فهرست منبع

optimized transform controls, removed redundant code

Aleksandar Rodic 11 سال پیش
والد
کامیت
f8d79ae10a
1فایلهای تغییر یافته به همراه675 افزوده شده و 808 حذف شده
  1. 675 808
      examples/js/controls/TransformControls.js

+ 675 - 808
examples/js/controls/TransformControls.js

@@ -1,1107 +1,974 @@
 /**
  * @author arodic / https://github.com/arodic
  */
+ /*jshint sub:true*/
 
- "use strict";
+(function () {
 
-THREE.TransformGizmoMaterial = function ( parameters ) {
+	'use strict';
 
-	THREE.MeshBasicMaterial.call( this );
+	var GizmoMaterial = function ( parameters ) {
 
-	this.depthTest = false;
-	this.depthWrite = false;
-	this.side = THREE.FrontSide;
-	this.transparent = true;
+		THREE.MeshBasicMaterial.call( this );
 
-	this.setValues( parameters );
+		this.depthTest = false;
+		this.depthWrite = false;
+		this.side = THREE.FrontSide;
+		this.transparent = true;
 
-}
+		this.setValues( parameters );
 
-THREE.TransformGizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype );
+		this.oldColor = this.color.clone();
+		this.oldOpacity = this.opacity;
 
-THREE.TransformGizmoLineMaterial = function ( parameters ) {
+		this.highlight = function( highlighted ) {
 
-	THREE.LineBasicMaterial.call( this );
+			if ( highlighted ) {
 
-	this.depthTest = false;
-	this.depthWrite = false;
-	this.transparent = true;
-	this.linewidth = 1;
+				this.color.setRGB( 1, 1, 0 );
+				this.opacity = 1;
 
-	this.setValues( parameters );
-
-}
-
-THREE.TransformGizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype );
-
-THREE.TransformGizmo = function () {
-
-	this.handleGizmos = {
-		X: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.005, 0.005, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0xff0000 } ) ),
-			new THREE.Vector3( 0.5, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.005, 0.005, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x00ff00 } ) ),
-			new THREE.Vector3( 0, 0.5, 0 )
-		],
-		Z: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.005, 0.005, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x0000ff } ) ),
-			new THREE.Vector3( 0, 0, 0.5 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		]
-	}
-
-	var showPickers = false; //debug
-	var showActivePlane = false; //debug
-	this.activePlane = undefined;
-
-	this.init = function () {
-
-		THREE.Object3D.call( this );
-
-		this.handles = new THREE.Object3D();
-		this.lines = new THREE.Object3D();
-		this.pickers = new THREE.Object3D();
-		this.planes = new THREE.Object3D();
-
-		this.add(this.handles);
-		this.add(this.lines);
-		this.add(this.pickers);
-		this.add(this.planes);
-
-		//// PLANES
-
-		var planeGeometry = new THREE.PlaneGeometry( 50, 50, 2, 2 );
-		var planeMaterial = new THREE.MeshBasicMaterial( { wireframe: true } );
-		planeMaterial.side = THREE.DoubleSide;
-
-		var planes = {
-			"XY": new THREE.Mesh( planeGeometry, planeMaterial ),
-			"YZ": new THREE.Mesh( planeGeometry, planeMaterial ),
-			"XZ": new THREE.Mesh( planeGeometry, planeMaterial ),
-			"XYZE": new THREE.Mesh( planeGeometry, planeMaterial )
-		};
-
-		planes["YZ"].rotation.set( 0, Math.PI/2, 0 );
-		planes["XZ"].rotation.set( -Math.PI/2, 0, 0 );
-
-		for (var i in planes) {
-			planes[i].name = i;
-			this.planes.add(planes[i]);
-			this.planes[i] = planes[i];
-			planes[i].visible = false;
-		}
-
-		//// HANDLES AND PICKERS
-
-		for ( var i in this.handleGizmos ) {
-
-			var handle = this.handleGizmos[i][0];
-			handle.name = i;
-			if ( this.handleGizmos[i][1] ) handle.position.set( this.handleGizmos[i][1].x, this.handleGizmos[i][1].y, this.handleGizmos[i][1].z );
-			if ( this.handleGizmos[i][2] ) handle.rotation.set( this.handleGizmos[i][2].x, this.handleGizmos[i][2].y, this.handleGizmos[i][2].z );
-			
-			this.handles.add( handle );
-
-			if ( this.pickerGizmos && this.pickerGizmos[i] ) {
-
-				var picker = this.pickerGizmos[i][0];
-				if ( this.pickerGizmos[i][1] ) picker.position.set( this.pickerGizmos[i][1].x, this.pickerGizmos[i][1].y, this.pickerGizmos[i][1].z );
-				if ( this.pickerGizmos[i][2] ) picker.rotation.set( this.pickerGizmos[i][2].x, this.pickerGizmos[i][2].y, this.pickerGizmos[i][2].z );
-			
 			} else {
 
