|
@@ -139,7 +139,7 @@ THREE.CanvasRenderer = function () {
|
|
|
for ( m = 0, ml = element.material.length; m < ml; m++ ) {
|
|
|
|
|
|
material = element.material[ m ];
|
|
|
- material && renderParticle( _v1, element, material, scene );
|
|
|
+ renderParticle( _v1, element, material, scene );
|
|
|
|
|
|
}
|
|
|
|
|
@@ -164,7 +164,7 @@ THREE.CanvasRenderer = function () {
|
|
|
while ( m < ml ) {
|
|
|
|
|
|
material = element.material[ m ++ ];
|
|
|
- material && renderLine( _v1, _v2, element, material, scene );
|
|
|
+ renderLine( _v1, _v2, element, material, scene );
|
|
|
|
|
|
}
|
|
|
|
|
@@ -215,7 +215,7 @@ THREE.CanvasRenderer = function () {
|
|
|
|
|
|
}
|
|
|
|
|
|
- material && renderFace3( _v1, _v2, _v3, element, material, scene );
|
|
|
+ renderFace3( _v1, _v2, _v3, element, material, scene );
|
|
|
|
|
|
}
|
|
|
|
|
@@ -278,7 +278,7 @@ THREE.CanvasRenderer = function () {
|
|
|
|
|
|
}
|
|
|
|
|
|
- material && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
|
|
|
+ renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
|
|
|
|
|
|
}
|
|
|
|