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@@ -1,10 +1,10 @@
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// Three.js - http://github.com/mrdoob/three.js
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// Three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
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'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
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-function(a){clearTimeout(a)}})();THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
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-THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;
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-THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;
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-THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false};
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+function(a){clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
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+THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
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+THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
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+THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Clock=function(a){this.autoStart=a!==void 0?a:true;this.elapsedTime=this.oldTime=this.startTime=0;this.running=false};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=true};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=false};
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THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime=this.elapsedTime+this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime=this.elapsedTime+a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=f;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=f;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=f}}return this},setHex:function(a){a=
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=f;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=f;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=f}}return this},setHex:function(a){a=
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@@ -32,9 +32,9 @@ THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]==
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THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,w=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
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THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,w=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
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-return t=c.distanceTo(x)},z,C,E,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);C=r.dot(o);E=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(z*A-C*C);J=(A*E-C*u)*H;M=(z*u-C*E)*H;return J>=0&&M>=0&&J+M<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=w(this.origin,this.direction,a.matrixWorld.getPosition());
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+return t=c.distanceTo(x)},z,C,E,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);C=r.dot(o);E=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(z*A-C*C);J=(A*E-C*u)*H;M=(z*u-C*E)*H;return J>=0&&M>=0&&J+M<1},Z=1.0E-4;this.setPrecision=function(a){Z=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=w(this.origin,this.direction,a.matrixWorld.getPosition());
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if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=w(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,x=u.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
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if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=w(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,x=u.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
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-r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
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+r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<Z)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
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if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));h=z.multiplyVector3(h.copy(x[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
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if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));h=z.multiplyVector3(h.copy(x[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(p);
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return c}};
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return c}};
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
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@@ -45,7 +45,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],w=d[0],z=d[4],
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],w=d[0],z=d[4],
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-C=d[8],E=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],$=d[10],B=d[14],G=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*w+g*A+h*M+i*G;e[4]=f*z+g*u+h*O+i*Q;e[8]=f*C+g*H+h*$+i*F;e[12]=f*E+g*J+h*B+i*d;e[1]=j*w+l*A+m*M+n*G;e[5]=j*z+l*u+m*O+n*Q;e[9]=j*C+l*H+m*$+n*F;e[13]=j*E+l*J+m*B+n*d;e[2]=p*w+r*A+o*M+q*G;e[6]=p*z+r*u+o*O+q*Q;e[10]=p*C+r*H+o*$+q*F;e[14]=p*E+r*J+o*B+q*d;e[3]=s*w+x*A+t*M+c*G;e[7]=s*z+x*u+t*O+c*Q;e[11]=s*C+x*H+t*$+c*F;e[15]=s*E+x*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+C=d[8],E=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],Z=d[10],B=d[14],G=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*w+g*A+h*M+i*G;e[4]=f*z+g*u+h*O+i*Q;e[8]=f*C+g*H+h*Z+i*F;e[12]=f*E+g*J+h*B+i*d;e[1]=j*w+l*A+m*M+n*G;e[5]=j*z+l*u+m*O+n*Q;e[9]=j*C+l*H+m*Z+n*F;e[13]=j*E+l*J+m*B+n*d;e[2]=p*w+r*A+o*M+q*G;e[6]=p*z+r*u+o*O+q*Q;e[10]=p*C+r*H+o*Z+q*F;e[14]=p*E+r*J+o*B+q*d;e[3]=s*w+x*A+t*M+c*G;e[7]=s*z+x*u+t*O+c*Q;e[11]=s*C+x*H+t*Z+c*F;e[15]=s*E+x*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
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c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
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c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
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@@ -77,15 +77,16 @@ this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=fals
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THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.sprites.push(f)}else a instanceof
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THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.sprites.push(f)}else a instanceof
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THREE.Light&&C.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&C.objects.sort(d);return C}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
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THREE.Light&&C.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&C.objects.sort(d);return C}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
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f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,w,z=[],C={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
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f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,w,z=[],C={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
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-b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,F=f.far,E=false,X,N,Z,ca,I,da,ia,W,U,P,Y,ga,na,Qa,
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-oa,Ca,ta;w=s=r=n=0;C.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(X=C.objects.length;b<X;b++){U=C.objects[b].object;P=U.matrixWorld;j=0;if(U instanceof THREE.Mesh){Y=U.geometry;ga=U.geometry.materials;ca=Y.vertices;na=Y.faces;Qa=Y.faceVertexUvs;Y=U.matrixRotationWorld.extractRotation(P);Ca=U.material.flipSided;ta=U.material.doubleSided;
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-N=0;for(Z=ca.length;N<Z;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<F}ca=0;for(N=na.length;ca<N;ca++){Z=na[ca];if(Z instanceof THREE.Face3){I=l[Z.a];da=l[Z.b];ia=l[Z.c];if(I.visible===true&&da.visible===true&&ia.visible===true){E=(ia.positionScreen.x-
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-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ia.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(ta===true||E!==Ca){W=void 0;if(n===p.length){W=new THREE.RenderableFace3;p.push(W)}else W=p[n];n++;m=W;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia)}else continue}else continue}else if(Z instanceof THREE.Face4){I=l[Z.a];da=l[Z.b];ia=l[Z.c];W=l[Z.d];if(I.visible===true&&da.visible===true&&ia.visible===true&&W.visible===true){E=(W.positionScreen.x-I.positionScreen.x)*
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-(da.positionScreen.y-I.positionScreen.y)-(W.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ia.positionScreen.x)*(W.positionScreen.y-ia.positionScreen.y)-(da.positionScreen.y-ia.positionScreen.y)*(W.positionScreen.x-ia.positionScreen.x)<0;if(ta===true||E!==Ca){oa=void 0;if(r===o.length){oa=new THREE.RenderableFace4;o.push(oa)}else oa=o[r];r++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ia);m.v4.copy(W)}else continue}else continue}m.normalWorld.copy(Z.normal);
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-E===false&&(Ca===true||ta===true)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);ia=Z.vertexNormals;I=0;for(da=ia.length;I<da;I++){W=m.vertexNormalsWorld[I];W.copy(ia[I]);E===false&&(Ca===true||ta===true)&&W.negate();Y.multiplyVector3(W)}I=0;for(da=Qa.length;I<da;I++){oa=Qa[I][ca];if(oa!==void 0){ia=0;for(W=oa.length;ia<W;ia++)m.uvs[I][ia]=oa[ia]}}m.material=
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-U.material;m.faceMaterial=Z.materialIndex!==null?ga[Z.materialIndex]:null;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(U instanceof THREE.Line){H.multiply(u,P);ca=U.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=U.type===THREE.LinePieces?2:1;N=1;for(Z=ca.length;N<Z;N++){I=c();I.positionScreen.copy(ca[N]);H.multiplyVector4(I.positionScreen);if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);if(e(M,O)===true){M.multiplyScalar(1/
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-M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===x.length){ga=new THREE.RenderableLine;x.push(ga)}else ga=x[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=U.material;C.elements.push(q)}}}}}b=0;for(X=C.sprites.length;b<X;b++){U=C.sprites[b].object;P=U.matrixWorld;if(U instanceof THREE.Particle){A.set(P.elements[12],P.elements[13],P.elements[14],1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(w===z.length){h=new THREE.RenderableParticle;
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-z.push(h)}else h=z[w];w++;t=h;t.object=U;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=U.rotation.z;t.scale.x=U.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=U.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=U.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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+b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,F=f.far,E=false,X,N,aa,ca,I,da,na,V,W,P,Y,ga,Fa,
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+ja,ma,oa,Ja;w=s=r=n=0;C.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(X=C.objects.length;b<X;b++){W=C.objects[b].object;P=W.matrixWorld;j=0;if(W instanceof THREE.Mesh){Y=W.geometry;ga=W.geometry.materials;ca=Y.vertices;Fa=Y.faces;ma=Y.faceVertexUvs;Y=W.matrixRotationWorld.extractRotation(P);Ja=W.material instanceof THREE.MeshFaceMaterial;
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+N=0;for(aa=ca.length;N<aa;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<F}ca=0;for(N=Fa.length;ca<N;ca++){V=Fa[ca];aa=Ja===true?ga[V.materialIndex]:W.material;na=aa.side;if(V instanceof THREE.Face3){I=l[V.a];da=l[V.b];ja=l[V.c];if(I.visible===
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+true&&da.visible===true&&ja.visible===true){E=(ja.positionScreen.x-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ja.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(na===THREE.DoubleSide||E===(na===THREE.FrontSide)){oa=void 0;if(n===p.length){oa=new THREE.RenderableFace3;p.push(oa)}else oa=p[n];n++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ja)}else continue}else continue}else if(V instanceof THREE.Face4){I=l[V.a];da=l[V.b];ja=l[V.c];oa=l[V.d];if(I.visible===
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+true&&da.visible===true&&ja.visible===true&&oa.visible===true){E=(oa.positionScreen.x-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(oa.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ja.positionScreen.x)*(oa.positionScreen.y-ja.positionScreen.y)-(da.positionScreen.y-ja.positionScreen.y)*(oa.positionScreen.x-ja.positionScreen.x)<0;if(na===THREE.DoubleSide||E===(na===THREE.FrontSide)){var Sa=void 0;if(r===o.length){Sa=new THREE.RenderableFace4;
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+o.push(Sa)}else Sa=o[r];r++;m=Sa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ja);m.v4.copy(oa)}else continue}else continue}m.normalWorld.copy(V.normal);E===false&&(na===THREE.BackSide||na===THREE.DoubleSide)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(V.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);V=V.vertexNormals;I=0;for(da=V.length;I<da;I++){ja=m.vertexNormalsWorld[I];ja.copy(V[I]);E===false&&
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+(na===THREE.BackSide||na===THREE.DoubleSide)&&ja.negate();Y.multiplyVector3(ja)}I=0;for(da=ma.length;I<da;I++){ja=ma[I][ca];if(ja!==void 0){na=0;for(V=ja.length;na<V;na++)m.uvs[I][na]=ja[na]}}m.material=aa;m.z=m.centroidScreen.z;C.elements.push(m)}}else if(W instanceof THREE.Line){H.multiply(u,P);ca=W.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=W.type===THREE.LinePieces?2:1;N=1;for(aa=ca.length;N<aa;N++){I=c();I.positionScreen.copy(ca[N]);H.multiplyVector4(I.positionScreen);
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+if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===x.length){ga=new THREE.RenderableLine;x.push(ga)}else ga=x[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=W.material;C.elements.push(q)}}}}}b=0;for(X=C.sprites.length;b<X;b++){W=C.sprites[b].object;P=W.matrixWorld;if(W instanceof THREE.Particle){A.set(P.elements[12],P.elements[13],P.elements[14],
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+1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(w===z.length){h=new THREE.RenderableParticle;z.push(h)}else h=z[w];w++;t=h;t.object=W;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=W.rotation.z;t.scale.x=W.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=W.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=W.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}};
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+THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
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c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
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c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
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d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
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d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
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@@ -108,9 +109,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
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i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
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-j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;w=n.u-l.u;z=m.v-l.v;C=n.v-l.v;E=1/(t*C-w*z);J.set((C*p-z*r)*E,(C*o-z*q)*E,(C*s-z*x)*E);M.set((t*r-w*p)*E,(t*q-w*o)*E,(t*x-w*s)*E);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
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+j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;w=n.u-l.u;z=m.v-l.v;C=n.v-l.v;E=1/(t*C-w*z);J.set((C*p-z*r)*E,(C*o-z*q)*E,(C*s-z*x)*E);M.set((t*r-w*p)*E,(t*q-w*o)*E,(t*x-w*s)*E);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,Z=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
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this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];O.copy(A);O.subSelf(B.multiplyScalar(B.dot(A))).normalize();
