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@@ -70,13 +70,13 @@
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<h3>[method:Vector3 getWorldDirection]( [param:Vector3 target] )</h3>
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<p>
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- [page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
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+ [page:Vector3 target] — 调用该函数的结果将复制给的Vector3对象。<br /><br />
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- Returns a [page:Vector3] representing the world space direction in which the camera is looking.
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- (Note: A camera looks down its local, negative z-axis).<br /><br />
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+ 返回一个能够表示当前摄像机所正视的世界空间方向的[page:Vector3]对象。
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+ (注意:摄像机俯视时,其Z轴坐标为负。)<br /><br />
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</p>
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- <h2>Source</h2>
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+ <h2>源代码</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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