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@@ -147,55 +147,55 @@ b.dispatchEvent({type:"select"})))}else b.visible=!1}return l};this.getStandingM
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p.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,h=null,k=null,m=null,q=[],n=[],r=new Z;r.layers.enable(1);r.viewport=new V;var w=new Z;w.layers.enable(2);w.viewport=new V;var t=new zc([r,w]);t.layers.enable(1);t.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=q[a];void 0===b&&(b=new Lb,b.matrixAutoUpdate=!1,b.visible=!1,q[a]=b);return b};
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this.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setSession=function(b,e){h=b;null!==h&&(h.addEventListener("select",c),h.addEventListener("selectstart",c),h.addEventListener("selectend",c),h.addEventListener("end",d),h.baseLayer=new XRWebGLLayer(h,f),h.requestFrameOfReference(e.frameOfReferenceType).then(function(b){k=b;a.setFramebuffer(h.baseLayer.framebuffer);p.setContext(h);p.start()}),n=h.getInputSources(),
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h.addEventListener("inputsourceschange",function(){n=h.getInputSources();console.log(n)}))};this.getCamera=function(a){if(b()){var c=a.parent,d=t.cameras;e(t,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(t.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);return t}return a};this.isPresenting=b;var l=null,p=new Rd;p.setAnimationLoop(function(a,b){m=b.getDevicePose(k);if(null!==m)for(var c=h.baseLayer,d=b.views,e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),
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-r=m.getViewMatrix(f),w=t.cameras[e];w.matrix.fromArray(r).getInverse(w.matrix);w.projectionMatrix.fromArray(f.projectionMatrix);w.viewport.set(g.x,g.y,g.width,g.height);0===e&&(t.matrix.copy(w.matrix),t.projectionMatrix.copy(w.projectionMatrix))}for(e=0;e<q.length;e++){c=q[e];if(d=n[e])if(d=b.getInputPose(d,k),null!==d){c.matrix.elements=d.pointerMatrix;c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}l&&l(a)});this.setAnimationLoop=function(a){l=a};this.dispose=
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-function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.submitFrame=function(){}}function Zd(a){var b;function c(){ha=new Pf(F);ua=new Nf(F,ha,a);ua.isWebGL2||(ha.get("WEBGL_depth_texture"),ha.get("OES_texture_float"),ha.get("OES_texture_half_float"),ha.get("OES_texture_half_float_linear"),ha.get("OES_standard_derivatives"),ha.get("OES_element_index_uint"),ha.get("ANGLE_instanced_arrays"));ha.get("OES_texture_float_linear");
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-da=new $e(F,ha,ua);ba=new Jg(F,ha,da,ua);ba.scissor(yc.copy(fa).multiplyScalar(U));ba.viewport(T.copy(bb).multiplyScalar(U));ca=new Sf(F);Ba=new Ag;ia=new Kg(F,ha,ba,Ba,ua,da,ca);pa=new Ff(F);ra=new Qf(F,pa,ca);ma=new Vf(ra,ca);va=new Uf(F);la=new zg(B,ha,ua);sa=new Eg;na=new Ig;ka=new Lf(B,ba,ma,N);xa=new Mf(F,ha,ca,ua);ya=new Rf(F,ha,ca,ua);ca.programs=la.programs;B.context=F;B.capabilities=ua;B.extensions=ha;B.properties=Ba;B.renderLists=sa;B.state=ba;B.info=ca}function d(a){a.preventDefault();
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-console.log("THREE.WebGLRenderer: Context Lost.");G=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");G=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Ba.remove(a)}function g(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&la.releaseProgram(b)}function h(a,b){a.render(function(a){B.renderBufferImmediate(a,b)})}function k(a,b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)D.pushLight(a),a.castShadow&&D.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||
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-oa.intersectsSprite(a)){c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc);var d=ma.update(a),e=a.material;A.push(a,d,e,cb.z,null)}}else if(a.isImmediateRenderObject)c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),A.push(a,null,a.material,cb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||oa.intersectsObject(a))if(c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),d=ma.update(a),e=a.material,Array.isArray(e))for(var f=
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-d.groups,g=0,h=f.length;g<h;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&A.push(a,d,n,cb.z,m)}else e.visible&&A.push(a,d,e,cb.z,null);a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){W=c;for(var n=c.cameras,r=0,w=n.length;r<w;r++){var l=n[r];if(h.layers.test(l.layers)){if("viewport"in l)ba.viewport(T.copy(l.viewport));else{var t=l.bounds;ba.viewport(T.set(t.x*
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-Z,t.y*M,t.z*Z,t.w*M).multiplyScalar(U))}q(h,b,l,k,m,g)}}}else W=null,q(h,b,c,k,m,g)}}function q(a,c,d,e,f,g){a.onBeforeRender(B,c,d,e,f,g);D=na.get(c,W||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){ba.setMaterial(f);var k=r(d,c.fog,f,a);H=b=null;pd=!1;h(a,k)}else B.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(B,c,d,e,f,g);D=na.get(c,W||d)}function n(a,b,c){var d=Ba.get(a),e=D.state.lights,
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-h=d.lightsHash,k=e.state.hash;c=la.getParameters(a,e.state,D.state.shadowsArray,b,aa.numPlanes,aa.numIntersection,c);var m=la.getProgramCode(a,c),n=d.program,q=!0;if(void 0===n)a.addEventListener("dispose",f);else if(n.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=k.stateID,h.directionalLength=
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-k.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;q=!1}q&&(c.shaderID?(m=ob[c.shaderID],d.shader={name:a.type,uniforms:Aa.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,B),m=la.getProgramCode(a,
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-c),n=la.acquireProgram(a,d.shader,c,m),d.program=n,a.program=n);c=n.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<B.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<B.maxMorphNormals;m++)0<=c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=aa.numPlanes,d.numIntersection=aa.numIntersection,c.clippingPlanes=
