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@@ -58,6 +58,7 @@
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var vrEffect;
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var vrControls;
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+ var cubes = [];
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var INTERSECTED;
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var radius = 100, theta = 0;
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var crosshair;
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@@ -115,6 +116,7 @@
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object.scale.z = Math.random() + 0.5;
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scene.add( object );
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+ cubes.push( object );
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}
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@@ -188,7 +190,7 @@
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raycaster.setFromCamera( { x: 0, y: 0 }, camera );
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- var intersects = raycaster.intersectObjects( scene.children );
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+ var intersects = raycaster.intersectObjects( cubes );
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if ( intersects.length > 0 ) {
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