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@@ -655,6 +655,18 @@ THREE.GLTFLoader = ( function () {
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},
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+ /**
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+ * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
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+ * copy only properties it knows about or inherits, and misses many properties that would
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+ * normally be defined by MeshStandardMaterial.
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+ *
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+ * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
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+ * loading a glTF model, but cloning later (e.g. by the user) would require these changes
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+ * AND also updating `.onBeforeRender` on the parent mesh.
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+ *
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+ * @param {THREE.ShaderMaterial} source
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+ * @return {THREE.ShaderMaterial}
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+ */
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cloneMaterial: function ( source ) {
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var target = source.clone();
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