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this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];O.copy(A);O.subSelf(B.multiplyScalar(B.dot(A))).normalize();
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-$.cross(f.vertexNormals[d],A);e=$.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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+Z.cross(f.vertexNormals[d],A);e=Z.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
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[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
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[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
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d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
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d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
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@@ -140,12 +141,12 @@ new THREE[i](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLo
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
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f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w;function z(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=$.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(i,j));o.push(new THREE.UV(e,
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-l));g.push(o)}}function u(b,c){var d,f,e,g,h,i,j,l,m,o,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];o=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=$.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,o));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
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-$.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];$.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=o[f];var n=G[l*3],p=G[l*3+1];l=G[l*3+2];var r=G[m*3],
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-q=G[m*3+1];m=G[m*3+2];$.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];o=d[f*4+2];n=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[o*3],u=G[o*3+1];o=G[o*3+2];var t=G[n*3],w=G[n*3+1];n=G[n*3+2];$.faces.push(new THREE.Face4(e,
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-g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,o),new THREE.Vector3(t,w,n)],null,j))}}var $=this,B=0,G=[],Q=[],F,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=E(a,B+20);n=E(a,B+20+4);p=E(a,B+20+8);b=E(a,B+20+12);
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-r=E(a,B+20+16);o=E(a,B+20+20);q=E(a,B+20+24);s=E(a,B+20+28);x=E(a,B+20+32);t=E(a,B+20+36);w=E(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;F=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*X;i=x*(X+i*4);j=t*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w;function z(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=Z.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(i,j));o.push(new THREE.UV(e,
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+l));g.push(o)}}function u(b,c){var d,f,e,g,h,i,j,l,m,o,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];o=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=Z.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,o));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
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+Z.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];Z.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=o[f];var n=G[l*3],p=G[l*3+1];l=G[l*3+2];var r=G[m*3],
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|
+q=G[m*3+1];m=G[m*3+2];Z.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];o=d[f*4+2];n=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[o*3],u=G[o*3+1];o=G[o*3+2];var t=G[n*3],w=G[n*3+1];n=G[n*3+2];Z.faces.push(new THREE.Face4(e,
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|
+g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,o),new THREE.Vector3(t,w,n)],null,j))}}var Z=this,B=0,G=[],Q=[],F,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Z,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=E(a,B+20);n=E(a,B+20+4);p=E(a,B+20+8);b=E(a,B+20+12);
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|
+r=E(a,B+20+16);o=E(a,B+20+20);q=E(a,B+20+24);s=E(a,B+20+28);x=E(a,B+20+32);t=E(a,B+20+36);w=E(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;F=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*X;i=x*(X+i*4);j=t*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];Z.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
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G.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+z(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);F=B+F+z(b*2);ba=F+ba+z(r*2);e=ba+e+z(o*2);l=e+l+z(q*2);c=l+c+z(s*2);i=c+i+z(x*2);j=i+j+z(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(ba);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
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|
G.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+z(n*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);F=B+F+z(b*2);ba=F+ba+z(r*2);e=ba+e+z(o*2);l=e+l+z(q*2);c=l+c+z(s*2);i=c+i+z(x*2);j=i+j+z(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(ba);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*
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|
3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4,c=b+w*Uint32Array.BYTES_PER_ELEMENT*4;O(w,a,b,c+w*Uint32Array.BYTES_PER_ELEMENT*4);u(w,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
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|
3,c=b+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;J(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);u(t,b)}})(i);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4,c=b+w*Uint32Array.BYTES_PER_ELEMENT*4;O(w,a,b,c+w*Uint32Array.BYTES_PER_ELEMENT*4);u(w,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
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|
3)}})(F);s&&J(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;O(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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|
3)}})(F);s&&J(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;O(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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|
@@ -175,23 +176,22 @@ THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d
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|
THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){c=false;M=N.materials[s.materials[0]];(c=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);c=
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THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){c=false;M=N.materials[s.materials[0]];(c=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);c=
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new THREE.Mesh(J,M);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);N.objects[n]=c}}else{z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;E=0;c=new THREE.Object3D;
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new THREE.Mesh(J,M);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);N.objects[n]=c}}else{z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;E=0;c=new THREE.Object3D;
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c.name=n;c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,B.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,
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c.name=n;c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,B.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,
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-loadedModels:ba-Q,loadedTextures:X-F},N);i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],
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+loadedModels:ba-Q,loadedTextures:X-F},N);i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,Z,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],
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t[1],t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
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t[1],t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
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u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
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u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
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-$=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));u=p.color;$.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=$}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
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+Z=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(Z=new THREE.FogExp2(0,p.density));u=p.color;Z.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=Z}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
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Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
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Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
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o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
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o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
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-"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
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-void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=
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+"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;Z=[];for(c=0;c<o;c++)Z[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube(Z,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
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+void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Z={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Z[l.wrap[0]]!==void 0)o.wrapS=Z[l.wrap[0]];if(Z[l.wrap[1]]!==void 0)o.wrapT=Z[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=
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B.materials[m];for(H in x.parameters)if(H==="envMap"||H==="map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=
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B.materials[m];for(H in x.parameters)if(H==="envMap"||H==="map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=
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-THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
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-x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
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+THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;Z=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
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+x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(Z);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
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uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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-THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
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-a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.visible=a.visible!==void 0?a.visible:true;this.doubleSided=a.doubleSided!==void 0?a.doubleSided:false;
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-this.flipSided=a.flipSided!==void 0?a.flipSided:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};
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-THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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+THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.side=a.side!==void 0?a.side:THREE.FrontSide;this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;
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+this.depthTest=a.depthTest!==void 0?a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.visible=a.visible!==void 0?a.visible:true;this.needsUpdate=true};
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+THREE.MaterialCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
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THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
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true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
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true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
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void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -240,35 +240,35 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(x!==a)x=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(w!==a)w=o.strokeStyle=a}function e(a){if(z!==a)z=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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THREE.CanvasRenderer=function(a){function b(a){if(x!==a)x=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(w!==a)w=o.strokeStyle=a}function e(a){if(z!==a)z=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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-void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,x=1,t=0,w=null,z=null,C=null,E=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,$=new THREE.RenderableVertex,B,G,Q,F,ba,X,N,Z,ca,I,da,ia,W=new THREE.Color,U=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=[],Qa=[],oa,Ca,ta,cb,nb,gb,Ob,ob,kb,ec,Sa=new THREE.Rectangle,Ga=new THREE.Rectangle,ua=new THREE.Rectangle,hb=false,ra=new THREE.Color,Ia=new THREE.Color,Ta=new THREE.Color,
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-Ba=new THREE.Vector3,k,Za,Gb,Wa,pb,bb,a=16;k=document.createElement("canvas");k.width=k.height=2;Za=k.getContext("2d");Za.fillStyle="rgba(0,0,0,1)";Za.fillRect(0,0,2,2);Gb=Za.getImageData(0,0,2,2);Wa=Gb.data;pb=document.createElement("canvas");pb.width=pb.height=a;bb=pb.getContext("2d");bb.translate(-a/2,-a/2);bb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
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-2);l.width=m;l.height=n;Sa.set(-p,-r,p,r);Ga.set(-p,-r,p,r);x=1;t=0;A=E=C=z=w=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Ga.isEmpty()===false){Ga.minSelf(Sa);Ga.inflate(2);s<1&&o.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
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-e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;ra.setRGB(0,0,0);Ia.setRGB(0,0,0);Ta.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){ra.r=ra.r+e.r;ra.g=ra.g+e.g;ra.b=ra.b+e.b}else if(d instanceof THREE.DirectionalLight){Ia.r=Ia.r+e.r;Ia.g=
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-Ia.g+e.g;Ia.b=Ia.b+e.b}else if(d instanceof THREE.PointLight){Ta.r=Ta.r+e.r;Ta.g=Ta.g+e.g;Ta.b=Ta.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(Ba.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
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-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;ua.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Sa.intersects(ua)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,2,2)}else{g=g.map.image;l=g.width>>1;m=g.height>>
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-1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(ua)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Sa.intersects(ua)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
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+void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,x=1,t=0,w=null,z=null,C=null,E=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,B,G,Q,F,ba,X,N,aa,ca,I,da,na,V=new THREE.Color,W=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,Fa=[],ja=[],ma,oa,Ja,Sa,mb,gb,Ob,nb,jb,ec,Ta=new THREE.Rectangle,Ga=new THREE.Rectangle,ua=new THREE.Rectangle,hb=false,sa=new THREE.Color,Ia=new THREE.Color,Ua=new THREE.Color,
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+Ba=new THREE.Vector3,k,$a,Fb,Xa,ob,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;$a=k.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);Fb=$a.getImageData(0,0,2,2);Xa=Fb.data;ob=document.createElement("canvas");ob.width=ob.height=a;cb=ob.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
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+2);l.width=m;l.height=n;Ta.set(-p,-r,p,r);Ga.set(-p,-r,p,r);x=1;t=0;A=E=C=z=w=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Ga.isEmpty()===false){Ga.minSelf(Ta);Ga.inflate(2);s<1&&o.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
