@@ -110,8 +110,6 @@ THREE.GlitchPass.prototype = {
var texture = new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType );
console.log( texture );
console.log( dt_size );
- texture.minFilter = THREE.NearestFilter;
- texture.magFilter = THREE.NearestFilter;
texture.needsUpdate = true;
return texture;