-				var picker = handle.clone();
+					this.color.copy( this.oldColor );
+					this.opacity = this.oldOpacity;
 
 			}
 
-			picker.name = i;
-			this.pickers.add( picker );
+		};
 
-		}
+	};
 
-		if ( this.lineGizmos ) {
+	GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype );
 
-			for ( var i in this.lineGizmos ) {
+	var GizmoLineMaterial = function ( parameters ) {
 
-				var line = this.lineGizmos[i][0];
-				line.name = i;
-				this.lines.add( line );
+		THREE.LineBasicMaterial.call( this );
 
-			}
+		this.depthTest = false;
+		this.depthWrite = false;
+		this.transparent = true;
+		this.linewidth = 1;
 
-		}
+		this.setValues( parameters );
 
-		// reset Transformations
+		this.oldColor = this.color.clone();
+		this.oldOpacity = this.opacity;
 
-		this.traverse(function (child) {
-			if (child instanceof THREE.Mesh) {			
-				var tempGeometry = new THREE.Geometry();
-				THREE.GeometryUtils.merge( tempGeometry, child );
-				child.geometry = tempGeometry;
-				child.position.set( 0, 0, 0 );
-				child.rotation.set( 0, 0, 0 );
-				child.scale.set( 1, 1, 1 );
+		this.highlight = function( highlighted ) {
 
-			}
-		});
+			if ( highlighted ) {
 
-	}
+				this.color.setRGB( 1, 1, 0 );
+				this.opacity = 1;
 
-	this.hide = function () {
-
-		for ( var j in this.handles.children ) this.handles.children[j].visible = false;
+			} else {
 
-		for ( var j in this.lines.children ) this.lines.children[j].visible = false;
+					this.color.copy( this.oldColor );
+					this.opacity = this.oldOpacity;
 
-		for ( var j in this.pickers.children ) this.pickers.children[j].visible = false;
+			}
 
-		for ( var j in this.planes.children ) this.planes.children[j].visible = false;
+		};
 
-	}
+	};
 
-	this.show = function () {
+	GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype );
 
-		for ( var i in this.handles.children ) this.handles.children[i].visible = true;
+	THREE.TransformGizmo = function () {
 
-		for ( var i in this.lines.children ) this.lines.children[i].visible = true;
+		var scope = this;
+		var showPickers = false; //debug
+		var showActivePlane = false; //debug
 
-		for ( var i in this.pickers.children ) this.pickers.children[i].visible = showPickers;
+		this.init = function () {
 
-		if ( this.activePlane !== undefined ) this.activePlane.visible = showActivePlane;
+			THREE.Object3D.call( this );
 
-	}
+			this.handles = new THREE.Object3D();
+			this.pickers = new THREE.Object3D();
+			this.planes = new THREE.Object3D();
 
-	this.highlight = function ( axis ) {
+			this.add(this.handles);
+			this.add(this.pickers);
+			this.add(this.planes);
 
-		var handle;
-		var line;
+			//// PLANES
 
-		for ( var i in this.handleGizmos ) {
+			var planeGeometry = new THREE.PlaneGeometry( 50, 50, 2, 2 );
+			var planeMaterial = new THREE.MeshBasicMaterial( { wireframe: true } );
+			planeMaterial.side = THREE.DoubleSide;
 
-			handle = this.handleGizmos[ i ][0];
+			var planes = {
+				"XY":   new THREE.Mesh( planeGeometry, planeMaterial ),
+				"YZ":   new THREE.Mesh( planeGeometry, planeMaterial ),
+				"XZ":   new THREE.Mesh( planeGeometry, planeMaterial ),
+				"XYZE": new THREE.Mesh( planeGeometry, planeMaterial )
+			};
 
-			if ( handle.material.oldColor !== undefined ) {
+			this.activePlane = planes["XYZE"];
 
-				handle.material.color.copy( handle.material.oldColor );
-				handle.material.opacity = handle.material.oldOpacity;
+			planes["YZ"].rotation.set( 0, Math.PI/2, 0 );
+			planes["XZ"].rotation.set( -Math.PI/2, 0, 0 );
 
+			for (var i in planes) {
+				planes[i].name = i;
+				this.planes.add(planes[i]);
+				this.planes[i] = planes[i];
+				planes[i].visible = false;
 			}
 