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-aa.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=
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-e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Za.seqWithValue(a.seq,c);d.uniformsList=a}function r(a,b,c,d){Y=0;var e=Ba.get(c),f=e.lightsHash,g=D.state.lights.state.hash;qd&&(Yd||a!==X)&&aa.setState(c.clippingPlanes,c.clipIntersection,
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-c.clipShadows,a,e,a===X&&c.id===I);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===aa.numPlanes&&e.numIntersection===aa.numIntersection||(c.needsUpdate=!0):c.needsUpdate=
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-!0);c.needsUpdate&&(n(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var q=e.shader.uniforms;ba.useProgram(f.program)&&(m=k=h=!0);c.id!==I&&(I=c.id,k=!0);if(h||a!==X){g.setValue(F,"projectionMatrix",a.projectionMatrix);ua.logarithmicDepthBuffer&&g.setValue(F,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));X!==(W||a)&&(X=W||a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(F,cb.setFromMatrixPosition(a.matrixWorld));
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-(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(F,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(F,d,"bindMatrix"),g.setOptional(F,d,"bindMatrixInverse"),a=d.skeleton))if(h=a.bones,ua.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=Q.ceilPowerOfTwo(h);h=Math.max(h,4);var r=new Float32Array(h*h*4);r.set(a.boneMatrices);var t=new hb(r,h,h,1023,1015);t.needsUpdate=
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-!0;a.boneMatrices=r;a.boneTexture=t;a.boneTextureSize=h}g.setValue(F,"boneTexture",a.boneTexture);g.setValue(F,"boneTextureSize",a.boneTextureSize)}else g.setOptional(F,a,"boneMatrices");k&&(g.setValue(F,"toneMappingExposure",B.toneMappingExposure),g.setValue(F,"toneMappingWhitePoint",B.toneMappingWhitePoint),c.lights&&(k=m,q.ambientLightColor.needsUpdate=k,q.directionalLights.needsUpdate=k,q.pointLights.needsUpdate=k,q.spotLights.needsUpdate=k,q.rectAreaLights.needsUpdate=k,q.hemisphereLights.needsUpdate=
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-k),b&&c.fog&&(q.fogColor.value=b.color,b.isFog?(q.fogNear.value=b.near,q.fogFar.value=b.far):b.isFogExp2&&(q.fogDensity.value=b.density)),c.isMeshBasicMaterial?w(q,c):c.isMeshLambertMaterial?(w(q,c),c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(w(q,c),c.isMeshToonMaterial?(l(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):l(q,c)):c.isMeshStandardMaterial?(w(q,c),c.isMeshPhysicalMaterial?(u(q,c),q.reflectivity.value=c.reflectivity,q.clearCoat.value=c.clearCoat,
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-q.clearCoatRoughness.value=c.clearCoatRoughness):u(q,c)):c.isMeshDepthMaterial?(w(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(w(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias),q.referencePosition.value.copy(c.referencePosition),q.nearDistance.value=c.nearDistance,
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-q.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(w(q,c),c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale,1===c.side&&(q.bumpScale.value*=-1)),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale),1===c.side&&q.normalScale.value.negate()),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(q.diffuse.value=c.color,q.opacity.value=
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-c.opacity,c.isLineDashedMaterial&&(q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale)):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*U,q.scale.value=.5*M,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.rotation.value=c.rotation,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&
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-c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(q.color.value=c.color,q.opacity.value=c.opacity),void 0!==q.ltc_1&&(q.ltc_1.value=L.LTC_1),void 0!==q.ltc_2&&(q.ltc_2.value=L.LTC_2),Za.upload(F,e.uniformsList,q,B));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Za.upload(F,e.uniformsList,q,B),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(F,"center",d.center);g.setValue(F,"modelViewMatrix",d.modelViewMatrix);g.setValue(F,"normalMatrix",d.normalMatrix);g.setValue(F,
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-"modelMatrix",d.matrixWorld);return f}function w(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=
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-Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),
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-!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function l(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,
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-a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function u(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),
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-1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","96dev");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),x=void 0!==a.context?a.context:null,v=void 0!==a.alpha?a.alpha:!1,C=void 0!==a.depth?a.depth:!0,E=void 0!==
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-a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,N=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,z=void 0!==a.powerPreference?a.powerPreference:"default",A=null,D=null;this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=
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-!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var B=this,G=!1,J=null,K=null,R=null,I=-1;var H=b=null;var pd=!1;var X=null,W=null,T=new V,yc=new V,ea=null,Y=0,Z=y.width,M=y.height,U=1,bb=new V(0,0,Z,M),fa=new V(0,0,Z,M),qa=!1,oa=new nd,aa=new Of,qd=!1,Yd=!1,xc=new S,cb=new p;try{v={alpha:v,depth:C,stencil:E,antialias:P,premultipliedAlpha:N,preserveDrawingBuffer:O,powerPreference:z};y.addEventListener("webglcontextlost",d,!1);
