Browse Source

Removed old example.

Mr.doob 11 years ago
parent
commit
f82750981c
2 changed files with 0 additions and 287 deletions
  1. 0 1
      examples/index.html
  2. 0 286
      examples/webgl_materials_shaders.html

+ 0 - 1
examples/index.html

@@ -199,7 +199,6 @@
 				"webgl_materials_lightmap",
 				"webgl_materials_normalmap",
 				"webgl_materials_normalmap2",
-				"webgl_materials_shaders",
 				"webgl_materials_shaders_fresnel",
 				"webgl_materials_skin",
 				"webgl_materials_texture_anisotropy",

+ 0 - 286
examples/webgl_materials_shaders.html

@@ -1,286 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials - shaders [Phong, Lambert]</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background:#000;
-				color:#fff;
-				padding:0;
-				margin:0;
-				overflow:hidden;
-				font-family:georgia;
-				text-align:center;
-			}
-			h1 { }
-			a { color:skyblue }
-			canvas { pointer-events:none; z-index:10; }
-			#d { text-align:center; margin:1em 0 -19.7em 0; z-index:0; position:relative; display:block }
-			.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
-			.inactive { background:#999; color:#eee }
-		</style>
-	</head>
-
-	<body>
-		<div id="d">
-			<h1>Blinn-Phong / Lambert materials</h1>
-
-			<span id="rcanvas" class="button inactive">2d canvas renderer</span>
-			<span id="rwebgl" class="button">WebGL renderer</span>
-			<br/>
-
-			<p><a href="http://threejs.org">Three.js</a> example
-
-			<br/>
-			<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
-			<p>Canvas renderer is very slow on anything other than Chrome.
-			<p>Blinn-Phong shader only works in WebGL, canvas has only diffuse materials.
-		</div>
-
-		<script src="../build/three.min.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
-			var FLOOR = -250;
-
-			var container, stats;
-
-			var camera, scene, canvasRenderer, webglRenderer;
-
-			var mesh, zmesh, lightMesh, geometry;
-
-			var directionalLight, pointLight;
-
-			var mouseX = 0, mouseY = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			var render_canvas = 0, render_gl = 1;
-			var has_gl = 0;
-
-			var bcanvas = document.getElementById( "rcanvas" );
-			var bwebgl = document.getElementById( "rwebgl" );
-
-			init();
-			animate();
-
-			render_canvas = !has_gl;
-			bwebgl.style.display = has_gl ? "inline" : "none";
-			bcanvas.className = render_canvas ? "button" : "button inactive";
-
-			function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
-
-				mesh = new THREE.Mesh( geometry, material );
-
-				mesh.scale.set( scale, scale, scale );
-				mesh.position.set( x, y, z );
-				mesh.rotation.set( rx, ry, rz );
-
-				scene.add( mesh );
-
-			}
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
-				camera.position.z = 1000;
-
-				scene = new THREE.Scene();
-
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x101010 );
-				scene.add( ambient );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.set( 1, 1, 2 ).normalize();
-				scene.add( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffffff );
-				scene.add( pointLight );
-
-				// light representation
-
-				sphere = new THREE.SphereGeometry( 100, 16, 8 );
-				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
-				lightMesh.scale.set( 0.05, 0.05, 0.05 );
-				lightMesh.position = pointLight.position;
-				scene.add( lightMesh );
-
-				// material samples
-
-				sphere = new THREE.SphereGeometry( 100, 32, 32 );
-
-				var y1 = 0, y2 = - 200;
-
-				addMesh( sphere, 1, -600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x050505, color: 0x000000, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1, -600, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x050505 } ) );
-
-				addMesh( sphere, 1, -400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xffffff, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1, -400, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
-
-				addMesh( sphere, 1, -200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xff5500, specular: 0x555555, shininess: 10 } ) );
-				addMesh( sphere, 1, -200, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xff5500 } ) );
-
-				addMesh( sphere, 1,    0, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xffaa00, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1,    0, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xffaa00 } ) );
-
-				addMesh( sphere, 1,  200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x55ff00, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1,  200, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x55ff00 } ) );
-
-				addMesh( sphere, 1,  400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x0055ff, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1,  400, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x0055ff } ) );
-
-				addMesh( sphere, 1,  600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x5500ff, specular: 0x555555, shininess: 30 } ) );
-				addMesh( sphere, 1,  600, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x5500ff } ) );
-
-				addToruses( new THREE.TorusGeometry( 100, 20, 32, 32 ) );
-
-				//
-
-				if ( render_gl ) {
-
-					try {
-
-						webglRenderer = new THREE.WebGLRenderer();
-						webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-						webglRenderer.domElement.style.position = "relative";
-						container.appendChild( webglRenderer.domElement );
-						has_gl = 1;
-
-					} catch (e) {
-
-					}
-
-				}
-
-				canvasRenderer = new THREE.CanvasRenderer();
-				canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-				container.appendChild( canvasRenderer.domElement );
-
-				//
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
-
-				bcanvas.addEventListener("click", toggleCanvas, false);
-				bwebgl.addEventListener("click", toggleWebGL, false);
-
-				document.addEventListener('mousemove', onDocumentMouseMove, false);
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				windowHalfX = window.innerWidth / 2;
-				windowHalfY = window.innerHeight / 2;
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
-				if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function addToruses( geometry ) {
-
-				var s = 0.85, t = s + 100, y = 200, rx = 0;
-
-				addMesh( geometry, s, -6*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x000000, specular: 0x333333, shininess: 10 } ) );
-				addMesh( geometry, s, -4*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x888888, specular: 0x333333, shininess: 10 } ) );
-				addMesh( geometry, s, -2*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0xff5500, shininess: 10 } ) );
-				addMesh( geometry, s,    0, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0xffaa00, shininess: 10 } ) );
-				addMesh( geometry, s,  2*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x55ff00, shininess: 10 } ) );
-				addMesh( geometry, s,  4*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x0055ff, shininess: 10 } ) );
-				addMesh( geometry, s,  6*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x5500ff, shininess: 10 } ) );
-
-			}
-
-
-			function onDocumentMouseMove(event) {
-
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var timer = -0.0002 * Date.now();
-
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-
-				camera.lookAt( scene.position );
-
-				lightMesh.position.x = 700 * Math.cos( timer );
-				lightMesh.position.z = 700 * Math.sin( timer );
-
-				if ( render_canvas ) canvasRenderer.render( scene, camera );
-				if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
-
-			}
-
-			function toggleCanvas() {
-
-				render_canvas = !render_canvas;
-				bcanvas.className = render_canvas ? "button" : "button inactive";
-
-				render_gl = !render_canvas;
-				bwebgl.className = render_gl ? "button" : "button inactive";
-
-				if( has_gl )
-					webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
-				canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
-			}
-
-			function toggleWebGL() {
-
-				render_gl = !render_gl;
-				bwebgl.className = render_gl ? "button" : "button inactive";
-
-				render_canvas = !render_gl;
-				bcanvas.className = render_canvas ? "button" : "button inactive";
-
-				if( has_gl )
-					webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-
-				canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-
-			}
-		</script>
-
-	</body>
-</html>