* no stencil clear by default and update webgpu part * update with stencil = true * cleanup * true by default * align renderer behavior * remove clear * remove clear 2 * remove clear 3
@@ -16,7 +16,7 @@ class RenderContext {
this.clearDepth = true;
this.clearDepthValue = 1;
- this.stencil = true;
+ this.stencil = false;
this.clearStencil = true;
this.clearStencilValue = 1;
@@ -268,7 +268,7 @@ class WebGPUTextureUtils {
}
- getDepthBuffer( depth = true, stencil = true ) {
+ getDepthBuffer( depth = true, stencil = false ) {
const backend = this.backend;
const { width, height } = backend.getDrawingBufferSize();