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+e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;sa.setRGB(0,0,0);Ia.setRGB(0,0,0);Ua.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){sa.r=sa.r+e.r;sa.g=sa.g+e.g;sa.b=sa.b+e.b}else if(d instanceof THREE.DirectionalLight){Ia.r=Ia.r+e.r;Ia.g=
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+Ia.g+e.g;Ia.b=Ia.b+e.b}else if(d instanceof THREE.PointLight){Ua.r=Ua.r+e.r;Ua.g=Ua.g+e.g;Ua.b=Ua.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(Ba.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
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+g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;ua.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Ta.intersects(ua)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,2,2)}else{g=g.map.image;l=g.width>>1;m=g.height>>
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+1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ta.intersects(ua)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ta.intersects(ua)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
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o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(E!==a)E=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();ua.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
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o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(E!==a)E=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();ua.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
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-b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;x(B,G,Q,F,ba,X);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){cb=j.uvs[0];kd(B,G,Q,F,ba,X,cb[g].u,cb[g].v,cb[h].u,cb[h].v,cb[k].u,cb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;Ba.copy(j.vertexNormalsWorld[g]);
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-nb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;gb=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[h]);Ob=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;ob=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[k]);kb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;ec=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;kd(B,G,Q,F,ba,X,
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-nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){U.r=P.r=Y.r=ra.r;U.g=P.g=Y.g=ra.g;U.b=P.b=Y.b=ra.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],U);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);U.r=Math.max(0,
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-Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;ta=Ic(U,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,ta)}else{W.r=ra.r;W.g=ra.g;W.b=ra.b;n(i,
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-j.centroidWorld,j.normalWorld,W);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Ca=l.far;U.r=U.g=U.b=1-gc(a.positionScreen.z,oa,Ca);P.r=P.g=P.b=1-gc(d.positionScreen.z,
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-oa,Ca);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,oa,Ca);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;ta=Ic(U,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,ta)}else if(m instanceof THREE.MeshNormalMaterial){W.r=nc(j.normalWorld.x);W.g=nc(j.normalWorld.y);W.b=nc(j.normalWorld.z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}}function w(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
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-void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;N=g.positionScreen.x;Z=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
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|
|
|
-Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){U.r=P.r=Y.r=ga.r=ra.r;U.g=P.g=Y.g=ga.g=ra.g;U.b=P.b=Y.b=ga.b=ra.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],U);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));
|
|
|
|
-U.b=Math.max(0,Math.min(m.color.b*U.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));ta=Ic(U,P,Y,ga);x(B,G,Q,F,N,Z);mc(B,G,Q,F,N,Z,0,0,1,0,0,1,ta);x(ca,I,ba,X,da,
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|
|
|
-ia);mc(ca,I,ba,X,da,ia,1,0,1,1,0,1,ta)}else{W.r=ra.r;W.g=ra.g;W.b=ra.b;n(i,j.centroidWorld,j.normalWorld,W);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else{z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){W.r=
|
|
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|
-nc(j.normalWorld.x);W.g=nc(j.normalWorld.y);W.b=nc(j.normalWorld.z);z(B,G,Q,F,ba,X,N,Z);m.wireframe===true?Pb(W,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(W)}else if(m instanceof THREE.MeshDepthMaterial){oa=l.near;Ca=l.far;U.r=U.g=U.b=1-gc(a.positionScreen.z,oa,Ca);P.r=P.g=P.b=1-gc(d.positionScreen.z,oa,Ca);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,oa,Ca);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,oa,Ca);ta=Ic(U,P,Y,ga);x(B,G,Q,F,N,Z);mc(B,G,Q,F,N,Z,0,0,1,0,0,1,ta);x(ca,I,ba,X,da,ia);mc(ca,
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|
|
|
-I,ba,X,da,ia,1,0,1,1,0,1,ta)}}}function x(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function z(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(E!==c)E=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();ua.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
|
|
|
|
-0)){if(n.needsUpdate===true||na[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;na[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(na[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*
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-l-m*j;if(p===0){if(Qa[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Qa[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Qa[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;W.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(W)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
|
|
|
|
-e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Wa[0]=e<0?0:e>255?255:
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|
|
|
-e;Wa[1]=f<0?0:f>255?255:f;Wa[2]=a<0?0:a>255?255:a;Wa[4]=g<0?0:g>255?255:g;Wa[5]=h<0?0:h>255?255:h;Wa[6]=b<0?0:b>255?255:b;Wa[8]=i<0?0:i>255?255:i;Wa[9]=j<0?0:j>255?255:j;Wa[10]=c<0?0:c>255?255:c;Wa[12]=m<0?0:m>255?255:m;Wa[13]=l<0?0:l>255?255:l;Wa[14]=d<0?0:d>255?255:d;Za.putImageData(Gb,0,0);bb.drawImage(k,0,0);return pb}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
|
|
|
|
-c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Oa,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Oa=h[Jc];ib=Oa.material;ib=ib instanceof THREE.MeshFaceMaterial?Oa.faceMaterial:ib;if(!(ib===void 0||ib.visible===false)){ua.empty();if(Oa instanceof THREE.RenderableParticle){u=Oa;u.x=u.x*p;u.y=
|
|
|
|
-u.y*r;q(u,Oa,ib,a)}else if(Oa instanceof THREE.RenderableLine){u=Oa.v1;H=Oa.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);Sa.intersects(ua)===true&&s(u,H,Oa,ib,a)}else if(Oa instanceof THREE.RenderableFace3){u=Oa.v1;H=Oa.v2;J=Oa.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=
|
|
|
|
-u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}ua.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Sa.intersects(ua)===true&&t(u,H,J,0,1,2,Oa,ib,a)}else if(Oa instanceof
|
|
|
|
-THREE.RenderableFace4){u=Oa.v1;H=Oa.v2;J=Oa.v3;M=Oa.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);$.positionScreen.copy(M.positionScreen);if(ib.overdraw===true){Qb(u.positionScreen,H.positionScreen);
|
|
|
|
-Qb(H.positionScreen,M.positionScreen);Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,$.positionScreen)}ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);ua.addPoint(J.positionScreen.x,J.positionScreen.y);ua.addPoint(M.positionScreen.x,M.positionScreen.y);Sa.intersects(ua)===true&&w(u,H,J,M,O,$,Oa,ib,a)}Ga.addRectangle(ua)}}o.setTransform(1,0,0,1,0,0)}};
|
|
|
|
|
|
+b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;x(B,G,Q,F,ba,X);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){Sa=j.uvs[0];kd(B,G,Q,F,ba,X,Sa[g].u,Sa[g].v,Sa[h].u,Sa[h].v,Sa[k].u,Sa[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;Ba.copy(j.vertexNormalsWorld[g]);
|
|
|
|
+mb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;gb=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[h]);Ob=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;nb=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[k]);jb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;ec=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;kd(B,G,Q,F,ba,X,
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|
|
|
+mb,gb,Ob,nb,jb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){W.r=P.r=Y.r=sa.r;W.g=P.g=Y.g=sa.g;W.b=P.b=Y.b=sa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],W);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);W.r=Math.max(0,
|
|
|
|
+Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Ja=Ic(W,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Ja)}else{V.r=sa.r;V.g=sa.g;V.b=sa.b;n(i,
|
|
|
|
+j.centroidWorld,j.normalWorld,V);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color);else if(m instanceof THREE.MeshDepthMaterial){ma=l.near;oa=l.far;W.r=W.g=W.b=1-gc(a.positionScreen.z,ma,oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
|
|
|
|
+ma,oa);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,ma,oa);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Ja=Ic(W,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Ja)}else if(m instanceof THREE.MeshNormalMaterial){V.r=nc(j.normalWorld.x);V.g=nc(j.normalWorld.y);V.b=nc(j.normalWorld.z);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}}function w(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
|
|
|
|
+void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;N=g.positionScreen.x;aa=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;na=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
|
|
|
|
+Gb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){W.r=P.r=Y.r=ga.r=sa.r;W.g=P.g=Y.g=ga.g=sa.g;W.b=P.b=Y.b=ga.b=sa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],W);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));
|
|
|
|
+W.b=Math.max(0,Math.min(m.color.b*W.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Ja=Ic(W,P,Y,ga);x(B,G,Q,F,N,aa);mc(B,G,Q,F,N,aa,0,0,1,0,0,1,Ja);x(ca,I,ba,X,
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|
|
|
+da,na);mc(ca,I,ba,X,da,na,1,0,1,1,0,1,Ja)}else{V.r=sa.r;V.g=sa.g;V.b=sa.b;n(i,j.centroidWorld,j.normalWorld,V);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else{z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){V.r=
|
|
|
|
+nc(j.normalWorld.x);V.g=nc(j.normalWorld.y);V.b=nc(j.normalWorld.z);z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else if(m instanceof THREE.MeshDepthMaterial){ma=l.near;oa=l.far;W.r=W.g=W.b=1-gc(a.positionScreen.z,ma,oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,ma,oa);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,ma,oa);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,ma,oa);Ja=Ic(W,P,Y,ga);x(B,G,Q,F,N,aa);mc(B,G,Q,F,N,aa,0,0,1,0,0,1,Ja);x(ca,I,ba,X,da,na);
|
|
|
|
+mc(ca,I,ba,X,da,na,1,0,1,1,0,1,Ja)}}}function x(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function z(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(E!==c)E=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();ua.inflate(b*2)}function Gb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
|
|
|
|
+0)){if(n.needsUpdate===true||Fa[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;Fa[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(Fa[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*
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+l-m*j;if(p===0){if(ja[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);ja[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=ja[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;V.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Gb(V)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,
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+e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Xa[0]=e<0?0:e>255?255:
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+e;Xa[1]=f<0?0:f>255?255:f;Xa[2]=a<0?0:a>255?255:a;Xa[4]=g<0?0:g>255?255:g;Xa[5]=h<0?0:h>255?255:h;Xa[6]=b<0?0:b>255?255:b;Xa[8]=i<0?0:i>255?255:i;Xa[9]=j<0?0:j>255?255:j;Xa[10]=c<0?0:c>255?255:c;Xa[12]=m<0?0:m>255?255:m;Xa[13]=l<0?0:l>255?255:l;Xa[14]=d<0?0:d>255?255:d;$a.putImageData(Fb,0,0);cb.drawImage(k,0,0);return ob}function gc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);
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+c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Qa,Hb;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc<ld;Jc++){Qa=h[Jc];Hb=Qa.material;if(!(Hb===void 0||Hb.visible===false)){ua.empty();if(Qa instanceof THREE.RenderableParticle){u=Qa;u.x=u.x*p;u.y=u.y*r;q(u,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableLine){u=
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+Qa.v1;H=Qa.v2;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);Ta.intersects(ua)===true&&s(u,H,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace3){u=Qa.v1;H=Qa.v2;J=Qa.v3;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*
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+p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,J.positionScreen);Qb(J.positionScreen,u.positionScreen)}ua.add3Points(u.positionScreen.x,u.positionScreen.y,H.positionScreen.x,H.positionScreen.y,J.positionScreen.x,J.positionScreen.y);Ta.intersects(ua)===true&&t(u,H,J,0,1,2,Qa,Hb,a)}else if(Qa instanceof THREE.RenderableFace4){u=Qa.v1;H=Qa.v2;J=Qa.v3;
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+M=Qa.v4;u.positionScreen.x=u.positionScreen.x*p;u.positionScreen.y=u.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;J.positionScreen.x=J.positionScreen.x*p;J.positionScreen.y=J.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;O.positionScreen.copy(H.positionScreen);Z.positionScreen.copy(M.positionScreen);if(Hb.overdraw===true){Qb(u.positionScreen,H.positionScreen);Qb(H.positionScreen,M.positionScreen);
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+Qb(M.positionScreen,u.positionScreen);Qb(J.positionScreen,O.positionScreen);Qb(J.positionScreen,Z.positionScreen)}ua.addPoint(u.positionScreen.x,u.positionScreen.y);ua.addPoint(H.positionScreen.x,H.positionScreen.y);ua.addPoint(J.positionScreen.x,J.positionScreen.y);ua.addPoint(M.positionScreen.x,M.positionScreen.y);Ta.intersects(ua)===true&&w(u,H,J,M,O,Z,Qa,Hb,a)}Ga.addRectangle(ua)}}o.setTransform(1,0,0,1,0,0)}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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@@ -309,18 +309,18 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
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function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
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function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
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-var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(ua);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];ra.copy(e);hb.multiplyVector3(ra);n[d]=[ra.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
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+var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(ua);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];sa.copy(e);hb.multiplyVector3(sa);n[d]=[sa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
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if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
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if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
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g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
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g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
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3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,m,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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-l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){da=N=null;ca=I=U=W=oa=Qa=P=-1;Ta=true;a[d].render(b,c,ec,Sa);da=N=null;ca=I=U=W=oa=Qa=P=-1;Ta=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