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-y.addEventListener("webglcontextrestored",e,!1);var F=x||y.getContext("webgl",v)||y.getContext("experimental-webgl",v);if(null===F){if(null!==y.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===F.getShaderPrecisionFormat&&(F.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Mg){console.error("THREE.WebGLRenderer: "+Mg.message)}var ha,ua,ba,ca,Ba,ia,pa,ra,ma,la,sa,
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-na,ka,va,xa,ya,da;c();var ja="xr"in navigator?new Lg(B):new af(B);this.vr=ja;var za=new Ze(B,ma,ua.maxTextureSize);this.shadowMap=za;this.getContext=function(){return F};this.getContextAttributes=function(){return F.getContextAttributes()};this.forceContextLoss=function(){var a=ha.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=ha.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return U};this.setPixelRatio=function(a){void 0!==
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-a&&(U=a,this.setSize(Z,M,!1))};this.getSize=function(){return{width:Z,height:M}};this.setSize=function(a,b,c){ja.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(Z=a,M=b,y.width=a*U,y.height=b*U,!1!==c&&(y.style.width=a+"px",y.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Z*U,height:M*U}};this.setDrawingBufferSize=function(a,b,c){Z=a;M=b;U=c;y.width=a*c;y.height=b*c;this.setViewport(0,0,a,b)};
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-this.getCurrentViewport=function(){return T};this.setViewport=function(a,b,c,d){bb.set(a,M-b-d,c,d);ba.viewport(T.copy(bb).multiplyScalar(U))};this.setScissor=function(a,b,c,d){fa.set(a,M-b-d,c,d);ba.scissor(yc.copy(fa).multiplyScalar(U))};this.setScissorTest=function(a){ba.setScissorTest(qa=a)};this.getClearColor=function(){return ka.getClearColor()};this.setClearColor=function(){ka.setClearColor.apply(ka,arguments)};this.getClearAlpha=function(){return ka.getClearAlpha()};this.setClearAlpha=function(){ka.setClearAlpha.apply(ka,
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-arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=F.COLOR_BUFFER_BIT;if(void 0===b||b)d|=F.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=F.STENCIL_BUFFER_BIT;F.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){y.removeEventListener("webglcontextlost",d,!1);y.removeEventListener("webglcontextrestored",
|
|
|
-e,!1);sa.dispose();na.dispose();Ba.dispose();ma.dispose();ja.dispose();ta.stop()};this.renderBufferImmediate=function(a,b){ba.initAttributes();var c=Ba.get(a);a.hasPositions&&!c.position&&(c.position=F.createBuffer());a.hasNormals&&!c.normal&&(c.normal=F.createBuffer());a.hasUvs&&!c.uv&&(c.uv=F.createBuffer());a.hasColors&&!c.color&&(c.color=F.createBuffer());b=b.getAttributes();a.hasPositions&&(F.bindBuffer(F.ARRAY_BUFFER,c.position),F.bufferData(F.ARRAY_BUFFER,a.positionArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.position),
|
|
|
-F.vertexAttribPointer(b.position,3,F.FLOAT,!1,0,0));a.hasNormals&&(F.bindBuffer(F.ARRAY_BUFFER,c.normal),F.bufferData(F.ARRAY_BUFFER,a.normalArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.normal),F.vertexAttribPointer(b.normal,3,F.FLOAT,!1,0,0));a.hasUvs&&(F.bindBuffer(F.ARRAY_BUFFER,c.uv),F.bufferData(F.ARRAY_BUFFER,a.uvArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.uv),F.vertexAttribPointer(b.uv,2,F.FLOAT,!1,0,0));a.hasColors&&(F.bindBuffer(F.ARRAY_BUFFER,c.color),F.bufferData(F.ARRAY_BUFFER,a.colorArray,
|
|
|
-F.DYNAMIC_DRAW),ba.enableAttribute(b.color),F.vertexAttribPointer(b.color,3,F.FLOAT,!1,0,0));ba.disableUnusedAttributes();F.drawArrays(F.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.normalMatrix.determinant();ba.setMaterial(e,h);var k=r(a,c,e,f),m=!1;if(b!==d.id||H!==k.id||pd!==(!0===e.wireframe))b=d.id,H=k.id,pd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(va.update(f,d,e,k),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&
|
|
|
-(h=ra.getWireframeAttribute(d),c=2);a=xa;if(null!==h){var n=pa.get(h);a=ya;a.setIndex(n)}if(m){if(d&&d.isInstancedBufferGeometry&!ua.isWebGL2&&null===ha.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{ba.initAttributes();m=d.attributes;k=k.getAttributes();var w=e.defaultAttributeValues;for(N in k){var l=k[N];if(0<=l){var t=m[N];if(void 0!==t){var u=t.normalized,
|
|
|
-p=t.itemSize,v=pa.get(t);if(void 0!==v){var y=v.buffer,E=v.type;v=v.bytesPerElement;if(t.isInterleavedBufferAttribute){var x=t.data,C=x.stride;t=t.offset;x&&x.isInstancedInterleavedBuffer?(ba.enableAttributeAndDivisor(l,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):ba.enableAttribute(l);F.bindBuffer(F.ARRAY_BUFFER,y);F.vertexAttribPointer(l,p,E,u,C*v,t*v)}else t.isInstancedBufferAttribute?(ba.enableAttributeAndDivisor(l,t.meshPerAttribute),void 0===
|
|
|
-d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):ba.enableAttribute(l),F.bindBuffer(F.ARRAY_BUFFER,y),F.vertexAttribPointer(l,p,E,u,0,0)}}else if(void 0!==w&&(u=w[N],void 0!==u))switch(u.length){case 2:F.vertexAttrib2fv(l,u);break;case 3:F.vertexAttrib3fv(l,u);break;case 4:F.vertexAttrib4fv(l,u);break;default:F.vertexAttrib1fv(l,u)}}}ba.disableUnusedAttributes()}null!==h&&F.bindBuffer(F.ELEMENT_ARRAY_BUFFER,n.buffer)}n=Infinity;null!==h?n=h.count:void 0!==q&&(n=q.count);h=d.drawRange.start*
|
|
|
-c;q=null!==g?g.start*c:0;var N=Math.max(h,q);g=Math.max(0,Math.min(n,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-N+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)ba.setLineWidth(e.wireframeLinewidth*(null===K?U:1)),a.setMode(F.LINES);else switch(f.drawMode){case 0:a.setMode(F.TRIANGLES);break;case 1:a.setMode(F.TRIANGLE_STRIP);break;case 2:a.setMode(F.TRIANGLE_FAN)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ba.setLineWidth(e*(null===K?U:1)),f.isLineSegments?a.setMode(F.LINES):f.isLineLoop?
