Browse Source

self-shadowing of envmap_hdr torus.

Ben Houston 9 years ago
parent
commit
f7a073d4a6
1 changed files with 1 additions and 0 deletions
  1. 1 0
      examples/webgl_materials_envmaps_hdr.html

+ 1 - 0
examples/webgl_materials_envmaps_hdr.html

@@ -116,6 +116,7 @@
 				var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
 				var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
 				torusMesh1.position.x = 0.0;
 				torusMesh1.position.x = 0.0;
 				torusMesh1.castShadow = true;
 				torusMesh1.castShadow = true;
+				torusMesh1.receiveShadow = true;
 				scene.add( torusMesh1 );
 				scene.add( torusMesh1 );
 				objects.push( torusMesh1 );
 				objects.push( torusMesh1 );