-		}
-
-		if ( this.handleGizmos[ axis ] !== undefined ) {
-		
-			handle = this.handleGizmos[ axis ][0];
-
-			handle.material.oldColor = handle.material.color.clone();
-			handle.material.oldOpacity = handle.material.opacity;
-	 
-			handle.material.color.setRGB( 1, 1, 0 );
-			handle.material.opacity = 1;
-
-		}
-
-		for ( var i in this.lineGizmos ) {
-
-			line = this.lineGizmos[ i ][0];
+			//// HANDLES AND PICKERS
 
-			if ( line.material.oldColor !== undefined ) {
+			var setupGizmos = function( gizmoMap, parent ) {
 
-				line.material.color.copy( line.material.oldColor );
-				line.material.opacity = line.material.oldOpacity;
+				for ( var name in gizmoMap ) {
 
-			}
-
-		}
+					for ( i = gizmoMap[name].length; i--;) {
+						
+						var object = gizmoMap[name][i][0];
+						var position = gizmoMap[name][i][1];
+						var rotation = gizmoMap[name][i][2];
 
-		if ( this.lineGizmos[ axis ] !== undefined ) {
-		
-			line = this.lineGizmos[ axis ][0];
+						object.name = name;
 
-			line.material.oldColor = line.material.color.clone();
-			line.material.oldOpacity = line.material.opacity;
-	 
-			line.material.color.setRGB( 1, 1, 0 );
-			line.material.opacity = 1;
+						if ( position ) object.position.set( position[0], position[1], position[2] );
+						if ( rotation ) object.rotation.set( rotation[0], rotation[1], rotation[2] );
+						
+						parent.add( object );
 
-		}
+					}
 
-	}
+				}
 
-	this.init();
+			};
 
-}
+			setupGizmos(this.handleGizmos, this.handles);
+			setupGizmos(this.pickerGizmos, this.pickers);
 
-THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype );
+			// reset Transformations
 
-THREE.TransformGizmo.prototype.update = function ( rotation, eye ) {
+			this.traverse(function ( child ) {
+				if (child instanceof THREE.Mesh) {			
+					var tempGeometry = new THREE.Geometry();
+					THREE.GeometryUtils.merge( tempGeometry, child );
+					child.geometry = tempGeometry;
+					child.position.set( 0, 0, 0 );
+					child.rotation.set( 0, 0, 0 );
+					child.scale.set( 1, 1, 1 );
+				}
+			});
 
-	var vec1 = new THREE.Vector3( 0, 0, 0 );
-	var vec2 = new THREE.Vector3( 0, 1, 0 );
-	var lookAtMatrix = new THREE.Matrix4();
+		};
 
-	for ( var i in this.children ) {
+		this.hide = function () {
+			this.traverse(function( child ) {
+				child.visible = false;
+			});
+		};
 
-		for ( var j in this.children[i].children ) {
+		this.show = function () {
+			this.traverse(function( child ) {
+				child.visible = true;
+				if (child.parent == scope.pickers ) child.visible = showPickers;
+				if (child.parent == scope.planes ) child.visible = false;
+			});
+			this.activePlane.visible = showActivePlane;
+		};
 
-			var object = this.children[i].children[j];
+		this.highlight = function ( axis ) {
+			this.traverse(function( child ) {
+				if ( child.material && child.material.highlight ){
+					if ( child.name == axis ) {
+						child.material.highlight( true );
+					} else {
+						child.material.highlight( false );
+					}
+				}
+			});
+		};
 
-			if ( object.name.search("E") != -1 ) {
+	};
 
-				object.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
+	THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype );
 
-			} else {
+	THREE.TransformGizmo.prototype.update = function ( rotation, eye ) {
 
-				object.quaternion.setFromEuler( rotation );
+		var vec1 = new THREE.Vector3( 0, 0, 0 );
+		var vec2 = new THREE.Vector3( 0, 1, 0 );
+		var lookAtMatrix = new THREE.Matrix4();
 
+		this.traverse(function(child) {
+			if ( child.name.search("E") != -1 ) {
+				child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
+			} else if ( child.name.search("X") != -1 || child.name.search("Y") != -1 || child.name.search("Z") != -1 ) {
+				child.quaternion.setFromEuler( rotation );
 			}
+		});
 
-		}
+	};
 