|
|
|
-a.setMode(F.LINE_LOOP):a.setMode(F.LINE_STRIP)):f.isPoints?a.setMode(F.POINTS):f.isSprite&&a.setMode(F.TRIANGLES);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,N,g):a.render(N,g)}};this.compile=function(a,b){D=na.get(a,b);D.init();a.traverse(function(a){a.isLight&&(D.pushLight(a),a.castShadow&&D.pushShadow(a))});D.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)n(b.material[c],a.fog,b);else n(b.material,
|
|
|
-a.fog,b)})};var wa=null,ta=new Rd;ta.setAnimationLoop(function(a){ja.isPresenting()||wa&&wa(a)});"undefined"!==typeof window&&ta.setContext(window);this.setAnimationLoop=function(a){wa=a;ja.setAnimationLoop(a);ta.start()};this.render=function(a,c,d,e){if(!c||!c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!G){H=b=null;pd=!1;I=-1;X=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();ja.enabled&&(c=ja.getCamera(c));
|
|
|
-D=na.get(a,c);D.init();a.onBeforeRender(B,a,c,d);xc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);oa.setFromMatrix(xc);Yd=this.localClippingEnabled;qd=aa.init(this.clippingPlanes,Yd,c);A=sa.get(a,c);A.init();k(a,c,B.sortObjects);!0===B.sortObjects&&A.sort();qd&&aa.beginShadows();za.render(D.state.shadowsArray,a,c);D.setupLights(c);qd&&aa.endShadows();this.info.autoReset&&this.info.reset();void 0===d&&(d=null);this.setRenderTarget(d);ka.render(A,a,c,e);e=A.opaque;var f=A.transparent;if(a.overrideMaterial){var g=
|
|
|
-a.overrideMaterial;e.length&&m(e,a,c,g);f.length&&m(f,a,c,g)}else e.length&&m(e,a,c),f.length&&m(f,a,c);d&&ia.updateRenderTargetMipmap(d);ba.buffers.depth.setTest(!0);ba.buffers.depth.setMask(!0);ba.buffers.color.setMask(!0);ba.setPolygonOffset(!1);a.onAfterRender(B,a,c);ja.enabled&&ja.submitFrame();D=A=null}};this.allocTextureUnit=function(){var a=Y;a>=ua.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+ua.maxTextures);Y+=1;return a};
|
|
|
-this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ia.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ia.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&
|
|
|
-b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ia.setTextureCube(b,c):ia.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){J=a};this.getRenderTarget=function(){return K};this.setRenderTarget=function(a){(K=a)&&void 0===Ba.get(a).__webglFramebuffer&&ia.setupRenderTarget(a);var b=J,c=!1;a?(b=
|
|
|
-Ba.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),T.copy(a.viewport),yc.copy(a.scissor),ea=a.scissorTest):(T.copy(bb).multiplyScalar(U),yc.copy(fa).multiplyScalar(U),ea=qa);R!==b&&(F.bindFramebuffer(F.FRAMEBUFFER,b),R=b);ba.viewport(T);ba.scissor(yc);ba.setScissorTest(ea);c&&(c=Ba.get(a.texture),F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=
|
|
|
-function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==R&&(F.bindFramebuffer(F.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&da.convert(m)!==F.getParameter(F.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===q||da.convert(q)===F.getParameter(F.IMPLEMENTATION_COLOR_READ_TYPE)||1015===q&&(ua.isWebGL2||ha.get("OES_texture_float")||
|
|
|
-ha.get("WEBGL_color_buffer_float"))||1016===q&&(ua.isWebGL2?ha.get("EXT_color_buffer_float"):ha.get("EXT_color_buffer_half_float"))?F.checkFramebufferStatus(F.FRAMEBUFFER)===F.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&F.readPixels(b,c,d,e,da.convert(m),da.convert(q),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
+r=m.getViewMatrix(f),w=t.cameras[e];w.matrix.fromArray(r).getInverse(w.matrix);w.projectionMatrix.fromArray(f.projectionMatrix);w.viewport.set(g.x,g.y,g.width,g.height);0===e&&(t.matrix.copy(w.matrix),t.projectionMatrix.copy(w.projectionMatrix))}for(e=0;e<q.length;e++){c=q[e];if(d=n[e])if(d=b.getInputPose(d,k),null!==d){"targetRay"in d?c.matrix.elements=d.targetRay.transformMatrix:"pointerMatrix"in d&&(c.matrix.elements=d.pointerMatrix);c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=
|
|
|
+!0;continue}c.visible=!1}l&&l(a)});this.setAnimationLoop=function(a){l=a};this.dispose=function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.submitFrame=function(){}}function Zd(a){var b;function c(){ha=new Pf(F);ua=new Nf(F,ha,a);ua.isWebGL2||(ha.get("WEBGL_depth_texture"),ha.get("OES_texture_float"),ha.get("OES_texture_half_float"),ha.get("OES_texture_half_float_linear"),ha.get("OES_standard_derivatives"),
|
|
|
