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@@ -238,7 +238,7 @@ Object.assign( Vector3.prototype, {
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return function applyEuler( euler ) {
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- if ( (euler && euler.isEuler) === false ) {
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+ if ( ( euler && euler.isEuler ) === false ) {
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console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
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@@ -626,7 +626,7 @@ Object.assign( Vector3.prototype, {
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},
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- setFromSpherical: function( s ) {
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+ setFromSpherical: function ( s ) {
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var sinPhiRadius = Math.sin( s.phi ) * s.radius;
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