-	}
-
-}
-
-THREE.TransformGizmoTranslate = function () {
-
-	THREE.TransformGizmo.call( this );
-
-	var arrowGeometry = new THREE.Geometry();
-	var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
-	mesh.position.y = 0.5;
-	THREE.GeometryUtils.merge( arrowGeometry, mesh );
-	
-	var lineXGeometry = new THREE.Geometry();
-	lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
-
-	var lineYGeometry = new THREE.Geometry();
-	lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
-
-	var lineZGeometry = new THREE.Geometry();
-	lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
-
-	this.handleGizmos = {
-
-		X: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0xff0000 } ) ),
-			new THREE.Vector3( 0.5, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0x00ff00 } ) ),
-			new THREE.Vector3( 0, 0.5, 0 )
-		],
-		Z: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0x0000ff } ) ),
-			new THREE.Vector3( 0, 0, 0.5 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		],
-		XYZ: [
-			new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new THREE.TransformGizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0 ),
-			new THREE.Vector3( 0, 0, 0 )
-		],
-		XY: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new THREE.TransformGizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.15, 0.15, 0 )
-		],
-		YZ: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new THREE.TransformGizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0.15, 0.15 ),
-			new THREE.Vector3( 0, Math.PI/2, 0 )
-		],
-		XZ: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new THREE.TransformGizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.15, 0, 0.15 ),
-			new THREE.Vector3( -Math.PI/2, 0, 0 )
-		]
-
-	}
-
-	this.lineGizmos = {
-
-		X: [
-			new THREE.Line( lineXGeometry, new THREE.TransformGizmoLineMaterial( { color: 0xff0000 } ) ),
-		],
-		Y: [
-			new THREE.Line( lineYGeometry, new THREE.TransformGizmoLineMaterial( { color: 0x00ff00 } ) ),
-		],
-		Z: [
-			new THREE.Line( lineZGeometry, new THREE.TransformGizmoLineMaterial( { color: 0x0000ff } ) ),
-		]
-
-	}
-
-	this.pickerGizmos = {
-
-		X: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.6, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0.6, 0 )
-		],
-		Z: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0.6 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		],
-		XYZ: [
-			new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), new THREE.TransformGizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) )
-		],
-		XY: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new THREE.TransformGizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.2, 0.2, 0 )
-		],
-		YZ: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new THREE.TransformGizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0.2, 0.2 ),
-			new THREE.Vector3( 0, Math.PI/2, 0 )
-		],
-		XZ: [
-			new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new THREE.TransformGizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.2, 0, 0.2 ),
-			new THREE.Vector3( -Math.PI/2, 0, 0 )
-		]
-
-	}
-
-	this.setActivePlane = function ( axis, eye ) {
+	THREE.TransformGizmoTranslate = function () {
 
-		var tempMatrix = new THREE.Matrix4();
-		eye.applyProjection( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
+		THREE.TransformGizmo.call( this );
 
-		if ( axis == "X" ) {
-			this.activePlane = this.planes[ "XY" ];
-			if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
-		}
+		var arrowGeometry = new THREE.Geometry();
+		var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
+		mesh.position.y = 0.5;
+		THREE.GeometryUtils.merge( arrowGeometry, mesh );
+		
+		var lineXGeometry = new THREE.Geometry();
+		lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
+
+		var lineYGeometry = new THREE.Geometry();
+		lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
+
+		var lineZGeometry = new THREE.Geometry();
+		lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
+
+		this.handleGizmos = {
+			X: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI/2 ] ],
+				[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
+			],
+			Y: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
+				[	new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
+			],
+			Z: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI/2, 0, 0 ] ],
+				[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
+			],
+			XYZ: [
+				[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
+			],
+			XY: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ]
+			],
+			YZ: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI/2, 0 ] ]
+			],
+			XZ: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ -Math.PI/2, 0, 0 ] ]
+			]
+		};
 
-		if ( axis == "Y" ){
-			this.activePlane = this.planes[ "XY" ];
-			if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
-		}
+		this.pickerGizmos = {
+			X: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI/2 ] ]
+			],
+			Y: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ]
+			],
+			Z: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI/2, 0, 0 ] ]
+			],
+			XYZ: [
+				[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
+			],
+			XY: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.2, 0.2, 0 ] ]
+			],
+			YZ: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.2, 0.2 ], [ 0, Math.PI/2, 0 ] ]
+			],
+			XZ: [
+				[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.2, 0, 0.2 ], [ -Math.PI/2, 0, 0 ] ]
+			]
+		};
 
-		if ( axis == "Z" ){
-			this.activePlane = this.planes[ "XZ" ];
-			if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
-		}
+		this.setActivePlane = function ( axis, eye ) {
 
-		if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
+			var tempMatrix = new THREE.Matrix4();
+			eye.applyProjection( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
 