+ha.get("OES_element_index_uint"),ha.get("ANGLE_instanced_arrays"));ha.get("OES_texture_float_linear");da=new $e(F,ha,ua);ba=new Jg(F,ha,da,ua);ba.scissor(yc.copy(fa).multiplyScalar(U));ba.viewport(T.copy(bb).multiplyScalar(U));ca=new Sf(F);Ba=new Ag;ia=new Kg(F,ha,ba,Ba,ua,da,ca);pa=new Ff(F);ra=new Qf(F,pa,ca);ma=new Vf(ra,ca);va=new Uf(F);la=new zg(B,ha,ua);sa=new Eg;na=new Ig;ka=new Lf(B,ba,ma,N);xa=new Mf(F,ha,ca,ua);ya=new Rf(F,ha,ca,ua);ca.programs=la.programs;B.context=F;B.capabilities=ua;
|
|
|
+B.extensions=ha;B.properties=Ba;B.renderLists=sa;B.state=ba;B.info=ca}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");G=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");G=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Ba.remove(a)}function g(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&la.releaseProgram(b)}function h(a,b){a.render(function(a){B.renderBufferImmediate(a,b)})}function k(a,b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)D.pushLight(a),
|
|
|
+a.castShadow&&D.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||oa.intersectsSprite(a)){c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc);var d=ma.update(a),e=a.material;A.push(a,d,e,cb.z,null)}}else if(a.isImmediateRenderObject)c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),A.push(a,null,a.material,cb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||oa.intersectsObject(a))if(c&&cb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(xc),
|
|
|
+d=ma.update(a),e=a.material,Array.isArray(e))for(var f=d.groups,g=0,h=f.length;g<h;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&A.push(a,d,n,cb.z,m)}else e.visible&&A.push(a,d,e,cb.z,null);a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){W=c;for(var n=c.cameras,r=0,w=n.length;r<w;r++){var l=n[r];if(h.layers.test(l.layers)){if("viewport"in l)ba.viewport(T.copy(l.viewport));
|
|
|
+else{var t=l.bounds;ba.viewport(T.set(t.x*Z,t.y*M,t.z*Z,t.w*M).multiplyScalar(U))}q(h,b,l,k,m,g)}}}else W=null,q(h,b,c,k,m,g)}}function q(a,c,d,e,f,g){a.onBeforeRender(B,c,d,e,f,g);D=na.get(c,W||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){ba.setMaterial(f);var k=r(d,c.fog,f,a);H=b=null;pd=!1;h(a,k)}else B.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(B,c,d,e,f,g);D=na.get(c,W||d)}function n(a,
|
|
|
+b,c){var d=Ba.get(a),e=D.state.lights,h=d.lightsHash,k=e.state.hash;c=la.getParameters(a,e.state,D.state.shadowsArray,b,aa.numPlanes,aa.numIntersection,c);var m=la.getProgramCode(a,c),n=d.program,q=!0;if(void 0===n)a.addEventListener("dispose",f);else if(n.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=
|
|
|
+k.stateID,h.directionalLength=k.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;q=!1}q&&(c.shaderID?(m=ob[c.shaderID],d.shader={name:a.type,uniforms:Aa.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,
|
|
|
+B),m=la.getProgramCode(a,c),n=la.acquireProgram(a,d.shader,c,m),d.program=n,a.program=n);c=n.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<B.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<B.maxMorphNormals;m++)0<=c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=aa.numPlanes,d.numIntersection=
|
|
|
+aa.numIntersection,c.clippingPlanes=aa.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=
|
|
|
+e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Za.seqWithValue(a.seq,c);d.uniformsList=a}function r(a,b,c,d){Y=0;var e=Ba.get(c),f=e.lightsHash,g=D.state.lights.state.hash;qd&&(Yd||a!==X)&&aa.setState(c.clippingPlanes,
|
|
|
+c.clipIntersection,c.clipShadows,a,e,a===X&&c.id===I);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===aa.numPlanes&&e.numIntersection===aa.numIntersection||(c.needsUpdate=
|
|
|
+!0):c.needsUpdate=!0);c.needsUpdate&&(n(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var q=e.shader.uniforms;ba.useProgram(f.program)&&(m=k=h=!0);c.id!==I&&(I=c.id,k=!0);if(h||a!==X){g.setValue(F,"projectionMatrix",a.projectionMatrix);ua.logarithmicDepthBuffer&&g.setValue(F,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));X!==(W||a)&&(X=W||a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(F,
|
|
|
+cb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(F,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(F,d,"bindMatrix"),g.setOptional(F,d,"bindMatrixInverse"),a=d.skeleton))if(h=a.bones,ua.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=Q.ceilPowerOfTwo(h);h=Math.max(h,4);var r=new Float32Array(h*h*4);r.set(a.boneMatrices);var t=
|
|
|
