Docs: Improve WebGL2 guide.
@@ -111,7 +111,9 @@ var material = new THREE.ShaderMaterial( {
overview about what's already available in the latest version of three.js.
<ul>
<li>3D Textures</li>
+ <li>2D Texture Arrays</li>
<li>Multisampled Renderbuffers</li>
+ <li>Non-power of two (POT) textures work just the same as POT textures now. No resizing is required for best quality.</li>
</ul>
</p>