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+l,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){da=N=null;ca=I=W=V=ma=ja=P=-1;Ua=true;a[d].render(b,c,ec,Ta);da=N=null;ca=I=W=V=ma=ja=P=-1;Ua=true}}function j(a,b,c,d,f,e,g,h){var i,k,j,m;if(b){k=a.length-1;m=b=-1}else{k=0;b=a.length;m=1}for(var l=k;l!==b;l=l+m){i=
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|
a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setMaterialFaces(i);j instanceof THREE.BufferGeometry?F.renderBufferDirect(d,f,e,i,j,k):F.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
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|
a[l];if(i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setMaterialFaces(i);j instanceof THREE.BufferGeometry?F.renderBufferDirect(d,f,e,i,j,k):F.renderBuffer(d,f,e,i,j,k)}}}function l(a,b,c,d,f,e,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
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|
e&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
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|
e&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,f,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
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|
1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ca){ca=d.id;e=true}if(e||a!==da){k.uniformMatrix4fv(h.projectionMatrix,
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|
1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ca){ca=d.id;e=true}if(e||a!==da){k.uniformMatrix4fv(h.projectionMatrix,
|
|
-false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){for(var j,m=0,l=0,n=0,o,p,r,q=Ba,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,x=q.point.positions,z=q.point.distances,C=q.spot.colors,B=q.spot.positions,I=q.spot.distances,
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|
|
|
-H=q.spot.directions,U=q.spot.angles,J=q.spot.exponents,G=0,M=0,Y=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=G*3;if(F.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Ia.copy(j.matrixWorld.getPosition());Ia.subSelf(j.target.matrixWorld.getPosition());
|
|
|
|
|
|
+false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ua){for(var j,m=0,l=0,n=0,o,p,r,q=Ba,s=q.directional.colors,t=q.directional.positions,u=q.point.colors,x=q.point.positions,z=q.point.distances,C=q.spot.colors,B=q.spot.positions,I=q.spot.distances,
|
|
|
|
+H=q.spot.directions,W=q.spot.angles,J=q.spot.exponents,G=0,M=0,Y=0,P=r=0,c=P=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){r=G*3;if(F.gammaInput){s[r]=o.r*o.r*p*p;s[r+1]=o.g*o.g*p*p;s[r+2]=o.b*o.b*p*p}else{s[r]=o.r*p;s[r+1]=o.g*p;s[r+2]=o.b*p}Ia.copy(j.matrixWorld.getPosition());Ia.subSelf(j.target.matrixWorld.getPosition());
|
|
Ia.normalize();t[r]=Ia.x;t[r+1]=Ia.y;t[r+2]=Ia.z;G=G+1}else if(j instanceof THREE.PointLight){P=M*3;if(F.gammaInput){u[P]=o.r*o.r*p*p;u[P+1]=o.g*o.g*p*p;u[P+2]=o.b*o.b*p*p}else{u[P]=o.r*p;u[P+1]=o.g*p;u[P+2]=o.b*p}o=j.matrixWorld.getPosition();x[P]=o.x;x[P+1]=o.y;x[P+2]=o.z;z[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=Y*3;if(F.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
|
|
Ia.normalize();t[r]=Ia.x;t[r+1]=Ia.y;t[r+2]=Ia.z;G=G+1}else if(j instanceof THREE.PointLight){P=M*3;if(F.gammaInput){u[P]=o.r*o.r*p*p;u[P+1]=o.g*o.g*p*p;u[P+2]=o.b*o.b*p*p}else{u[P]=o.r*p;u[P+1]=o.g*p;u[P+2]=o.b*p}o=j.matrixWorld.getPosition();x[P]=o.x;x[P+1]=o.y;x[P+2]=o.z;z[M]=r;M=M+1}else if(j instanceof THREE.SpotLight){P=Y*3;if(F.gammaInput){C[P]=o.r*o.r*p*p;C[P+1]=o.g*o.g*p*p;C[P+2]=o.b*o.b*p*p}else{C[P]=o.r*p;C[P+1]=o.g*p;C[P+2]=o.b*p}o=j.matrixWorld.getPosition();B[P]=o.x;B[P+1]=o.y;B[P+2]=
|
|
-o.z;I[Y]=r;Ia.copy(o);Ia.subSelf(j.target.matrixWorld.getPosition());Ia.normalize();H[P]=Ia.x;H[P+1]=Ia.y;H[P+2]=Ia.z;U[Y]=Math.cos(j.angle);J[Y]=j.exponent;Y=Y+1}}}c=G*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=u.length;c<e;c++)u[c]=0;c=Y*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=G;q.point.length=M;q.spot.length=Y;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ta=false}c=Ba;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
|
|
|
|
|
|
+o.z;I[Y]=r;Ia.copy(o);Ia.subSelf(j.target.matrixWorld.getPosition());Ia.normalize();H[P]=Ia.x;H[P+1]=Ia.y;H[P+2]=Ia.z;W[Y]=Math.cos(j.angle);J[Y]=j.exponent;Y=Y+1}}}c=G*3;for(e=s.length;c<e;c++)s[c]=0;c=M*3;for(e=u.length;c<e;c++)u[c]=0;c=Y*3;for(e=C.length;c<e;c++)C[c]=0;q.directional.length=G;q.point.length=M;q.spot.length=Y;q.ambient[0]=m;q.ambient[1]=l;q.ambient[2]=n;Ua=false}c=Ba;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
|
|
c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
|
|
c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
|
|
d.opacity;F.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
|
|
d.opacity;F.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
|
|
THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
|
|
THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
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|
@@ -329,30 +329,30 @@ d.opacity;if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){e=c=0;for(j=b.leng
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|
if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=
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|
if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=
|
|
j[l].x;e._array[q+1]=j[l].y}k.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*j.length);l=0;for(n=j.length;l<n;l++){q=l*3;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z}k.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*j.length);l=0;for(n=j.length;l<n;l++){q=l*4;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z;e._array[q+3]=j[l].w}k.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===
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|
j[l].x;e._array[q+1]=j[l].y}k.uniform2fv(m,e._array)}else if(l==="v3v"){if(e._array===void 0)e._array=new Float32Array(3*j.length);l=0;for(n=j.length;l<n;l++){q=l*3;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z}k.uniform3fv(m,e._array)}else if(l==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*j.length);l=0;for(n=j.length;l<n;l++){q=l*4;e._array[q]=j[l].x;e._array[q+1]=j[l].y;e._array[q+2]=j[l].z;e._array[q+3]=j[l].w}k.uniform4fv(m,e._array)}else if(l==="m4"){if(e._array===
|
|
void 0)e._array=new Float32Array(16);j.flattenToArray(e._array);k.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*j.length);l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(e._array,l*16);k.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){k.uniform1i(m,j);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();
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|
void 0)e._array=new Float32Array(16);j.flattenToArray(e._array);k.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*j.length);l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(e._array,l*16);k.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){k.uniform1i(m,j);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=k.createTexture();
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|
-k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(F.autoScaleCubemaps){q=e.image[m];t=Wa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
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|
|
|
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|
+k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(F.autoScaleCubemaps){q=e.image[m];t=Xa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
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|
(m.height&m.height-1)===0;n=E(e.format);q=E(e.type);w(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
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|
(m.height&m.height-1)===0;n=E(e.format);q=E(e.type);w(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
|
|
j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
|
|
j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
|
|
d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);F.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,
|
|
d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);F.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,
|
|
-false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(Ca!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Ca=a}if(a&&(ta!==b||cb!==c)){k.polygonOffset(b,c);ta=b;cb=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
|
|
|
|
|
|
+false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);oa=a}if(a&&(Ja!==b||Sa!==c)){k.polygonOffset(b,c);Ja=b;Sa=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
|
|
if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
|
|
if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
|
|
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if(Za&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Za.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function z(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
|
|
|
|
|
|
+k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if($a&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,$a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ob));b.__oldAnisotropy=b.anisotropy}}function z(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
|
|
k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
|
|
k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
|
|
k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
|
|
k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
|
|
k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
|
|
k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
|
|
a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
|
|
a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
|
|
-a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,$=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
|
|
|
|
|
|
+a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,Z=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
|
|
A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
|
|
A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
|
|
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],X=0,N=null,Z=null,ca=-1,I=null,da=null,ia=0,W=-1,U=-1,P=-1,Y=-1,ga=-1,na=-1,Qa=-1,oa=-1,Ca=null,ta=null,cb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Sa=0,Ga=new THREE.Frustum,ua=new THREE.Matrix4,hb=new THREE.Matrix4,ra=new THREE.Vector4,Ia=new THREE.Vector3,Ta=true,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
|
|
|
|
-colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Za;try{if(!(k=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Za=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
|
|
|
|
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Za||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
|
|
|
|
-B.b,G);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Wa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Za?k.getParameter(Za.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,bb=H>0,dc=bb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return bb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
|
|
|
|
-a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:A.width;kb=d!==void 0?d:A.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=
|
|
|
|
|
|
+this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],X=0,N=null,aa=null,ca=-1,I=null,da=null,na=0,V=-1,W=-1,P=-1,Y=-1,ga=-1,Fa=-1,ja=-1,ma=-1,oa=null,Ja=null,Sa=null,mb=null,gb=0,Ob=0,nb=0,jb=0,ec=0,Ta=0,Ga=new THREE.Frustum,ua=new THREE.Matrix4,hb=new THREE.Matrix4,sa=new THREE.Vector4,Ia=new THREE.Vector3,Ua=true,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
|
|
|
|
+spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,$a;try{if(!(k=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";}catch(Fb){console.error(Fb)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");$a=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
|
|
|
|
+a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");$a||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
|
|
|
|
+B.b,G);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Xa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),ob=$a?k.getParameter($a.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=H>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return ob};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
|
|
|
|
+a:0;Ob=b!==void 0?b:0;nb=c!==void 0?c:A.width;jb=d!==void 0?d:A.height;k.viewport(gb,Ob,nb,jb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=
|
|
0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
|
|
0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
|
|
delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
|
|
delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
|
|
k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
|
|
k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
|
|
THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
|
|
THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
|
|
false;k.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
|
|
false;k.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
|
|
-false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=oa=Qa=P=-1;Ta=true;U=W=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
|
|
|
|
+false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=ma=ja=P=-1;Ua=true;W=V=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
|
|
k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
|
|
a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
|
|
@@ -365,94 +365,94 @@ i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(
|
|
j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
|
|
j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
|
|
e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
|
|
e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
|
|
if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
|
|
if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
|
|
-false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
|
|
|
|
-k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
|
|
|
|
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ta=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);
|
|
|
|
|
|
+false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){k.lineWidth(d);mb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
|
|
|
|
+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==mb){k.lineWidth(d);mb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
|
|
|
|
+F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ua=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);
|
|
b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ua.multiply(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(ua);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;
|
|
b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ua.multiply(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(ua);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;
|
|
for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ga.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=
|
|
for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ga.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=
|
|
-null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{ra.copy(h.matrixWorld.getPosition());ua.multiplyVector3(ra);f.z=ra.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);
|
|
|
|
|
|
+null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{sa.copy(h.matrixWorld.getPosition());ua.multiplyVector3(sa);f.z=sa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);
|
|
this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
|
|
c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
|
|
k,Ga):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=
|
|
k,Ga):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=
|
|
j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=
|
|
j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=
|
|
-C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=ia++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=
|
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|
|
|
|
+C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=na++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=
|
|
j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=
|
|
j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=
|
|
-k.createBuffer();var U=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];U=0;for(P=I.numMorphTargets;U<P;U++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];U=0;for(P=I.numMorphNormals;U<P;U++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,Z=M.length*1+N.length*2,W=M.length*3+N.length*4,Q=c(J,G),$=e(Q),X=d(Q),ca=Q.vertexColors?
