|
@@ -138,7 +138,7 @@
|
|
|
|
|
|
uniforms[ "uShininess" ].value = 30;
|
|
uniforms[ "uShininess" ].value = 30;
|
|
|
|
|
|
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
|
|
|
|
|
+ var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
|
|
var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
|
|
var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
|
|
|
|
|
|
// planet
|
|
// planet
|