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@@ -1778,12 +1778,12 @@ function WebGLRenderer( parameters ) {
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var skeleton = object.skeleton;
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var skeleton = object.skeleton;
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- if ( skeleton && !skeleton.disposed ) {
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+ if ( skeleton && ! skeleton.disposed ) {
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var bones = skeleton.bones;
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var bones = skeleton.bones;
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p_uniforms.setOptional( _gl, object, 'bindMatrix' );
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p_uniforms.setOptional( _gl, object, 'bindMatrix' );
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- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
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+ p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
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if ( capabilities.floatVertexTextures ) {
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if ( capabilities.floatVertexTextures ) {
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@@ -1821,9 +1821,10 @@ function WebGLRenderer( parameters ) {
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}
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}
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- }
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- else if ( skeleton.disposed ) {
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- console.warn(" skeleton is disposed")
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+ } else if ( skeleton.disposed ) {
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+
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+ console.warn( " skeleton is disposed" );
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+
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}
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}
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}
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}
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