|
|
|
|
-Q.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if($){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(O*4);G.__skinVertexBArray=
|
|
|
|
-new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(Z*3);G.__lineArray=new Uint16Array(W*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*3))}G.__webglFaceCount=Z*3;
|
|
|
|
-G.__webglLineCount=W*2;if(Q.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in Q.attributes){var oa=Q.attributes[ba],na={},Ca;for(Ca in oa)na[Ca]=oa[Ca];if(!na.__webglInitialized||na.createUniqueBuffers){na.__webglInitialized=true;var ta=1;na.type==="v2"?ta=2:na.type==="v3"?ta=3:na.type==="v4"?ta=4:na.type==="c"&&(ta=3);na.size=ta;na.array=new Float32Array(O*ta);na.buffer=k.createBuffer();na.buffer.belongsToAttribute=ba;oa.needsUpdate=true;
|
|
|
|
-na.__original=oa}G.__webglCustomAttributesList.push(na)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var cb=j,Qa=void 0,ra=void 0,ua=void 0;for(Qa in cb.attributes){ua=Qa==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;ra=cb.attributes[Qa];ra.buffer=k.createBuffer();k.bindBuffer(ua,ra.buffer);k.bufferData(ua,
|
|
|
|
-ra.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=k.createBuffer();Ba.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ga=j,Ia=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ia*3);Ga.__colorArray=new Float32Array(Ia*3);Ga.__webglVertexCount=Ia;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var nb=j;nb.__webglVertexBuffer=
|
|
|
|
-k.createBuffer();nb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Wa=g,Ta=gb.vertices.length;gb.__vertexArray=new Float32Array(Ta*3);gb.__colorArray=new Float32Array(Ta*3);gb.__webglLineCount=Ta;b(gb,Wa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var Za=j;Za.__webglVertexBuffer=k.createBuffer();Za.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Sa=j,Ob=g,ob=Sa.vertices.length;
|
|
|
|
-Sa.__vertexArray=new Float32Array(ob*3);Sa.__colorArray=new Float32Array(ob*3);Sa.__sortArray=[];Sa.__webglParticleCount=ob;b(Sa,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,
|
|
|
|
-j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],kb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(kb.__webglObjects,
|
|
|
|
-db):db instanceof THREE.Sprite?o(kb.__webglSprites,db):db instanceof THREE.LensFlare?o(kb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,pb=a.__webglObjects.length;hb<pb;hb++){var lb=a.__webglObjects[hb].object,ea=lb.geometry,bb=void 0,oc=void 0,Xa=void 0;if(lb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||ea.elementsNeedUpdate||
|
|
|
|
-ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Gb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Gb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Gb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==
|
|
|
|
|
|
+k.createBuffer();var W=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];W=0;for(P=I.numMorphTargets;W<P;W++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];W=0;for(P=I.numMorphNormals;W<P;W++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,V=M.length*1+N.length*2,Q=M.length*3+N.length*4,aa=c(J,G),Z=e(aa),X=d(aa),ca=aa.vertexColors?
|
|
|
|
+aa.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if(Z){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(O*4);G.__skinVertexBArray=
|
|
|
|
+new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(V*3);G.__lineArray=new Uint16Array(Q*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*3))}G.__webglFaceCount=V*3;
|
|
|
|
+G.__webglLineCount=Q*2;if(aa.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in aa.attributes){var ja=aa.attributes[ba],ma={},oa;for(oa in ja)ma[oa]=ja[oa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Fa=1;ma.type==="v2"?Fa=2:ma.type==="v3"?Fa=3:ma.type==="v4"?Fa=4:ma.type==="c"&&(Fa=3);ma.size=Fa;ma.array=new Float32Array(O*Fa);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=ba;ja.needsUpdate=
|
|
|
|
+true;ma.__original=ja}G.__webglCustomAttributesList.push(ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ja=void 0,sa=void 0,ua=void 0;for(Ja in Sa.attributes){ua=Ja==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;sa=Sa.attributes[Ja];sa.buffer=k.createBuffer();k.bindBuffer(ua,sa.buffer);
|
|
|
|
+k.bufferData(ua,sa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=k.createBuffer();Ba.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ga=j,Ia=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ia*3);Ga.__colorArray=new Float32Array(Ia*3);Ga.__webglVertexCount=Ia;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var mb=j;mb.__webglVertexBuffer=
|
|
|
|
+k.createBuffer();mb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Xa=g,Ua=gb.vertices.length;gb.__vertexArray=new Float32Array(Ua*3);gb.__colorArray=new Float32Array(Ua*3);gb.__webglLineCount=Ua;b(gb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var $a=j;$a.__webglVertexBuffer=k.createBuffer();$a.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Ta=j,Ob=g,nb=Ta.vertices.length;
|
|
|
|
+Ta.__vertexArray=new Float32Array(nb*3);Ta.__colorArray=new Float32Array(nb*3);Ta.__sortArray=[];Ta.__webglParticleCount=nb;b(Ta,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,
|
|
|
|
+j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],jb=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(jb.__webglObjects,
|
|
|
|
+db):db instanceof THREE.Sprite?o(jb.__webglSprites,db):db instanceof THREE.LensFlare?o(jb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(jb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,ob=a.__webglObjects.length;hb<ob;hb++){var kb=a.__webglObjects[hb].object,ea=kb.geometry,cb=void 0,oc=void 0,Ya=void 0;if(kb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||ea.elementsNeedUpdate||
|
|
|
|
+ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Fb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Fb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Fb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb.array,pc)}if(Ib.verticesNeedUpdate&&dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==
|
|
void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=
|
|
void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=
|
|
-false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){bb=ea.geometryGroupsList[bd];Xa=c(lb,bb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=bb,zd=lb,$a=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Xa;if(ha.__inittedArrays){var nd=
|
|
|
|
-d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,V=void 0,jb=void 0,L=void 0,rc=void 0,Rb=void 0,mb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ja=void 0,qb=void 0,rb=void 0,sb=void 0,xc=void 0,tb=void 0,ub=void 0,vb=void 0,yc=void 0,wb=void 0,xb=void 0,yb=void 0,zc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Ac=void 0,Cb=void 0,Db=void 0,Eb=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
|
|
|
|
-void 0,ma=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,La=void 0,qd=void 0,Ja=void 0,Ka=void 0,Zb=void 0,Kb=void 0,Da=0,Ha=0,Lb=0,Mb=0,eb=0,Ra=0,qa=0,Ua=0,Ea=0,K=0,fa=0,y=0,pa=void 0,Ma=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,va=ha.__tangentArray,Na=ha.__colorArray,wa=ha.__skinVertexAArray,xa=ha.__skinVertexBArray,ya=ha.__skinIndexArray,za=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Fb=ha.__faceArray,
|
|
|
|
-ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,rd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,ic=Va.vertices,ka=ha.faces3,la=ha.faces4,Fa=Va.faces,gd=Va.faceVertexUvs[0],hd=Va.faceVertexUvs[1],jc=Va.skinVerticesA,kc=Va.skinVerticesB,lc=Va.skinIndices,$b=Va.skinWeights,ac=Va.morphTargets,Oc=Va.morphNormals;if(Va.verticesNeedUpdate){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];Ma[Ha]=R.x;Ma[Ha+
|
|
|
|
-1]=R.y;Ma[Ha+2]=R.z;Ma[Ha+3]=S.x;Ma[Ha+4]=S.y;Ma[Ha+5]=S.z;Ma[Ha+6]=T.x;Ma[Ha+7]=T.y;Ma[Ha+8]=T.z;Ha=Ha+9}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ja=ic[L.d];Ma[Ha]=R.x;Ma[Ha+1]=R.y;Ma[Ha+2]=R.z;Ma[Ha+3]=S.x;Ma[Ha+4]=S.y;Ma[Ha+5]=S.z;Ma[Ha+6]=T.x;Ma[Ha+7]=T.y;Ma[Ha+8]=T.z;Ma[Ha+9]=ja.x;Ma[Ha+10]=ja.y;Ma[Ha+11]=ja.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ma,$a)}if(Fd){La=0;for(qd=ac.length;La<qd;La++){D=fa=0;for(V=ka.length;D<
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-V;D++){Zb=ka[D];L=Fa[Zb];R=ac[La].vertices[L.a];S=ac[La].vertices[L.b];T=ac[La].vertices[L.c];Ja=dd[La];Ja[fa]=R.x;Ja[fa+1]=R.y;Ja[fa+2]=R.z;Ja[fa+3]=S.x;Ja[fa+4]=S.y;Ja[fa+5]=S.z;Ja[fa+6]=T.x;Ja[fa+7]=T.y;Ja[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[La].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c}else vb=ub=tb=Oc[La].faceNormals[Zb];Ka=ed[La];Ka[fa]=tb.x;Ka[fa+1]=tb.y;Ka[fa+2]=tb.z;Ka[fa+3]=ub.x;Ka[fa+4]=ub.y;Ka[fa+5]=ub.z;Ka[fa+6]=vb.x;Ka[fa+7]=vb.y;Ka[fa+8]=vb.z}fa=fa+9}D=0;for(V=la.length;D<V;D++){Zb=
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-la[D];L=Fa[Zb];R=ac[La].vertices[L.a];S=ac[La].vertices[L.b];T=ac[La].vertices[L.c];ja=ac[La].vertices[L.d];Ja=dd[La];Ja[fa]=R.x;Ja[fa+1]=R.y;Ja[fa+2]=R.z;Ja[fa+3]=S.x;Ja[fa+4]=S.y;Ja[fa+5]=S.z;Ja[fa+6]=T.x;Ja[fa+7]=T.y;Ja[fa+8]=T.z;Ja[fa+9]=ja.x;Ja[fa+10]=ja.y;Ja[fa+11]=ja.z;if(hc.morphNormals){if(Kc){Kb=Oc[La].vertexNormals[Zb];tb=Kb.a;ub=Kb.b;vb=Kb.c;yc=Kb.d}else yc=vb=ub=tb=Oc[La].faceNormals[Zb];Ka=ed[La];Ka[fa]=tb.x;Ka[fa+1]=tb.y;Ka[fa+2]=tb.z;Ka[fa+3]=ub.x;Ka[fa+4]=ub.y;Ka[fa+5]=ub.z;Ka[fa+
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-6]=vb.x;Ka[fa+7]=vb.y;Ka[fa+8]=vb.z;Ka[fa+9]=yc.x;Ka[fa+10]=yc.y;Ka[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[La]);k.bufferData(k.ARRAY_BUFFER,dd[La],$a);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[La]);k.bufferData(k.ARRAY_BUFFER,ed[La],$a)}}}if($b.length){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];za[K]=zb.x;za[K+1]=zb.y;za[K+2]=zb.z;za[K+3]=zb.w;za[K+4]=Ab.x;za[K+5]=Ab.y;za[K+6]=Ab.z;za[K+7]=Ab.w;
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|
-za[K+8]=Bb.x;za[K+9]=Bb.y;za[K+10]=Bb.z;za[K+11]=Bb.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];ya[K]=Cb.x;ya[K+1]=Cb.y;ya[K+2]=Cb.z;ya[K+3]=Cb.w;ya[K+4]=Db.x;ya[K+5]=Db.y;ya[K+6]=Db.z;ya[K+7]=Db.w;ya[K+8]=Eb.x;ya[K+9]=Eb.y;ya[K+10]=Eb.z;ya[K+11]=Eb.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=
