|
@@ -10,12 +10,10 @@
|
|
|
<body>
|
|
|
[page:Material] → [page:MeshStandardMaterial] →
|
|
|
|
|
|
- <h1>[name]</h1>
|
|
|
+ <h1>物理网格材质([name])</h1>
|
|
|
|
|
|
- <p class="desc">
|
|
|
- An extension of the [page:MeshStandardMaterial] that allows for greater control over reflectivity.<br /><br />
|
|
|
-
|
|
|
- Note that for best results you should always specify an [page:.envMap environment map] when using this material.
|
|
|
+ <p class="desc"> [page:MeshStandardMaterial]的扩展,能够更好地控制反射率。<br /><br />
|
|
|
+ 请注意,为了获得最佳效果,您在使用此材质时应始终指定环境贴图。
|
|
|
</p>
|
|
|
|
|
|
<iframe id="scene" src="scenes/material-browser.html#MeshPhysicalMaterial"></iframe>
|
|
@@ -36,61 +34,54 @@
|
|
|
|
|
|
</script>
|
|
|
|
|
|
- <h2>Examples</h2>
|
|
|
+ <h2>例子(Examples)</h2>
|
|
|
[example:webgl_materials_variations_physical materials / variations / physical]<br />
|
|
|
[example:webgl_materials_reflectivity materials / reflectivity]
|
|
|
|
|
|
- <h2>Constructor</h2>
|
|
|
+ <h2>构造函数(Constructor)</h2>
|
|
|
|
|
|
<h3>[name]( [param:Object parameters] )</h3>
|
|
|
- <p>
|
|
|
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
|
|
|
- Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
|
|
|
-
|
|
|
- The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
|
|
|
- string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
|
|
|
+ <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
|
|
|
+ 材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)<br /><br />
|
|
|
+ 属性[page:Hexadecimal color]例外,其可以作为十六进制字符串传递,默认情况下为 *0xffffff*(白色),内部调用[page:Color.set](color)。
|
|
|
</p>
|
|
|
|
|
|
|
|
|
- <h2>Properties</h2>
|
|
|
- <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</p>
|
|
|
+ <h2>属性(Properties)</h2>
|
|
|
+ <p>常用属性请参见基类[page:Material]。</p>
|
|
|
|
|
|
<h3>[property:Float clearCoat]</h3>
|
|
|
<p>
|
|
|
- ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
|
|
|
+ ClearCoat级别,从*0.0*到*1.0*。默认值为*0.0*。
|
|
|
</p>
|
|
|
|
|
|
<h3>[property:Float clearCoatRoughness]</h3>
|
|
|
- <p>How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
|
|
|
+ <p> clearCoat出现的粗糙程度,从*0.0*到*1.0*。默认值为*0.0*。</p>
|
|
|
|
|
|
<h3>[property:Boolean isMeshPhysicalMaterial]</h3>
|
|
|
- <p>
|
|
|
- Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
|
|
|
+ <p> 用于检查此类或派生类是否为Lambert网格材质。默认值为 *true*。<br /><br />
|
|
|
|
|
|
- You should not change this, as it used internally for optimisation.
|
|
|
+ 因为其通常用在内部优化,所以不应该更改该属性值。
|
|
|
</p>
|
|
|
|
|
|
<h3>[property:Object defines]</h3>
|
|
|
- <p>An object of the form:
|
|
|
+ <p> 如下形式的对象:
|
|
|
<code>
|
|
|
{ 'PHYSICAL': '' };
|
|
|
</code>
|
|
|
-
|
|
|
- This is used by the [page:WebGLRenderer] for selecting shaders.
|
|
|
+ [page:WebGLRenderer]使用它来选择shaders。
|
|
|
</p>
|
|
|
|
|
|
<h3>[property:Float reflectivity]</h3>
|
|
|
- <p>
|
|
|
- Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
|
|
|
-
|
|
|
- This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
|
|
|
+ <p> 反射度,从*0.0*到*1.0*。默认值为*0.5*。<br />
|
|
|
+ 这模拟了非金属材料的反射率。当[page:MeshStandardMaterial为*1.0*时,此属性无效。
|
|
|
</p>
|
|
|
|
|
|
- <h2>Methods</h2>
|
|
|
- <p>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</p>
|
|
|
+ <h2>方法(Methods)</h2>
|
|
|
+ <p>常用方法请参见基类[page:Material] 和[page:MeshStandardMaterial]。</p>
|
|
|
|
|
|
|
|
|
- <h2>Source</h2>
|
|
|
+ <h2>源码(Source)</h2>
|
|
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
</body>
|