoClear = false;
|
|
|
|
- clearColor = overrideMaterial.clearColor || clearColor;
|
|
|
|
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
|
|
-
|
|
|
|
- if ( clearColor !== undefined && clearColor !== null ) {
|
|
|
|
-
|
|
|
|
- renderer.setClearColor( clearColor );
|
|
|
|
- renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
|
|
- renderer.clear();
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this.scene.children.forEach( child => {
|
|
|
|
-
|
|
|
|
- child.visible = true;
|
|
|
|
-
|
|
|
|
- } );
|
|
|
|
- this.scene.traverse( child => {
|
|
|
|
-
|
|
|
|
- child._SSRrPassBackupMaterial = child.material;
|
|
|
|
-
|
|
|
|
- if ( this.selects.includes( child ) ) {
|
|
|
|
-
|
|
|
|
- child.material = this.refractiveOnMaterial;
|
|
|
|
-
|
|
|
|
- } else {
|
|
|
|
-
|
|
|
|
- child.material = this.refractiveOffMaterial;
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- } );
|
|
|
|
- this.scene._SSRrPassBackupBackground = this.scene.background;
|
|
|
|
- this.scene.background = null;
|
|
|
|
- this.scene._SSRrPassBackupFog = this.scene.fog;
|
|
|
|
- this.scene.fog = null;
|
|
|
|
- renderer.render( this.scene, this.camera );
|
|
|
|
- this.scene.fog = this.scene._SSRrPassBackupFog;
|
|
|
|
- this.scene.background = this.scene._SSRrPassBackupBackground;
|
|
|
|
- this.scene.traverse( child => {
|
|
|
|
-
|
|
|
|
- child.material = child._SSRrPassBackupMaterial;
|
|
|
|
-
|
|
|
|
- } ); // restore original state
|
|
|
|
-
|
|
|
|
- renderer.autoClear = originalAutoClear;
|
|
|
|
- renderer.setClearColor( this.originalClearColor );
|
|
|
|
- renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- setSize( width, height ) {
|
|
|
|
-
|
|
|
|
- this.width = width;
|
|
|
|
- this.height = height;
|
|
|
|
- this.ssrrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
|
|
|
|
- this.ssrrMaterial.needsUpdate = true;
|
|
|
|
- this.beautyRenderTarget.setSize( width, height );
|
|
|
|
- this.specularRenderTarget.setSize( width, height );
|
|
|
|
- this.ssrrRenderTarget.setSize( width, height );
|
|
|
|
- this.normalSelectsRenderTarget.setSize( width, height );
|
|
|
|
- this.refractiveRenderTarget.setSize( width, height );
|
|
|
|
- this.ssrrMaterial.uniforms[ 'resolution' ].value.set( width, height );
|
|
|
|
- this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
|
|
|
|
- this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- SSRrPass.OUTPUT = {
|
|
|
|
- 'Default': 0,
|
|
|
|
- 'SSRr': 1,
|
|
|
|
- 'Beauty': 3,
|
|
|
|
- 'Depth': 4,
|
|
|
|
- 'DepthSelects': 9,
|
|
|
|
- 'NormalSelects': 5,
|
|
|
|
- 'Refractive': 7,
|
|
|
|
- 'Specular': 8
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- THREE.SSRrPass = SSRrPass;
|
|
|
|
-
|
|
|
|
-} )();
|
|
|