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-1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;K=K+12}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];zb=$b[L.a];Ab=$b[L.b];Bb=$b[L.c];Ac=$b[L.d];za[K]=zb.x;za[K+1]=zb.y;za[K+2]=zb.z;za[K+3]=zb.w;za[K+4]=Ab.x;za[K+5]=Ab.y;za[K+6]=Ab.z;za[K+7]=Ab.w;za[K+8]=Bb.x;za[K+9]=Bb.y;za[K+10]=Bb.z;za[K+11]=Bb.w;za[K+12]=Ac.x;za[K+13]=Ac.y;za[K+14]=Ac.z;za[K+15]=Ac.w;Cb=lc[L.a];Db=lc[L.b];Eb=lc[L.c];Bc=lc[L.d];ya[K]=Cb.x;ya[K+1]=Cb.y;ya[K+2]=Cb.z;ya[K+3]=Cb.w;ya[K+
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-4]=Db.x;ya[K+5]=Db.y;ya[K+6]=Db.z;ya[K+7]=Db.w;ya[K+8]=Eb.x;ya[K+9]=Eb.y;ya[K+10]=Eb.z;ya[K+11]=Eb.w;ya[K+12]=Bc.x;ya[K+13]=Bc.y;ya[K+14]=Bc.z;ya[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;wa[K+12]=Mc.x;wa[K+13]=Mc.y;wa[K+14]=Mc.z;wa[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;
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-xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;xa[K+12]=Nc.x;xa[K+13]=Nc.y;xa[K+14]=Nc.z;xa[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,xa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ya,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
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-za,$a)}}if(Ed&&cd){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];mb=L.vertexColors;Lc=L.color;if(mb.length===3&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2]}else yb=xb=wb=Lc;Na[Ea]=wb.r;Na[Ea+1]=wb.g;Na[Ea+2]=wb.b;Na[Ea+3]=xb.r;Na[Ea+4]=xb.g;Na[Ea+5]=xb.b;Na[Ea+6]=yb.r;Na[Ea+7]=yb.g;Na[Ea+8]=yb.b;Ea=Ea+9}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];mb=L.vertexColors;Lc=L.color;if(mb.length===4&&cd===THREE.VertexColors){wb=mb[0];xb=mb[1];yb=mb[2];zc=mb[3]}else zc=yb=xb=wb=Lc;Na[Ea]=wb.r;Na[Ea+1]=wb.g;
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-Na[Ea+2]=wb.b;Na[Ea+3]=xb.r;Na[Ea+4]=xb.g;Na[Ea+5]=xb.b;Na[Ea+6]=yb.r;Na[Ea+7]=yb.g;Na[Ea+8]=yb.b;Na[Ea+9]=zc.r;Na[Ea+10]=zc.g;Na[Ea+11]=zc.b;Ea=Ea+12}if(Ea>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Na,$a)}}if(Dd&&Va.hasTangents){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];va[qa]=qb.x;va[qa+1]=qb.y;va[qa+2]=qb.z;va[qa+3]=qb.w;va[qa+4]=rb.x;va[qa+5]=rb.y;va[qa+6]=rb.z;va[qa+7]=rb.w;va[qa+8]=sb.x;va[qa+9]=sb.y;va[qa+
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-10]=sb.z;va[qa+11]=sb.w;qa=qa+12}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];Jb=L.vertexTangents;qb=Jb[0];rb=Jb[1];sb=Jb[2];xc=Jb[3];va[qa]=qb.x;va[qa+1]=qb.y;va[qa+2]=qb.z;va[qa+3]=qb.w;va[qa+4]=rb.x;va[qa+5]=rb.y;va[qa+6]=rb.z;va[qa+7]=rb.w;va[qa+8]=sb.x;va[qa+9]=sb.y;va[qa+10]=sb.z;va[qa+11]=sb.w;va[qa+12]=xc.x;va[qa+13]=xc.y;va[qa+14]=xc.z;va[qa+15]=xc.w;qa=qa+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,va,$a)}if(Cd&&nd){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];
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|
-rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(ma=0;ma<3;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<3;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(ma=0;ma<4;ma++){Yb=rc[ma];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(ma=0;ma<4;ma++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
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-k.bufferData(k.ARRAY_BUFFER,fb,$a)}if(rd&&gd&&od){D=0;for(V=ka.length;D<V;D++){jb=ka[D];L=Fa[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<3;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(V=la.length;D<V;D++){jb=la[D];L=Fa[jb];sc=gd[jb];if(sc!==void 0)for(ma=0;ma<4;ma++){uc=sc[ma];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,$a)}}if(rd&&hd&&od){D=0;for(V=ka.length;D<V;D++){jb=ka[D];L=Fa[jb];tc=hd[jb];if(tc!==void 0)for(ma=
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-0;ma<3;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(V=la.length;D<V;D++){jb=la[D];L=Fa[jb];tc=hd[jb];if(tc!==void 0)for(ma=0;ma<4;ma++){vc=tc[ma];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,$a)}}if(Bd){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];Fb[eb]=Da;Fb[eb+1]=Da+1;Fb[eb+2]=Da+2;eb=eb+3;ab[Ua]=Da;ab[Ua+1]=Da+1;ab[Ua+2]=Da;ab[Ua+3]=Da+2;ab[Ua+4]=Da+1;ab[Ua+5]=Da+2;Ua=Ua+6;Da=Da+3}D=0;for(V=la.length;D<V;D++){L=
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-Fa[la[D]];Fb[eb]=Da;Fb[eb+1]=Da+1;Fb[eb+2]=Da+3;Fb[eb+3]=Da+1;Fb[eb+4]=Da+2;Fb[eb+5]=Da+3;eb=eb+6;ab[Ua]=Da;ab[Ua+1]=Da+1;ab[Ua+2]=Da;ab[Ua+3]=Da+3;ab[Ua+4]=Da+1;ab[Ua+5]=Da+2;ab[Ua+6]=Da+2;ab[Ua+7]=Da+3;Ua=Ua+8;Da=Da+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(fd){ma=0;for(pd=fd.length;ma<pd;ma++){v=fd[ma];if(v.__original.needsUpdate){y=
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|
-0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];v.array[y]=pa;v.array[y+1]=pa;v.array[y+2]=pa;y=y+3}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];
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-v.array[y]=pa;v.array[y+1]=pa;v.array[y+2]=pa;v.array[y+3]=pa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+
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-4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ja.x;v.array[y+7]=ja.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ja.x;v.array[y+7]=ja.y;y=y+8}}}else if(v.size===3){var aa;aa=v.type==="c"?["r",
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-"g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];
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|
-v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=
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|
-T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];R=pa[0];S=pa[1];T=pa[2];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+
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|
-2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];y=y+9}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];R=pa[0];S=pa[1];T=pa[2];ja=pa[3];v.array[y]=R[aa[0]];v.array[y+1]=R[aa[1]];v.array[y+2]=R[aa[2]];v.array[y+3]=S[aa[0]];v.array[y+4]=S[aa[1]];v.array[y+5]=S[aa[2]];v.array[y+6]=T[aa[0]];v.array[y+7]=T[aa[1]];v.array[y+8]=T[aa[2]];v.array[y+9]=ja[aa[0]];v.array[y+10]=ja[aa[1]];v.array[y+11]=ja[aa[2]];y=y+
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-12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(V=ka.length;D<V;D++){L=Fa[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){L=Fa[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ja=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;
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-v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(V=ka.length;D<V;D++){T=S=R=pa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=
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|
-T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){ja=T=S=R=pa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;for(V=ka.length;D<V;D++){pa=v.value[ka[D]];R=pa[0];S=pa[1];T=pa[2];v.array[y]=
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|
-R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(V=la.length;D<V;D++){pa=v.value[la[D]];R=pa[0];S=pa[1];T=pa[2];ja=pa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ja.x;
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-v.array[y+13]=ja.y;v.array[y+14]=ja.z;v.array[y+15]=ja.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,$a)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;
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|
-ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=
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-td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(lb instanceof THREE.Line){Xa=c(lb,bb);oc=Xa.attributes&&n(Xa);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=
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-k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,Aa=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Pa=void 0,wc=void 0,Ya=void 0,sa=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];Aa=Gc*3;Vc[Aa]=Tc.x;Vc[Aa+1]=Tc.y;Vc[Aa+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];
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-Aa=Hc*3;Wc[Aa]=Uc.r;Wc[Aa+1]=Uc.g;Wc[Aa+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){sa=jd[Xc];if(sa.needsUpdate&&(sa.boundTo===void 0||sa.boundTo==="vertices")){Aa=0;wc=sa.value.length;if(sa.size===1)for(Pa=0;Pa<wc;Pa++)sa.array[Pa]=sa.value[Pa];else if(sa.size===2)for(Pa=0;Pa<wc;Pa++){Ya=sa.value[Pa];sa.array[Aa]=Ya.x;sa.array[Aa+1]=Ya.y;Aa=Aa+2}else if(sa.size===3)if(sa.type==="c")for(Pa=0;Pa<wc;Pa++){Ya=
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-sa.value[Pa];sa.array[Aa]=Ya.r;sa.array[Aa+1]=Ya.g;sa.array[Aa+2]=Ya.b;Aa=Aa+3}else for(Pa=0;Pa<wc;Pa++){Ya=sa.value[Pa];sa.array[Aa]=Ya.x;sa.array[Aa+1]=Ya.y;sa.array[Aa+2]=Ya.z;Aa=Aa+3}else if(sa.size===4)for(Pa=0;Pa<wc;Pa++){Ya=sa.value[Pa];sa.array[Aa]=Ya.x;sa.array[Aa+1]=Ya.y;sa.array[Aa+2]=Ya.z;sa.array[Aa+3]=Ya.w;Aa=Aa+4}k.bindBuffer(k.ARRAY_BUFFER,sa.buffer);k.bufferData(k.ARRAY_BUFFER,sa.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}else if(lb instanceof
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-THREE.ParticleSystem){Xa=c(lb,bb);oc=Xa.attributes&&n(Xa);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||lb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,lb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Xa.attributes&&p(Xa)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?
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-l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=
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|
-o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=
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|
-a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,
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|
-maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();
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|
-d=["precision "+u+" float;",bb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?