-		if ( axis == "XY" ) this.activePlane = this.planes[ "XY" ];
+			if ( axis == "X" ) {
+				this.activePlane = this.planes[ "XY" ];
+				if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
+			}
 
-		if ( axis == "YZ" ) this.activePlane = this.planes[ "YZ" ];
+			if ( axis == "Y" ){
+				this.activePlane = this.planes[ "XY" ];
+				if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
+			}
 
-		if ( axis == "XZ" ) this.activePlane = this.planes[ "XZ" ];
+			if ( axis == "Z" ){
+				this.activePlane = this.planes[ "XZ" ];
+				if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
+			}
 
-		this.hide();
-		this.show();
+			if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
 
-	}
+			if ( axis == "XY" ) this.activePlane = this.planes[ "XY" ];
 
-	this.init();
+			if ( axis == "YZ" ) this.activePlane = this.planes[ "YZ" ];
 
-}
+			if ( axis == "XZ" ) this.activePlane = this.planes[ "XZ" ];
 
-THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype );
+			this.hide();
+			this.show();
 
-THREE.TransformGizmoRotate = function () {
+		};
 
-	THREE.TransformGizmo.call( this );
+		this.init();
 
-	var CircleGeometry = function ( radius, facing, arc ) {
+	};
 
-			var geometry = new THREE.Geometry();
-			arc = arc ? arc : 1;
-			for ( var i = 0; i <= 64 * arc; ++i ) {
-				if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
-				if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
-				if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) );
-			}
+	THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype );
 
-			return geometry;
-	}
+	THREE.TransformGizmoRotate = function () {
 
-	this.handleGizmos = {
+		THREE.TransformGizmo.call( this );
 
-		X: [
-			new THREE.Line( CircleGeometry(1,'x',0.5), new THREE.TransformGizmoLineMaterial( { color: 0xff0000 } ) ),
-		],
-		Y: [
-			new THREE.Line( CircleGeometry(1,'y',0.5), new THREE.TransformGizmoLineMaterial( { color: 0x00ff00 } ) ),
-		],
-		Z: [
-			new THREE.Line( CircleGeometry(1,'z',0.5), new THREE.TransformGizmoLineMaterial( { color: 0x0000ff } ) ),
-		],
-		E: [
-			new THREE.Line( CircleGeometry(1.25,'z',1), new THREE.TransformGizmoLineMaterial( { color: 0xcccc00 } ) ),
-		],
-		XYZE: [
-			new THREE.Line( CircleGeometry(1,'z',1), new THREE.TransformGizmoLineMaterial( { color: 0x787878 } ) ),
-		]
+		var CircleGeometry = function ( radius, facing, arc ) {
 
-	}
+				var geometry = new THREE.Geometry();
+				arc = arc ? arc : 1;
+				for ( var i = 0; i <= 64 * arc; ++i ) {
+					if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
+					if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
+					if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) );
+				}
 
-	this.lineGizmos = {}
+				return geometry;
+		};
 
-	this.pickerGizmos = {
+		this.handleGizmos = {
+			X: [
+				[ new THREE.Line( new CircleGeometry(1,'x',0.5), new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
+			],
+			Y: [
+				[ new THREE.Line( new CircleGeometry(1,'y',0.5), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
+			],
+			Z: [
+				[ new THREE.Line( new CircleGeometry(1,'z',0.5), new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
+			],
+			E: [
+				[ new THREE.Line( new CircleGeometry(1.25,'z',1), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ]
+			],
+			XYZE: [
+				[ new THREE.Line( new CircleGeometry(1,'z',1), new GizmoLineMaterial( { color: 0x787878 } ) ) ]
+			]
+		};
 
-		X: [
-			new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new THREE.TransformGizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0 ),
-			new THREE.Vector3( 0, -Math.PI/2, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new THREE.TransformGizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		],
-		Z: [
-			new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new THREE.TransformGizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		E: [
-			new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.12, 2, 24 ), new THREE.TransformGizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) )
-		],
-		XYZE: [
-			new THREE.Mesh( new THREE.Geometry() ) // TODO
-		]
+		this.pickerGizmos = {
+			X: [
+				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, -Math.PI/2, -Math.PI/2 ] ]
+			],
+			Y: [
+				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ Math.PI/2, 0, 0 ] ]
+			],
+			Z: [
+				[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, -Math.PI/2 ] ]
+			],
+			E: [
+				[ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.12, 2, 24 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ) ]
+			],
+			XYZE: [
+				[ new THREE.Mesh( new THREE.Geometry() ) ]// TODO
+			]
+		};
 
-	}
+		this.setActivePlane = function ( axis ) {
 
-	this.setActivePlane = function ( axis ) {
+			if ( axis == "E" ) this.activePlane = this.planes[ "XYZE" ];
 
