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Probably fixed small bug related to blend modes on PC/Chrome

Mikael Emtinger 14 years ago
parent
commit
f542cc8d04
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/renderers/WebGLRenderer.js

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -3348,7 +3348,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		// draw darkening polygon
 		// draw darkening polygon
 
 
-		_oldBlending = "";
+		_oldBlending = -1;
 		_currentProgram = _stencilShadow.program;
 		_currentProgram = _stencilShadow.program;
 
 
 		_gl.useProgram( _stencilShadow.program );
 		_gl.useProgram( _stencilShadow.program );
@@ -3397,7 +3397,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		_gl.useProgram( _sprite.program );
 		_gl.useProgram( _sprite.program );
 		_currentProgram = _sprite.program;
 		_currentProgram = _sprite.program;
-		_oldBlending = "";
+		_oldBlending = -1;
 
 
 		if ( !_spriteAttributesEnabled ) {
 		if ( !_spriteAttributesEnabled ) {
 
 
@@ -3561,7 +3561,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		_gl.useProgram( _lensFlare.program );
 		_gl.useProgram( _lensFlare.program );
 		_currentProgram = _lensFlare.program;
 		_currentProgram = _lensFlare.program;
-		_oldBlending = "";
+		_oldBlending = -1;
 
 
 
 
 		if ( ! _lensFlareAttributesEnabled ) {
 		if ( ! _lensFlareAttributesEnabled ) {