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|
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|
-"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
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|
-"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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+false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=kb,ab=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Ya;if(ha.__inittedArrays){var nd=
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|
|
+d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,U=void 0,ib=void 0,L=void 0,rc=void 0,Rb=void 0,lb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ia=void 0,pb=void 0,qb=void 0,rb=void 0,xc=void 0,sb=void 0,tb=void 0,ub=void 0,yc=void 0,vb=void 0,wb=void 0,xb=void 0,zc=void 0,yb=void 0,zb=void 0,Ab=void 0,Ac=void 0,Bb=void 0,Cb=void 0,Db=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=
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|
+void 0,pa=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ma=void 0,qd=void 0,Ka=void 0,La=void 0,Zb=void 0,Kb=void 0,Ca=0,Ha=0,Lb=0,Mb=0,eb=0,Ra=0,ra=0,Va=0,Da=0,K=0,fa=0,y=0,qa=void 0,Na=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,va=ha.__tangentArray,Oa=ha.__colorArray,wa=ha.__skinVertexAArray,xa=ha.__skinVertexBArray,ya=ha.__skinIndexArray,za=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Eb=ha.__faceArray,
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|
+bb=ha.__lineArray,Wa=zd.geometry,Bd=Wa.elementsNeedUpdate,rd=Wa.uvsNeedUpdate,Cd=Wa.normalsNeedUpdate,Dd=Wa.tangentsNeedUpdate,Ed=Wa.colorsNeedUpdate,Fd=Wa.morphTargetsNeedUpdate,ic=Wa.vertices,ka=ha.faces3,la=ha.faces4,Ea=Wa.faces,gd=Wa.faceVertexUvs[0],hd=Wa.faceVertexUvs[1],jc=Wa.skinVerticesA,kc=Wa.skinVerticesB,lc=Wa.skinIndices,$b=Wa.skinWeights,ac=Wa.morphTargets,Oc=Wa.morphNormals;if(Wa.verticesNeedUpdate){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];Na[Ha]=R.x;Na[Ha+
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|
+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ia=ic[L.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ia.x;Na[Ha+10]=ia.y;Na[Ha+11]=ia.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,ab)}if(Fd){Ma=0;for(qd=ac.length;Ma<qd;Ma++){D=fa=0;for(U=ka.length;D<
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|
+U;D++){Zb=ka[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c}else ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z}fa=fa+9}D=0;for(U=la.length;D<U;D++){Zb=
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|
+la[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];ia=ac[Ma].vertices[L.d];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;Ka[fa+9]=ia.x;Ka[fa+10]=ia.y;Ka[fa+11]=ia.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c;yc=Kb.d}else yc=ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+
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|
+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z;La[fa+9]=yc.x;La[fa+10]=yc.y;La[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],ab);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,ed[Ma],ab)}}}if($b.length){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;
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|
|
+za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=
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|
+1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;K=K+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];Ac=$b[L.d];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;za[K+12]=Ac.x;za[K+13]=Ac.y;za[K+14]=Ac.z;za[K+15]=Ac.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];Bc=lc[L.d];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+
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|
+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;ya[K+12]=Bc.x;ya[K+13]=Bc.y;ya[K+14]=Bc.z;ya[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;wa[K+12]=Mc.x;wa[K+13]=Mc.y;wa[K+14]=Mc.z;wa[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;
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|
+xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;xa[K+12]=Nc.x;xa[K+13]=Nc.y;xa[K+14]=Nc.z;xa[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,wa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,xa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ya,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
|
+za,ab)}}if(Ed&&cd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===3&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Da=Da+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===4&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];zc=lb[3]}else zc=xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;
|
|
|
|
+Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Oa[Da+9]=zc.r;Oa[Da+10]=zc.g;Oa[Da+11]=zc.b;Da=Da+12}if(Da>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,ab)}}if(Dd&&Wa.hasTangents){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Jb=L.vertexTangents;pb=Jb[0];qb=Jb[1];rb=Jb[2];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+
|
|
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|
+10]=rb.z;va[ra+11]=rb.w;ra=ra+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Jb=L.vertexTangents;pb=Jb[0];qb=Jb[1];rb=Jb[2];xc=Jb[3];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;va[ra+12]=xc.x;va[ra+13]=xc.y;va[ra+14]=xc.z;va[ra+15]=xc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,va,ab)}if(Cd&&nd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];
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|
|
|
+rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(pa=0;pa<3;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(pa=0;pa<4;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);
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|
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|
+k.bufferData(k.ARRAY_BUFFER,fb,ab)}if(rd&&gd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<3;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<4;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,ab)}}if(rd&&hd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=
|
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|
+0;pa<3;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<4;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,ab)}}if(Bd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Eb[eb]=Ca;Eb[eb+1]=Ca+1;Eb[eb+2]=Ca+2;eb=eb+3;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+2;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;Va=Va+6;Ca=Ca+3}D=0;for(U=la.length;D<U;D++){L=
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|
|
|
+Ea[la[D]];Eb[eb]=Ca;Eb[eb+1]=Ca+1;Eb[eb+2]=Ca+3;Eb[eb+3]=Ca+1;Eb[eb+4]=Ca+2;Eb[eb+5]=Ca+3;eb=eb+6;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+3;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;bb[Va+6]=Ca+2;bb[Va+7]=Ca+3;Va=Va+8;Ca=Ca+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,ab);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,bb,ab)}if(fd){pa=0;for(pd=fd.length;pa<pd;pa++){v=fd[pa];if(v.__original.needsUpdate){y=
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|
|
|
+0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];
|
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|
+v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+
|
|
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|
+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}}else if(v.size===3){var $;$=v.type==="c"?["r",
|
|
|
|
+"g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+
|
|
|
|
+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<
|
|
|
|
+U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];
|
|
|
|
+v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=
|
|
|
|
+0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+
|
|
|
|
+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){ia=
|
|
|
|
+T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;
|
|
|
|
+v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
|
+v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,ab)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=
|
|
|
|
+false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);
|
|
|
|
+k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,Aa=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,
|
|
|
|
+Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Pa=void 0,wc=void 0,Za=void 0,ta=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];Aa=Gc*3;Vc[Aa]=Tc.x;Vc[Aa+1]=Tc.y;Vc[Aa+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];Aa=Hc*3;Wc[Aa]=Uc.r;Wc[Aa+1]=Uc.g;Wc[Aa+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
|
+Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ta=jd[Xc];if(ta.needsUpdate&&(ta.boundTo===void 0||ta.boundTo==="vertices")){Aa=0;wc=ta.value.length;if(ta.size===1)for(Pa=0;Pa<wc;Pa++)ta.array[Pa]=ta.value[Pa];else if(ta.size===2)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;Aa=Aa+2}else if(ta.size===3)if(ta.type==="c")for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.r;ta.array[Aa+1]=Za.g;ta.array[Aa+2]=Za.b;Aa=Aa+3}else for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=
|
|
|
|
+Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;Aa=Aa+3}else if(ta.size===4)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;ta.array[Aa+3]=Za.w;Aa=Aa+4}k.bindBuffer(k.ARRAY_BUFFER,ta.buffer);k.bufferData(k.ARRAY_BUFFER,ta.array,id)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.ParticleSystem){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||kb.sortParticles||oc)&&
|
|
|
|
+f(ea,k.DYNAMIC_DRAW,kb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");
|
|
|
|
+if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&
|
|
|
|
+!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
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|
|
|
+fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
|
|
|
|
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.doubleSided},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?
|
|
|
|
+"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
|
|
|
|
+"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
|
|
|
|
+"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
|
|
e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
|
|
e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
|
|
e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
|
|
d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=X++;ba.push({program:q,code:l,usedTimes:1});F.info.memory.programs=
|
|
d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=X++;ba.push({program:q,code:l,usedTimes:1});F.info.memory.programs=
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|
ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
|
|
ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
|
|
void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=
|
|
void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++){s=q+i;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=
|
|
-function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){if(W!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);W=a.doubleSided}if(U!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);U=a.flipSided}};this.setDepthTest=function(a){if(Qa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
|
|
|
|
-Qa=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
|
|
|
|
-THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(E(b));Y=b}if(c!==ga||d!==na){k.blendFunc(E(c),E(d));ga=c;na=d}}else na=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();F.info.memory.textures++}k.activeTexture(k.TEXTURE0+
|
|
|
|
|
|
+function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){if(V!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=a.doubleSided}if(W!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);W=a.flipSided}};this.setDepthTest=function(a){if(ja!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
|
|
|
|
+ja=a}};this.setDepthWrite=function(a){if(ma!==a){k.depthMask(a);ma=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
|
|
|
|
+THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(E(b));Y=b}if(c!==ga||d!==Fa){k.blendFunc(E(c),E(d));ga=c;Fa=d}}else Fa=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();F.info.memory.textures++}k.activeTexture(k.TEXTURE0+
|
|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=E(a.format),f=E(a.type);w(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
|
|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=E(a.format),f=E(a.type);w(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
|
|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),e=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);w(k.TEXTURE_CUBE_MAP,a,c);
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|
b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),e=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);w(k.TEXTURE_CUBE_MAP,a,c);
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|
for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);z(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
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|
for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);z(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
|
|
k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);w(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);z(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
|
|
k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);w(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);z(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
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|
-null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=ob;a=kb;d=gb;e=Ob}if(b!==Z){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);Z=b}ec=c;Sa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
|
|
|
+null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=nb;a=jb;d=gb;e=Ob}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ec=c;Ta=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
|
|
THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
|
|
THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
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THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
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THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
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-THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
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-THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
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+THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};
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+THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
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THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
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THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
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THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
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THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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@@ -502,17 +502,17 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,m,p,i);THREE.Shape.Utils.b2(x,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){x=g/h;THREE.Shape.Utils.b3(x,m,p,o,i);THREE.Shape.Utils.b3(x,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
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c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,m,p,i);THREE.Shape.Utils.b2(x,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){x=g/h;THREE.Shape.Utils.b3(x,m,p,o,i);THREE.Shape.Utils.b3(x,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,w=void 0,z=void 0,C=void 0,
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,w=void 0,z=void 0,C=void 0,
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-E=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,w=n[s[p]].y,z=n[s[r]].x,C=n[s[r]].y,E=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-w)-(C-w)*(E-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var u=n[s[x]].x,H=n[s[x]].y,J=void 0,M=void 0,O=void 0,$=void 0,B=void 0,G=void 0,Q=void 0,F=void 0,ba=void 0,X=void 0,N=void 0,Z=void 0,J=O=B=void 0,J=E-z,M=A-C,O=t-E,$=w-A,B=z-t,G=C-w,Q=u-t,F=H-w,ba=u-z,X=H-C,N=u-E,Z=H-A,J=J*X-M*ba,B=B*F-G*Q,O=O*Z-$*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
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+E=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,w=n[s[p]].y,z=n[s[r]].x,C=n[s[r]].y,E=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-w)-(C-w)*(E-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var u=n[s[x]].x,H=n[s[x]].y,J=void 0,M=void 0,O=void 0,Z=void 0,B=void 0,G=void 0,Q=void 0,F=void 0,ba=void 0,X=void 0,N=void 0,aa=void 0,J=O=B=void 0,J=E-z,M=A-C,O=t-E,Z=w-A,B=z-t,G=C-w,Q=u-t,F=H-w,ba=u-z,X=H-C,N=u-E,aa=H-A,J=J*X-M*ba,B=B*F-G*Q,O=O*aa-Z*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
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Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
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Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
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{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);x.sub(r,
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0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);x.sub(r,
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o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];w=
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o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];w=
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-f[a*2];z=f[a*2+1];C=f[b*2];E=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=x-n;$=q-p;B=t-p;G=C-w;Q=A-w;F=E-z;ba=u-z;X=1/(G*ba-Q*F);N.set((ba*H-F*J)*X,(ba*M-F*O)*X,(ba*$-F*B)*X);Z.set((G*J-Q*H)*X,(G*O-Q*M)*X,(G*B-Q*$)*X);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(Z);l[b].addSelf(Z);l[c].addSelf(Z)}function b(a){na.x=e[a*3];na.y=e[a*3+1];na.z=e[a*3+2];Qa.copy(na);Ca=j[a];Y.copy(Ca);Y.subSelf(na.multiplyScalar(na.dot(Ca))).normalize();ga.cross(Qa,Ca);ta=ga.dot(l[a]);oa=ta<0?-1:1;
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-i[a*4]=Y.x;i[a*4+1]=Y.y;i[a*4+2]=Y.z;i[a*4+3]=oa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
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-{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,$,B,G,Q,F,ba,X,N=new THREE.Vector3,Z=new THREE.Vector3,ca,I,da,ia,W,U=this.offsets,h=0;for(I=U.length;h<I;++h){ca=U[h].start;da=U[h].count;var P=U[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];W=P+c[g+2];a(da,ia,W)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,na=new THREE.Vector3,Qa=
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-new THREE.Vector3,oa,Ca,ta,h=0;for(I=U.length;h<I;++h){ca=U[h].start;da=U[h].count;P=U[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];ia=P+c[g+1];W=P+c[g+2];b(da);b(ia);b(W)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
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+f[a*2];z=f[a*2+1];C=f[b*2];E=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=x-n;Z=q-p;B=t-p;G=C-w;Q=A-w;F=E-z;ba=u-z;X=1/(G*ba-Q*F);N.set((ba*H-F*J)*X,(ba*M-F*O)*X,(ba*Z-F*B)*X);aa.set((G*J-Q*H)*X,(G*O-Q*M)*X,(G*B-Q*Z)*X);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(aa);l[b].addSelf(aa);l[c].addSelf(aa)}function b(a){Fa.x=e[a*3];Fa.y=e[a*3+1];Fa.z=e[a*3+2];ja.copy(Fa);oa=j[a];Y.copy(oa);Y.subSelf(Fa.multiplyScalar(Fa.dot(oa))).normalize();ga.cross(ja,oa);Ja=ga.dot(l[a]);ma=Ja<0?
