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Merge pull request #11109 from Mugen87/dev

Examples: Simplify webgl_loader_json_blender
Mr.doob 8 năm trước cách đây
mục cha
commit
f6e0053441
1 tập tin đã thay đổi với 37 bổ sung84 xóa
  1. 37 84
      examples/webgl_loader_json_blender.html

+ 37 - 84
examples/webgl_loader_json_blender.html

@@ -1,44 +1,43 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - collada - blender</title>
+		<title>three.js webgl - blender -json</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
 			body {
-				font-family: Monospace;
-				background-color: #000000;
-				margin: 0px;
-				overflow: hidden;
+				background:#777;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
 			}
 
 			#info {
-				color: #fff;
 				position: absolute;
-				top: 10px;
+				top: 0px;
 				width: 100%;
-				text-align: center;
-				z-index: 100;
-				display:block;
-
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
 			}
 
-			a { color: red }
+			a {
+				color: #ffffff;
+			}
 		</style>
 	</head>
-
 	<body>
+
+		<div id="container"></div>
 		<div id="info">
-			<a href="http://threejs.org" target="_blank">three.js</a> -
+			<a href="https://threejs.org" target="_blank">three.js</a> -
 			monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/loaders/collada/Animation.js"></script>
-		<script src="js/loaders/collada/AnimationHandler.js"></script>
-		<script src="js/loaders/collada/KeyFrameAnimation.js"></script>
-
-		<script src="js/loaders/ColladaLoader.js"></script>
 
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
@@ -47,56 +46,24 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			var container, stats;
-
+			var container, stats, clock, mixer;
 			var camera, scene, renderer, objects;
-			var particleLight, pointLight;
-			var dae;
-
-			var clock = new THREE.Clock();
-			var mixer;
-
-			// Collada model
-
-			var loader = new THREE.ColladaLoader();
-			loader.options.convertUpAxis = true;
-			loader.load( 'models/collada/monster/monster.dae', function ( collada ) {
-
-				dae = collada.scene;
-
-				dae.traverse( function ( child ) {
-
-					if ( child instanceof THREE.SkinnedMesh ) {
-
-						var animation = new THREE.Animation( child, child.geometry.animation );
-						animation.play();
-
-					}
-
-				} );
-
-				dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
-				dae.position.x = -1;
-				dae.updateMatrix();
-
-				init();
-				animate();
 
-			} );
+			init();
+			animate();
 
 			function init() {
 
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
+				container = document.getElementById( 'container' );
 
 				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
 				camera.position.set( 2, 4, 5 );
 
+				clock = new THREE.Clock();
+
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
 
-				// Add Blender exported Collada model
-
 				mixer = new THREE.AnimationMixer( scene );
 
 				var loader = new THREE.JSONLoader();
@@ -110,21 +77,18 @@
 
 					for ( var i = 0; i < 729; i ++ ) {
 
+						mesh = new THREE.Mesh( geometry, materials );
+
 						// random placement in a grid
 
 						var x = ( ( i % 27 )  - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
 						var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
 
-						// leave space for big monster
-
-						if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
-
-						mesh = new THREE.Mesh( geometry, materials );
+						mesh.position.set( x, 0, z );
 
 						var s = THREE.Math.randFloat( 0.00075, 0.001 );
 						mesh.scale.set( s, s, s );
 
-						mesh.position.set( x, 0, z );
 						mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
 
 						mesh.matrixAutoUpdate = false;
@@ -132,7 +96,7 @@
 
 						scene.add( mesh );
 
-						mixer.clipAction( geometry.animations[0], mesh )
+						mixer.clipAction( geometry.animations[ 0 ], mesh )
 								.setDuration( 1 )			// one second
 								.startAt( - Math.random() )	// random phase (already running)
 								.play();					// let's go
@@ -141,32 +105,28 @@
 
 				} );
 
+				// lights
 
-				// Add the COLLADA
+				var ambientLight = new THREE.AmbientLight( 0xcccccc );
+				scene.add( ambientLight );
 
-				scene.add( dae );
-
-				// Lights
-
-				scene.add( new THREE.AmbientLight( 0xcccccc ) );
-
-				pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
+				var pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
 				pointLight.position.set( 5, 0, 0 );
 				scene.add( pointLight );
 
-				// Renderer
+				// renderer
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				// Stats
+				// stats
 
 				stats = new Stats();
 				container.appendChild( stats.dom );
 
-				// Events
+				// events
 
 				window.addEventListener( 'resize', onWindowResize, false );
 
@@ -189,15 +149,6 @@
 
 				requestAnimationFrame( animate );
 
-				var delta = clock.getDelta();
-
-				// animate Collada model
-
-				THREE.AnimationHandler.update( delta );
-
-				mixer.update( delta );
-
-
 				render();
 				stats.update();
 
@@ -211,6 +162,8 @@
 				camera.position.y = 4;
 				camera.position.z = Math.sin( timer ) * 10;
 
+				mixer.update( clock.getDelta() );
+
 				camera.lookAt( scene.position );
 
 				renderer.render( scene, camera );