-		if ( axis == "E" ) this.activePlane = this.planes[ "XYZE" ];
+			if ( axis == "X" ) this.activePlane = this.planes[ "YZ" ];
 
-	 	if ( axis == "X" ) this.activePlane = this.planes[ "YZ" ];
+			if ( axis == "Y" ) this.activePlane = this.planes[ "XZ" ];
 
-		if ( axis == "Y" ) this.activePlane = this.planes[ "XZ" ];
+			if ( axis == "Z" ) this.activePlane = this.planes[ "XY" ];
 
-		if ( axis == "Z" ) this.activePlane = this.planes[ "XY" ];
+			this.hide();
+			this.show();
 
-		this.hide();
-		this.show();
+		};
 
-	}
+		this.update = function ( rotation, eye2 ) {
 
-	this.update = function ( rotation, eye2 ) {
+			THREE.TransformGizmo.prototype.update.apply( this, arguments );
 
-		THREE.TransformGizmo.prototype.update.apply( this, arguments );
+			var group = {
+				handles: this["handles"],
+				pickers: this["pickers"],
+			};
 
-		var group = {
-			handles: this["handles"],
-			pickers: this["pickers"],
-		}
+			var tempMatrix = new THREE.Matrix4();
+			var worldRotation = new THREE.Euler( 0, 0, 1 );
+			var tempQuaternion = new THREE.Quaternion();
+			var unitX = new THREE.Vector3( 1, 0, 0 );
+			var unitY = new THREE.Vector3( 0, 1, 0 );
+			var unitZ = new THREE.Vector3( 0, 0, 1 );
+			var quaternionX = new THREE.Quaternion();
+			var quaternionY = new THREE.Quaternion();
+			var quaternionZ = new THREE.Quaternion();
+			var eye = eye2.clone();
 
-		var tempMatrix = new THREE.Matrix4();
-		var worldRotation = new THREE.Euler( 0, 0, 1 );
-		var tempQuaternion = new THREE.Quaternion();
-		var unitX = new THREE.Vector3( 1, 0, 0 );
-		var unitY = new THREE.Vector3( 0, 1, 0 );
-		var unitZ = new THREE.Vector3( 0, 0, 1 );
-		var quaternionX = new THREE.Quaternion();
-		var quaternionY = new THREE.Quaternion();
-		var quaternionZ = new THREE.Quaternion();
-		var eye = eye2.clone();
+			worldRotation.copy( this.planes["XY"].rotation );
+			tempQuaternion.setFromEuler( worldRotation );
 
-		worldRotation.copy( this.planes["XY"].rotation );
-		tempQuaternion.setFromEuler( worldRotation );
+			tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix );
+			eye.applyProjection( tempMatrix );
 
-		tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix );
-		eye.applyProjection( tempMatrix );
-
-		for ( var i in group ) {
-
-			for ( var j in group[i].children ) {
-
-				var object = group[i].children[j];
+			this.traverse(function(child) {
 
 				tempQuaternion.setFromEuler( worldRotation );
 
-				if ( object.name == "X" ) {
+				if ( child.name == "X" ) {
 					quaternionX.setFromAxisAngle( unitX, Math.atan2( -eye.y, eye.z ) );
 					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
-					object.quaternion.copy( tempQuaternion );
+					child.quaternion.copy( tempQuaternion );
 				}
 
-				if ( object.name == "Y" ) {
+				if ( child.name == "Y" ) {
 					quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) );
 					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
-					object.quaternion.copy( tempQuaternion );
+					child.quaternion.copy( tempQuaternion );
 				}
 
-				if ( object.name == "Z" ) {
+				if ( child.name == "Z" ) {
 					quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) );
 					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
-					object.quaternion.copy( tempQuaternion );
+					child.quaternion.copy( tempQuaternion );
 				}
 
-			}
-		}
+			});
 