+new hb(r,h,h,1023,1015);t.needsUpdate=!0;a.boneMatrices=r;a.boneTexture=t;a.boneTextureSize=h}g.setValue(F,"boneTexture",a.boneTexture);g.setValue(F,"boneTextureSize",a.boneTextureSize)}else g.setOptional(F,a,"boneMatrices");k&&(g.setValue(F,"toneMappingExposure",B.toneMappingExposure),g.setValue(F,"toneMappingWhitePoint",B.toneMappingWhitePoint),c.lights&&(k=m,q.ambientLightColor.needsUpdate=k,q.directionalLights.needsUpdate=k,q.pointLights.needsUpdate=k,q.spotLights.needsUpdate=k,q.rectAreaLights.needsUpdate=
|
|
|
+k,q.hemisphereLights.needsUpdate=k),b&&c.fog&&(q.fogColor.value=b.color,b.isFog?(q.fogNear.value=b.near,q.fogFar.value=b.far):b.isFogExp2&&(q.fogDensity.value=b.density)),c.isMeshBasicMaterial?w(q,c):c.isMeshLambertMaterial?(w(q,c),c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(w(q,c),c.isMeshToonMaterial?(l(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):l(q,c)):c.isMeshStandardMaterial?(w(q,c),c.isMeshPhysicalMaterial?(u(q,c),q.reflectivity.value=c.reflectivity,
|
|
|
+q.clearCoat.value=c.clearCoat,q.clearCoatRoughness.value=c.clearCoatRoughness):u(q,c)):c.isMeshDepthMaterial?(w(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(w(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias),q.referencePosition.value.copy(c.referencePosition),
|
|
|
+q.nearDistance.value=c.nearDistance,q.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(w(q,c),c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale,1===c.side&&(q.bumpScale.value*=-1)),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale),1===c.side&&q.normalScale.value.negate()),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?
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|
|
+(q.diffuse.value=c.color,q.opacity.value=c.opacity,c.isLineDashedMaterial&&(q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale)):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*U,q.scale.value=.5*M,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.rotation.value=c.rotation,q.map.value=
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|
+c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(q.color.value=c.color,q.opacity.value=c.opacity),void 0!==q.ltc_1&&(q.ltc_1.value=L.LTC_1),void 0!==q.ltc_2&&(q.ltc_2.value=L.LTC_2),Za.upload(F,e.uniformsList,q,B));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Za.upload(F,e.uniformsList,q,B),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(F,"center",d.center);g.setValue(F,"modelViewMatrix",d.modelViewMatrix);
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|
+g.setValue(F,"normalMatrix",d.normalMatrix);g.setValue(F,"modelMatrix",d.matrixWorld);return f}function w(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,
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|
|
+a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=
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|
+b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function l(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());
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|
+b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function u(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&
|
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|
+(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","96dev");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),x=void 0!==a.context?a.context:
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|
+null,v=void 0!==a.alpha?a.alpha:!1,C=void 0!==a.depth?a.depth:!0,E=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,N=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,z=void 0!==a.powerPreference?a.powerPreference:"default",A=null,D=null;this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=
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+!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var B=this,G=!1,J=null,K=null,R=null,I=-1;var H=b=null;var pd=!1;var X=null,W=null,T=new V,yc=new V,ea=null,Y=0,Z=y.width,M=y.height,U=1,bb=new V(0,0,Z,M),fa=new V(0,0,Z,M),qa=!1,oa=new nd,aa=new Of,qd=!1,Yd=!1,xc=new S,cb=new p;try{v={alpha:v,depth:C,stencil:E,antialias:P,premultipliedAlpha:N,preserveDrawingBuffer:O,
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|
+powerPreference:z};y.addEventListener("webglcontextlost",d,!1);y.addEventListener("webglcontextrestored",e,!1);var F=x||y.getContext("webgl",v)||y.getContext("experimental-webgl",v);if(null===F){if(null!==y.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===F.getShaderPrecisionFormat&&(F.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Mg){console.error("THREE.WebGLRenderer: "+
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|
