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@@ -102,7 +102,6 @@ import {
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ClampToEdgeWrapping,
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DataTexture,
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FloatType,
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- HalfFloatType,
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Mesh,
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NearestFilter,
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PlaneBufferGeometry,
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@@ -118,6 +117,8 @@ var GPUComputationRenderer = function ( sizeX, sizeY, renderer ) {
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this.currentTextureIndex = 0;
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+ var dataType = FloatType;
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+
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var scene = new Scene();
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var camera = new Camera();
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@@ -133,6 +134,13 @@ var GPUComputationRenderer = function ( sizeX, sizeY, renderer ) {
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scene.add( mesh );
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+ this.setDataType = function ( type ) {
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+
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+ dataType = type;
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+ return this;
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+
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+ };
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+
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this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) {
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var material = this.createShaderMaterial( computeFragmentShader );
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@@ -325,7 +333,7 @@ var GPUComputationRenderer = function ( sizeX, sizeY, renderer ) {
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minFilter: minFilter,
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magFilter: magFilter,
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format: RGBAFormat,
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- type: ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) ? HalfFloatType : FloatType,
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+ type: dataType,
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stencilBuffer: false,
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depthBuffer: false
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} );
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