-	}
-
-	this.init();
-
-}
-
-THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype );
-
-THREE.TransformGizmoScale = function () {
-
-	THREE.TransformGizmo.call( this );
-
-	var arrowGeometry = new THREE.Geometry();
-	var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
-	mesh.position.y = 0.5;
-	THREE.GeometryUtils.merge( arrowGeometry, mesh );
-
-	var lineXGeometry = new THREE.Geometry();
-	lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
-
-	var lineYGeometry = new THREE.Geometry();
-	lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
-
-	var lineZGeometry = new THREE.Geometry();
-	lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
-
-	this.handleGizmos = {
-
-		X: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0xff0000 } ) ),
-			new THREE.Vector3( 0.5, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0x00ff00 } ) ),
-			new THREE.Vector3( 0, 0.5, 0 )
-		],
-		Z: [
-			new THREE.Mesh( arrowGeometry, new THREE.TransformGizmoMaterial( { color: 0x0000ff } ) ),
-			new THREE.Vector3( 0, 0, 0.5 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		],
-		XYZ: [
-			new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), new THREE.TransformGizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) )
-		]
-
-	}
-
-	this.lineGizmos = {
-
-		X: [
-			new THREE.Line( lineXGeometry, new THREE.TransformGizmoLineMaterial( { color: 0xff0000 } ) ),
-		],
-		Y: [
-			new THREE.Line( lineYGeometry, new THREE.TransformGizmoLineMaterial( { color: 0x00ff00 } ) ),
-		],
-		Z: [
-			new THREE.Line( lineZGeometry, new THREE.TransformGizmoLineMaterial( { color: 0x0000ff } ) ),
-		]
-
-	}
-
-	this.pickerGizmos = {
-
-		X: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0.6, 0, 0 ),
-			new THREE.Vector3( 0, 0, -Math.PI/2 )
-		],
-		Y: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0.6, 0 )
-		],
-		Z: [
-			new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new THREE.TransformGizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ),
-			new THREE.Vector3( 0, 0, 0.6 ),
-			new THREE.Vector3( Math.PI/2, 0, 0 )
-		],
-		XYZ: [
-			new THREE.Mesh( new THREE.BoxGeometry( 0.4, 0.4, 0.4 ), new THREE.TransformGizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) )
-		]
-	}
-
-	this.setActivePlane = function ( axis, eye ) {
+		};
 
-		var tempMatrix = new THREE.Matrix4();
-		eye.applyProjection( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
+		this.init();
 
-		if ( axis == "X" ) {
-			this.activePlane = this.planes[ "XY" ];
-			if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
-		}
+	};
 
-		if ( axis == "Y" ){
-			this.activePlane = this.planes[ "XY" ];
-			if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
-		}
+	THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype );
+
+	THREE.TransformGizmoScale = function () {
+
+		THREE.TransformGizmo.call( this );
+
+		var arrowGeometry = new THREE.Geometry();
+		var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
+		mesh.position.y = 0.5;
+		THREE.GeometryUtils.merge( arrowGeometry, mesh );
+
+		var lineXGeometry = new THREE.Geometry();
+		lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
+
+		var lineYGeometry = new THREE.Geometry();
+		lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
+
+		var lineZGeometry = new THREE.Geometry();
+		lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
+
+		this.handleGizmos = {
+			X: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI/2 ] ],
+				[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
+			],
+			Y: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
+				[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
+			],
+			Z: [
+				[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI/2, 0, 0 ] ],
+				[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
+			],
+			XYZ: [
+				[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
+			]
+		};
 
-		if ( axis == "Z" ){
-			this.activePlane = this.planes[ "XZ" ];
-			if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
-		}
+		this.pickerGizmos = {
+			X: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI/2 ] ]
+			],
+			Y: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ]
+			],
+			Z: [
+				[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI/2, 0, 0 ] ]
+			],
+			XYZ: [
+				[ new THREE.Mesh( new THREE.BoxGeometry( 0.4, 0.4, 0.4 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
+			]
+		};
 
-		if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
+		this.setActivePlane = function ( axis, eye ) {
 
-		this.hide();
-		this.show();
+			var tempMatrix = new THREE.Matrix4();
+			eye.applyProjection( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
 
-	}
+			if ( axis == "X" ) {
+				this.activePlane = this.planes[ "XY" ];
+				if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
+			}
 
-	this.init();
+			if ( axis == "Y" ){
+				this.activePlane = this.planes[ "XY" ];
+				if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
+			}
 
-}
+			if ( axis == "Z" ){
+				this.activePlane = this.planes[ "XZ" ];
+				if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
+			}
 
-THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype );
+			if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
 
-THREE.TransformControls = function ( camera, domElement ) {
+			this.hide();
+			this.show();
 
-	// TODO: Make non-uniform scale and rotate play nice in hierarchies
-	// TODO: ADD RXYZ contol
+		};
 
-	THREE.Object3D.call( this );
+		this.init();
 
-	domElement = ( domElement !== undefined ) ? domElement : document;
+	};
 
-	this.gizmo = {}
-	this.gizmo["translate"] = new THREE.TransformGizmoTranslate();
-	this.gizmo["rotate"] = new THREE.TransformGizmoRotate();
-	this.gizmo["scale"] = new THREE.TransformGizmoScale();
+	THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype );
 
