|
@@ -233,7 +233,7 @@ THREE.LensFlare.Shader = {
|
|
|
|
|
|
//
|
|
|
|
|
|
-THREE.LensFlareElement = function ( texture, size, distance, color, blending, opacity ) {
|
|
|
+THREE.LensFlareElement = function ( texture, size, distance, color, blending ) {
|
|
|
|
|
|
THREE.Mesh.call( this );
|
|
|
|
|
@@ -252,7 +252,7 @@ THREE.LensFlareElement = function ( texture, size, distance, color, blending, op
|
|
|
uniforms: {
|
|
|
'map': { value: texture },
|
|
|
'occlusionMap': { value: null },
|
|
|
- 'opacity': { value: opacity || 1 },
|
|
|
+ 'opacity': { value: 1 },
|
|
|
'color': { value: color || new THREE.Color( 0xffffff ) },
|
|
|
'scale': { value: new THREE.Vector2() },
|
|
|
'screenPosition': { value: new THREE.Vector3() }
|