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+-1:1;i[a*4]=Y.x;i[a*4+1]=Y.y;i[a*4+2]=Y.z;i[a*4+3]=ma}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
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+{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,Z,B,G,Q,F,ba,X,N=new THREE.Vector3,aa=new THREE.Vector3,ca,I,da,na,V,W=this.offsets,h=0;for(I=W.length;h<I;++h){ca=W[h].start;da=W[h].count;var P=W[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];na=P+c[g+1];V=P+c[g+2];a(da,na,V)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,Fa=new THREE.Vector3,ja=
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+new THREE.Vector3,ma,oa,Ja,h=0;for(I=W.length;h<I;++h){ca=W[h].start;da=W[h].count;P=W[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];na=P+c[g+1];V=P+c[g+2];b(da);b(na);b(V)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
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THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
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@@ -642,9 +642,9 @@ w=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:doc
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s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
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s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
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var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(x);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;x=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(z);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
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var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(x);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;x=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(z);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
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if(a.button===0||a.button===2){w=c;l.set(a.clientX,a.clientY)}else if(a.button===1){w=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
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if(a.button===0||a.button===2){w=c;l.set(a.clientX,a.clientY)}else if(a.button===1){w=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
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-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,X=h/o,N=i/p,Z=new THREE.Vector3;Z[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*X-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
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-t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(Z);a.vertexNormals.push(Z.clone(),Z.clone(),Z.clone(),Z.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,x;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=4;x=
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-5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,x);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,X=h/o,N=i/p,aa=new THREE.Vector3;aa[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*X-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
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+t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(aa);a.vertexNormals.push(aa.clone(),aa.clone(),aa.clone(),aa.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,x;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=
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+4;x=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,x);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=this.vertices[j[0][h+
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=this.vertices[j[0][h+
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1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),w=n.clone(),z=l[i][h].clone(),C=l[i+1][h].clone(),E=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,w]));this.faceVertexUvs[0].push([z,C,E,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
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1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),w=n.clone(),z=l[i][h].clone(),C=l[i+1][h].clone(),E=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,w]));this.faceVertexUvs[0].push([z,C,E,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
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g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();C=l[0][h+1].clone();E=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);
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g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();C=l[0][h+1].clone();E=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);
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@@ -654,11 +654,11 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
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c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
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c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,z,C,E;if(r){o=r.getSpacedPoints(n);q=true;m=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,z,C,E;if(r){o=r.getSpacedPoints(n);q=true;m=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
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-n,false);z=new THREE.Vector3;C=new THREE.Vector3;E=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,F,ba,X,N=p.length,Z,ca=$.length,r=[],I=0;F=B.length;G=F-1;
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-for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],ia,W=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];ia=[];I=0;F=A.length;G=F-1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);ia[I]=d(A[I],A[G],A[Q])}da.push(ia);W=W.concat(ia)}for(G=0;G<l;G++){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],ia[I],Q);f(X.x,X.y,-ba)}}}Q=j;for(I=
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-0;I<N;I++){X=m?c(p[I],W[I],Q):p[I];if(q){C.copy(w.normals[0]).multiplyScalar(X.x);z.copy(w.binormals[0]).multiplyScalar(X.y);E.copy(o[0]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,0)}for(F=1;F<=n;F++)for(I=0;I<N;I++){X=m?c(p[I],W[I],Q):p[I];if(q){C.copy(w.normals[F]).multiplyScalar(X.x);z.copy(w.binormals[F]).multiplyScalar(X.y);E.copy(o[F]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,h/n*F)}for(G=l-1;G>=0;G--){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=
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-c(B[I],r[I],Q);f(X.x,X.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];ia=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],ia[I],Q);q?f(X.x,X.y+o[n-1].y,o[n-1].x+ba):f(X.x,X.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){Z=$[I];g(Z[2]+a,Z[1]+a,Z[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){Z=$[I];g(Z[0]+a,Z[1]+a,Z[2]+a,false)}}else{for(I=0;I<ca;I++){Z=$[I];g(Z[2],Z[1],Z[0],true)}for(I=0;I<ca;I++){Z=$[I];g(Z[0]+N*n,Z[1]+N*n,Z[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(H=O.length;u<
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-H;u++){A=O[u];e(A,a);a=a+A.length}})()};
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+n,false);z=new THREE.Vector3;C=new THREE.Vector3;E=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var Z=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,F,ba,X,N=p.length,aa,ca=Z.length,r=[],I=0;F=B.length;G=F-
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+1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],na,V=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];na=[];I=0;F=A.length;G=F-1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);na[I]=d(A[I],A[G],A[Q])}da.push(na);V=V.concat(na)}for(G=0;G<l;G++){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];na=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],na[I],Q);f(X.x,X.y,-ba)}}}Q=j;
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+for(I=0;I<N;I++){X=m?c(p[I],V[I],Q):p[I];if(q){C.copy(w.normals[0]).multiplyScalar(X.x);z.copy(w.binormals[0]).multiplyScalar(X.y);E.copy(o[0]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,0)}for(F=1;F<=n;F++)for(I=0;I<N;I++){X=m?c(p[I],V[I],Q):p[I];if(q){C.copy(w.normals[F]).multiplyScalar(X.x);z.copy(w.binormals[F]).multiplyScalar(X.y);E.copy(o[F]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,h/n*F)}for(G=l-1;G>=0;G--){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<
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+F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];na=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],na[I],Q);q?f(X.x,X.y+o[n-1].y,o[n-1].x+ba):f(X.x,X.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){aa=Z[I];g(aa[2]+a,aa[1]+a,aa[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){aa=Z[I];g(aa[0]+a,aa[1]+a,aa[2]+a,false)}}else{for(I=0;I<ca;I++){aa=Z[I];g(aa[2],aa[1],aa[0],true)}for(I=0;I<ca;I++){aa=Z[I];g(aa[0]+N*n,aa[1]+N*n,aa[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=
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+a+B.length;u=0;for(H=O.length;u<H;u++){A=O[u];e(A,a);a=a+A.length}})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
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a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(m,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(n,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(m,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(n,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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@@ -705,12 +705,12 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
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q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=x[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in x?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,x[e]):x[e]=d}function h(a,
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q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=x[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in x?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,x[e]):x[e]=d}function h(a,
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-b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,w,z,C,E,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){w=0;for(z=u.length;w<z;w++){C=0;for(E=u[w].length;C<E;C++){H=r[w]["abcd".charAt(C)];g(H,w,u[w][C])}}}if(u.length==0)n.supportUVs=false;w=0;for(A in x)w++;if(!w){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
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+b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){Z[a]===void 0&&(Z[a]={});Z[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,w,z,C,E,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){w=0;for(z=u.length;w<z;w++){C=0;for(E=u[w].length;C<E;C++){H=r[w]["abcd".charAt(C)];g(H,w,u[w][C])}}}if(u.length==0)n.supportUVs=false;w=0;for(A in x)w++;if(!w){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
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x,"vs",u.length);w=0;for(z=r.length;w<z;w++){A=r[w];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u+f(A.d,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v+f(A.d,w).v;u.u=u.u/4;u.v=u.v/4}g(t+w,"",u)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
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x,"vs",u.length);w=0;for(z=r.length;w<z;w++){A=r[w];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u+f(A.d,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v+f(A.d,w).v;u.u=u.u/4;u.v=u.v/4}g(t+w,"",u)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
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-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},$={};for(w in z){u=z[w];J=w.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(E=u.length;C<E;C++){A=u[C];i(M,A,w);i(J,A,w)}u.length<2&&(s[w]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(w in z){u=
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+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},Z={};for(w in z){u=z[w];J=w.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(E=u.length;C<E;C++){A=u[C];i(M,A,w);i(J,A,w)}u.length<2&&(s[w]=true)}b("vertexEdgeMap",O,"vertexFaceMap",Z);for(w in z){u=
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z[w];A=u[0];E=u[1];J=w.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[w]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[E]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[w]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[w],A,u);if(!s[w]){u=new THREE.UV;u.u=f(M,E).u+f(J,E).u;u.v=f(M,E).v+f(J,E).v;u.u=u.u/2;u.v=u.v/2;g(q[w],E,u)}}}b("-- Step 2 done");var B,G;E=["123",
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z[w];A=u[0];E=u[1];J=w.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[w]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[E]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[w]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[w],A,u);if(!s[w]){u=new THREE.UV;u.u=f(M,E).u+f(J,E).u;u.v=f(M,E).v+f(J,E).v;u.u=u.u/2;u.v=u.v/2;g(q[w],E,u)}}}b("-- Step 2 done");var B,G;E=["123",
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"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],F=["1234","12","2","23"],ba=["1234","23","3","34"],X=["1234","34","4","41"],N=["1234","41","1","12"];w=0;for(z=o.length;w<z;w++){A=r[w];u=t+w;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,E,w);d(u,q[M],A.c,q[B],A,J,w);d(u,q[B],A.a,q[H],A,Q,w)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,F,w);d(u,q[M],A.c,q[B],A,ba,w);d(u,q[B],A.d,
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"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],F=["1234","12","2","23"],ba=["1234","23","3","34"],X=["1234","34","4","41"],N=["1234","41","1","12"];w=0;for(z=o.length;w<z;w++){A=r[w];u=t+w;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,E,w);d(u,q[M],A.c,q[B],A,J,w);d(u,q[B],A.a,q[H],A,Q,w)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,F,w);d(u,q[M],A.c,q[B],A,ba,w);d(u,q[B],A.d,
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-q[G],A,X,w);d(u,q[G],A.a,q[H],A,N,w)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;w=0;for(z=p.length;w<z;w++)if(O[w]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in $[w]){q.addSelf(o[C]);u++}E=0;H=O[w].length;for(C=0;C<H;C++)s[e(O[w][C][0],O[w][C][1])]&&E++;if(E!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[w][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[w]);M.multiplyScalar(H-3);M.addSelf(q);
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+q[G],A,X,w);d(u,q[G],A.a,q[H],A,N,w)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;w=0;for(z=p.length;w<z;w++)if(O[w]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in Z[w]){q.addSelf(o[C]);u++}E=0;H=O[w].length;for(C=0;C<H;C++)s[e(O[w][C][0],O[w][C][1])]&&E++;if(E!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[w][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[w]);M.multiplyScalar(H-3);M.addSelf(q);
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M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[w]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[w]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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@@ -728,9 +728,9 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
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"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,w=s/e,z=e*0.5,C=s*0.5,E=16/s,A=new THREE.Vector2(E*w,E),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,E=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
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"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,w=s/e,z=e*0.5,C=s*0.5,E=16/s,A=new THREE.Vector2(E*w,E),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,E=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(E.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(E.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,$,B,G;for(M=0;M<x;M++){E=16/s;A.set(E*w,E);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*z+z;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(E.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(E.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,Z,B,G;for(M=0;M<x;M++){E=16/s;A.set(E*w,E);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*z+z;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
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H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for($=B.lensFlares.length;O<$;O++){G=B.lensFlares[O];if(G.opacity>0.001&&G.scale>0.001){u.x=G.x;u.y=G.y;u.z=G.z;E=G.size*G.scale/s;A.x=E*w;A.y=E;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for(Z=B.lensFlares.length;O<Z;O++){G=B.lensFlares[O];if(G.opacity>0.001&&G.scale>0.001){u.x=G.x;u.y=G.y;u.z=G.z;E=G.size*G.scale/s;A.x=E*w;A.y=E;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
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b.uniform3f(J.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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b.uniform3f(J.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
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vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,w=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
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vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,w=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
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