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@@ -1,7 +1,7 @@
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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- <title>three.js - geometry - materials</title>
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+ <title>three.js - materials</title>
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<meta charset="utf-8">
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<style type="text/css">
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body {
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@@ -65,22 +65,24 @@
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// Spheres
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- var geometry = new Sphere( 100, 16, 8 );
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+ var geometry = new Sphere( 100, 14, 8 );
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var materials = [];
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- materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, blending: THREE.AdditiveBlending } ) );
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- materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } ) );
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- materials.push( new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
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- materials.push( new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ) );
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- materials.push( new THREE.MeshNormalMaterial( ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture() ) } ) );
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+ materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
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+ materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
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+ materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff } ), overdraw: true, doubleSided: false } );
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+ materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10 } ), overdraw: true, doubleSided: false } );
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+ materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
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+ materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
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+ materials.push( { material: new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture() ) } ), overdraw: true, doubleSided: false } );
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objects = [];
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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- var sphere = new THREE.Mesh( geometry, materials[ i ] );
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- sphere.overdraw = true;
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+ var sphere = new THREE.Mesh( geometry, materials[ i ].material );
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+ sphere.overdraw = materials[ i ].overdraw;
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+ sphere.doubleSided = materials[ i ].doubleSided;
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sphere.position.x = ( i % 5 ) * 200 - 400;
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sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
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@@ -95,8 +97,8 @@
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}
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- particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0000 } ) );
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- particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 5;
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+ particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
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+ particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
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scene.addObject( particleLight );
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// Lights
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@@ -110,7 +112,7 @@
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directionalLight.position.normalize();
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scene.addLight( directionalLight );
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- pointLight = new THREE.PointLight( 0xff0000, 1 );
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+ pointLight = new THREE.PointLight( 0xffffff, 1 );
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scene.addLight( pointLight );
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renderer = new THREE.CanvasRenderer();
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