+Mg.message)}var ha,ua,ba,ca,Ba,ia,pa,ra,ma,la,sa,na,ka,va,xa,ya,da;c();var ja="xr"in navigator?new Lg(B):new af(B);this.vr=ja;var za=new Ze(B,ma,ua.maxTextureSize);this.shadowMap=za;this.getContext=function(){return F};this.getContextAttributes=function(){return F.getContextAttributes()};this.forceContextLoss=function(){var a=ha.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=ha.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return U};
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|
|
+this.setPixelRatio=function(a){void 0!==a&&(U=a,this.setSize(Z,M,!1))};this.getSize=function(){return{width:Z,height:M}};this.setSize=function(a,b,c){ja.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(Z=a,M=b,y.width=a*U,y.height=b*U,!1!==c&&(y.style.width=a+"px",y.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Z*U,height:M*U}};this.setDrawingBufferSize=function(a,b,c){Z=a;M=b;U=c;y.width=a*c;
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|
|
+y.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(){return T};this.setViewport=function(a,b,c,d){bb.set(a,M-b-d,c,d);ba.viewport(T.copy(bb).multiplyScalar(U))};this.setScissor=function(a,b,c,d){fa.set(a,M-b-d,c,d);ba.scissor(yc.copy(fa).multiplyScalar(U))};this.setScissorTest=function(a){ba.setScissorTest(qa=a)};this.getClearColor=function(){return ka.getClearColor()};this.setClearColor=function(){ka.setClearColor.apply(ka,arguments)};this.getClearAlpha=function(){return ka.getClearAlpha()};
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|
|
+this.setClearAlpha=function(){ka.setClearAlpha.apply(ka,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=F.COLOR_BUFFER_BIT;if(void 0===b||b)d|=F.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=F.STENCIL_BUFFER_BIT;F.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){y.removeEventListener("webglcontextlost",
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|
+d,!1);y.removeEventListener("webglcontextrestored",e,!1);sa.dispose();na.dispose();Ba.dispose();ma.dispose();ja.dispose();ta.stop()};this.renderBufferImmediate=function(a,b){ba.initAttributes();var c=Ba.get(a);a.hasPositions&&!c.position&&(c.position=F.createBuffer());a.hasNormals&&!c.normal&&(c.normal=F.createBuffer());a.hasUvs&&!c.uv&&(c.uv=F.createBuffer());a.hasColors&&!c.color&&(c.color=F.createBuffer());b=b.getAttributes();a.hasPositions&&(F.bindBuffer(F.ARRAY_BUFFER,c.position),F.bufferData(F.ARRAY_BUFFER,
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|
+a.positionArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.position),F.vertexAttribPointer(b.position,3,F.FLOAT,!1,0,0));a.hasNormals&&(F.bindBuffer(F.ARRAY_BUFFER,c.normal),F.bufferData(F.ARRAY_BUFFER,a.normalArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.normal),F.vertexAttribPointer(b.normal,3,F.FLOAT,!1,0,0));a.hasUvs&&(F.bindBuffer(F.ARRAY_BUFFER,c.uv),F.bufferData(F.ARRAY_BUFFER,a.uvArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.uv),F.vertexAttribPointer(b.uv,2,F.FLOAT,!1,0,0));a.hasColors&&(F.bindBuffer(F.ARRAY_BUFFER,
|
|
|
+c.color),F.bufferData(F.ARRAY_BUFFER,a.colorArray,F.DYNAMIC_DRAW),ba.enableAttribute(b.color),F.vertexAttribPointer(b.color,3,F.FLOAT,!1,0,0));ba.disableUnusedAttributes();F.drawArrays(F.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.normalMatrix.determinant();ba.setMaterial(e,h);var k=r(a,c,e,f),m=!1;if(b!==d.id||H!==k.id||pd!==(!0===e.wireframe))b=d.id,H=k.id,pd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(va.update(f,d,e,k),m=!0);h=d.index;
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|
|
+var q=d.attributes.position;c=1;!0===e.wireframe&&(h=ra.getWireframeAttribute(d),c=2);a=xa;if(null!==h){var n=pa.get(h);a=ya;a.setIndex(n)}if(m){if(d&&d.isInstancedBufferGeometry&!ua.isWebGL2&&null===ha.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{ba.initAttributes();m=d.attributes;k=k.getAttributes();var w=e.defaultAttributeValues;for(N in k){var l=
|
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|
+k[N];if(0<=l){var t=m[N];if(void 0!==t){var u=t.normalized,p=t.itemSize,v=pa.get(t);if(void 0!==v){var y=v.buffer,E=v.type;v=v.bytesPerElement;if(t.isInterleavedBufferAttribute){var x=t.data,C=x.stride;t=t.offset;x&&x.isInstancedInterleavedBuffer?(ba.enableAttributeAndDivisor(l,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):ba.enableAttribute(l);F.bindBuffer(F.ARRAY_BUFFER,y);F.vertexAttribPointer(l,p,E,u,C*v,t*v)}else t.isInstancedBufferAttribute?
