|
@@ -1,179 +0,0 @@
|
|
|
-<!DOCTYPE HTML>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
- <title>three.js - interactive - spheres</title>
|
|
|
- <meta charset="utf-8">
|
|
|
- <style type="text/css">
|
|
|
- body {
|
|
|
- font-family: Monospace;
|
|
|
- background-color: #f0f0f0;
|
|
|
- margin: 0px;
|
|
|
- overflow: hidden;
|
|
|
- }
|
|
|
- </style>
|
|
|
- </head>
|
|
|
- <body>
|
|
|
-
|
|
|
- <script type="text/javascript" src="../src/Three.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Color.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Ray.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Face3.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Face4.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/UV.js"></script>
|
|
|
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
|
|
|
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
|
|
|
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
|
|
|
- <script type="text/javascript" src="../src/objects/Line.js"></script>
|
|
|
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
|
|
|
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
|
|
|
- <script type="text/javascript" src="../src/lights/Light.js"></script>
|
|
|
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
|
|
|
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
|
|
|
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
|
|
|
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
|
|
|
-
|
|
|
- <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
|
|
|
- <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
|
|
|
-
|
|
|
- <script type="text/javascript" src="js/Stats.js"></script>
|
|
|
-
|
|
|
- <script type="text/javascript">
|
|
|
-
|
|
|
- var container;
|
|
|
- var stats;
|
|
|
-
|
|
|
- var camera;
|
|
|
- var scene;
|
|
|
- var renderer;
|
|
|
-
|
|
|
- var cube, plane;
|
|
|
-
|
|
|
- var mouseX = 0, mouseY = 0, projector;
|
|
|
-
|
|
|
- var windowHalfX = window.innerWidth / 2;
|
|
|
- var windowHalfY = window.innerHeight / 2;
|
|
|
-
|
|
|
- init();
|
|
|
- setInterval(loop, 1000/60);
|
|
|
-
|
|
|
- function init() {
|
|
|
-
|
|
|
- container = document.createElement('div');
|
|
|
- document.body.appendChild(container);
|
|
|
-
|
|
|
- camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
|
- camera.position.y = 300;
|
|
|
- camera.position.z = 500;
|
|
|
- camera.target.position.y = 150;
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
-
|
|
|
- geometry = new Cube( 200, 200, 200 );
|
|
|
-
|
|
|
- for (var i = 0, l = geometry.faces.length; i < l; i++) {
|
|
|
-
|
|
|
- geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
|
|
|
- cube.position.y = 150;
|
|
|
- scene.addObject(cube);
|
|
|
-
|
|
|
- geometry2 = new Sphere( 100, 20, 20 );
|
|
|
-
|
|
|
- for (var i = 0, l = geometry2.faces.length; i < l; i++) {
|
|
|
-
|
|
|
- geometry2.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- cube2 = new THREE.Mesh( geometry2, new THREE.MeshFaceMaterial() );
|
|
|
- cube2.position.y = 150;
|
|
|
- cube2.position.z = 300;
|
|
|
- scene.addObject(cube2);
|
|
|
-
|
|
|
- projector = new THREE.Projector();
|
|
|
-
|
|
|
- renderer = new THREE.CanvasRenderer();
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
-
|
|
|
- container.appendChild(renderer.domElement);
|
|
|
-
|
|
|
- stats = new Stats();
|
|
|
- stats.domElement.style.position = 'absolute';
|
|
|
- stats.domElement.style.top = '0px';
|
|
|
- container.appendChild(stats.domElement);
|
|
|
-
|
|
|
- document.addEventListener('mousedown', onDocumentMouseDown, false);
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onDocumentMouseDown( event ) {
|
|
|
-
|
|
|
- event.preventDefault();
|
|
|
-
|
|
|
- var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
|
|
|
- projector.unprojectVector( vector, camera );
|
|
|
-
|
|
|
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
|
|
|
-
|
|
|
- /*
|
|
|
- var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( 0xff0000 ) );
|
|
|
- particle.position = vector;
|
|
|
-
|
|
|
- scene.addObject( particle );
|
|
|
- */
|
|
|
-
|
|
|
- var intersects = ray.intersectScene( scene );
|
|
|
- intersects.length && intersects[ 0 ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
|
|
|
-
|
|
|
- /*
|
|
|
- // Parse all the faces
|
|
|
- for ( var i in intersects ) {
|
|
|
-
|
|
|
- intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
|
|
|
-
|
|
|
- }
|
|
|
- */
|
|
|
- }
|
|
|
-
|
|
|
- var radius = 600;
|
|
|
- var theta = 0;
|
|
|
-
|
|
|
- function loop() {
|
|
|
-
|
|
|
- theta += 0.2;
|
|
|
- camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
|
|
|
- camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
|
|
|
- camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
|
|
|
-
|
|
|
- renderer.render(scene, camera);
|
|
|
- stats.update();
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
-
|
|
|
- </body>
|
|
|
-</html>
|