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@@ -2533,7 +2533,7 @@ var VRMLLoader = ( function () {
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vertex.multiply( scaling );
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- // rotation
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+ // rotate
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quaternion.setFromAxisAngle( axis, angle );
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vertex.applyQuaternion( quaternion );
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@@ -2660,6 +2660,7 @@ var VRMLLoader = ( function () {
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var geometry = new BufferGeometry();
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geometry.setAttribute( 'position', positionAttribute );
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geometry.setAttribute( 'normal', normalAttribute );
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+ // no uvs yet
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// "solid" influences the material so let's store it for later use
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