|
|
|
+(ba.enableAttributeAndDivisor(l,t.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):ba.enableAttribute(l),F.bindBuffer(F.ARRAY_BUFFER,y),F.vertexAttribPointer(l,p,E,u,0,0)}}else if(void 0!==w&&(u=w[N],void 0!==u))switch(u.length){case 2:F.vertexAttrib2fv(l,u);break;case 3:F.vertexAttrib3fv(l,u);break;case 4:F.vertexAttrib4fv(l,u);break;default:F.vertexAttrib1fv(l,u)}}}ba.disableUnusedAttributes()}null!==h&&F.bindBuffer(F.ELEMENT_ARRAY_BUFFER,n.buffer)}n=
|
|
|
+Infinity;null!==h?n=h.count:void 0!==q&&(n=q.count);h=d.drawRange.start*c;q=null!==g?g.start*c:0;var N=Math.max(h,q);g=Math.max(0,Math.min(n,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-N+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)ba.setLineWidth(e.wireframeLinewidth*(null===K?U:1)),a.setMode(F.LINES);else switch(f.drawMode){case 0:a.setMode(F.TRIANGLES);break;case 1:a.setMode(F.TRIANGLE_STRIP);break;case 2:a.setMode(F.TRIANGLE_FAN)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ba.setLineWidth(e*
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|
|
+(null===K?U:1)),f.isLineSegments?a.setMode(F.LINES):f.isLineLoop?a.setMode(F.LINE_LOOP):a.setMode(F.LINE_STRIP)):f.isPoints?a.setMode(F.POINTS):f.isSprite&&a.setMode(F.TRIANGLES);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,N,g):a.render(N,g)}};this.compile=function(a,b){D=na.get(a,b);D.init();a.traverse(function(a){a.isLight&&(D.pushLight(a),a.castShadow&&D.pushShadow(a))});D.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<
|
|
|
+b.material.length;c++)n(b.material[c],a.fog,b);else n(b.material,a.fog,b)})};var wa=null,ta=new Rd;ta.setAnimationLoop(function(a){ja.isPresenting()||wa&&wa(a)});"undefined"!==typeof window&&ta.setContext(window);this.setAnimationLoop=function(a){wa=a;ja.setAnimationLoop(a);ta.start()};this.render=function(a,c,d,e){if(!c||!c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!G){H=b=null;pd=!1;I=-1;X=null;!0===a.autoUpdate&&a.updateMatrixWorld();
|
|
|
+null===c.parent&&c.updateMatrixWorld();ja.enabled&&(c=ja.getCamera(c));D=na.get(a,c);D.init();a.onBeforeRender(B,a,c,d);xc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);oa.setFromMatrix(xc);Yd=this.localClippingEnabled;qd=aa.init(this.clippingPlanes,Yd,c);A=sa.get(a,c);A.init();k(a,c,B.sortObjects);!0===B.sortObjects&&A.sort();qd&&aa.beginShadows();za.render(D.state.shadowsArray,a,c);D.setupLights(c);qd&&aa.endShadows();this.info.autoReset&&this.info.reset();void 0===d&&(d=null);this.setRenderTarget(d);
|
|
|
+ka.render(A,a,c,e);e=A.opaque;var f=A.transparent;if(a.overrideMaterial){var g=a.overrideMaterial;e.length&&m(e,a,c,g);f.length&&m(f,a,c,g)}else e.length&&m(e,a,c),f.length&&m(f,a,c);d&&ia.updateRenderTargetMipmap(d);ba.buffers.depth.setTest(!0);ba.buffers.depth.setMask(!0);ba.buffers.color.setMask(!0);ba.setPolygonOffset(!1);a.onAfterRender(B,a,c);ja.enabled&&ja.submitFrame();D=A=null}};this.allocTextureUnit=function(){var a=Y;a>=ua.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+
|
|
|
+a+" texture units while this GPU supports only "+ua.maxTextures);Y+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ia.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ia.setTexture2D(b,
|
|
|
+c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ia.setTextureCube(b,c):ia.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){J=a};this.getRenderTarget=function(){return K};this.setRenderTarget=function(a){(K=a)&&void 0===
|
|
|
+Ba.get(a).__webglFramebuffer&&ia.setupRenderTarget(a);var b=J,c=!1;a?(b=Ba.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),T.copy(a.viewport),yc.copy(a.scissor),ea=a.scissorTest):(T.copy(bb).multiplyScalar(U),yc.copy(fa).multiplyScalar(U),ea=qa);R!==b&&(F.bindFramebuffer(F.FRAMEBUFFER,b),R=b);ba.viewport(T);ba.scissor(yc);ba.setScissorTest(ea);c&&(c=Ba.get(a.texture),F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,
|
|
|
+c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==R&&(F.bindFramebuffer(F.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&da.convert(m)!==F.getParameter(F.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===q||da.convert(q)===F.getParameter(F.IMPLEMENTATION_COLOR_READ_TYPE)||
|
|
|
+1015===q&&(ua.isWebGL2||ha.get("OES_texture_float")||ha.get("WEBGL_color_buffer_float"))||1016===q&&(ua.isWebGL2?ha.get("EXT_color_buffer_float"):ha.get("EXT_color_buffer_half_float"))?F.checkFramebufferStatus(F.FRAMEBUFFER)===F.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&F.readPixels(b,c,d,e,da.convert(m),da.convert(q),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
F.bindFramebuffer(F.FRAMEBUFFER,R)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=da.convert(b.format);this.setTexture2D(b,0);F.copyTexImage2D(F.TEXTURE_2D,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=da.convert(c.format),h=da.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?F.texSubImage2D(F.TEXTURE_2D,
|
|
|
d||0,a.x,a.y,e,f,g,h,b.image.data):F.texSubImage2D(F.TEXTURE_2D,d||0,a.x,a.y,g,h,b.image)}}function Mb(a,b){this.name="";this.color=new G(a);this.density=void 0!==b?b:2.5E-4}function Nb(a,b,c){this.name="";this.color=new G(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rd(){D.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function pb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange=
|
|
|
{offset:0,count:-1};this.version=0}function Ac(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function db(a){I.call(this);this.type="SpriteMaterial";this.color=new G(16777215);this.map=null;this.rotation=0;this.lights=!1;this.transparent=!0;this.setValues(a)}function Bc(a){D.call(this);this.type="Sprite";if(void 0===Ob){Ob=new B;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new pb(b,5);Ob.setIndex([0,1,2,0,2,3]);Ob.addAttribute("position",
|