@@ -11,7 +11,7 @@ THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount,
var shader = THREE.FilmShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+ this.uniforms = Object.assign( {}, shader.uniforms );
this.material = new THREE.ShaderMaterial( {