-	this.add(this.gizmo["translate"]);
-	this.add(this.gizmo["rotate"]);
-	this.add(this.gizmo["scale"]);
+	THREE.TransformControls = function ( camera, domElement ) {
 
-	this.gizmo["translate"].hide();
-	this.gizmo["rotate"].hide();
-	this.gizmo["scale"].hide();
+		// TODO: Make non-uniform scale and rotate play nice in hierarchies
+		// TODO: ADD RXYZ contol
 
-	this.object = undefined;
-	this.snap = undefined;
-	this.space = "world";
-	this.size = 1;
-	this.axis = undefined;
+		THREE.Object3D.call( this );
 
-	var scope = this;
-	
-	var _dragging = false;
-	var _mode = "translate";
-	var _plane = "XY";
+		domElement = ( domElement !== undefined ) ? domElement : document;
 
-	var changeEvent = { type: "change" };
+		this.gizmo = {};
+		this.gizmo["translate"] = new THREE.TransformGizmoTranslate();
+		this.gizmo["rotate"] = new THREE.TransformGizmoRotate();
+		this.gizmo["scale"] = new THREE.TransformGizmoScale();
 
-	var ray = new THREE.Raycaster();
-	var projector = new THREE.Projector();
-	var pointerVector = new THREE.Vector3();
+		this.add(this.gizmo["translate"]);
+		this.add(this.gizmo["rotate"]);
+		this.add(this.gizmo["scale"]);
 
-	var point = new THREE.Vector3();
-	var offset = new THREE.Vector3();
+		this.gizmo["translate"].hide();
+		this.gizmo["rotate"].hide();
+		this.gizmo["scale"].hide();
 
-	var rotation = new THREE.Vector3();
-	var offsetRotation = new THREE.Vector3();
-	var scale = 1;
+		this.object = undefined;
+		this.snap = undefined;
+		this.space = "world";
+		this.size = 1;
+		this.axis = undefined;
 
-	var lookAtMatrix = new THREE.Matrix4();
-	var eye = new THREE.Vector3()
+		var scope = this;
+		
+		var _dragging = false;
+		var _mode = "translate";
+		var _plane = "XY";
 
-	var tempMatrix = new THREE.Matrix4();
-	var tempVector = new THREE.Vector3();
-	var tempQuaternion = new THREE.Quaternion();
-	var unitX = new THREE.Vector3( 1, 0, 0 );
-	var unitY = new THREE.Vector3( 0, 1, 0 );
-	var unitZ = new THREE.Vector3( 0, 0, 1 );
+		var changeEvent = { type: "change" };
 
-	var quaternionXYZ = new THREE.Quaternion();
-	var quaternionX = new THREE.Quaternion();
-	var quaternionY = new THREE.Quaternion();
-	var quaternionZ = new THREE.Quaternion();
-	var quaternionE = new THREE.Quaternion();
+		var ray = new THREE.Raycaster();
+		var projector = new THREE.Projector();
+		var pointerVector = new THREE.Vector3();
 
-	var oldPosition = new THREE.Vector3();
-	var oldScale = new THREE.Vector3();
-	var oldRotationMatrix = new THREE.Matrix4();
+		var point = new THREE.Vector3();
+		var offset = new THREE.Vector3();
 
-	var parentRotationMatrix  = new THREE.Matrix4();
-	var parentScale = new THREE.Vector3();
+		var rotation = new THREE.Vector3();
+		var offsetRotation = new THREE.Vector3();
+		var scale = 1;
 
-	var worldPosition = new THREE.Vector3();
-	var worldRotation = new THREE.Euler();
-	var worldRotationMatrix  = new THREE.Matrix4();
-	var camPosition = new THREE.Vector3();
-	var camRotation = new THREE.Euler();
+		var lookAtMatrix = new THREE.Matrix4();
+		var eye = new THREE.Vector3();
 
-	domElement.addEventListener( "mousedown", onPointerDown, false );
-	domElement.addEventListener( "touchstart", onPointerDown, false );
+		var tempMatrix = new THREE.Matrix4();
+		var tempVector = new THREE.Vector3();
+		var tempQuaternion = new THREE.Quaternion();
+		var unitX = new THREE.Vector3( 1, 0, 0 );
+		var unitY = new THREE.Vector3( 0, 1, 0 );
+		var unitZ = new THREE.Vector3( 0, 0, 1 );
 
-	domElement.addEventListener( "mousemove", onPointerHover, false );
-	domElement.addEventListener( "touchmove", onPointerHover, false );
+		var quaternionXYZ = new THREE.Quaternion();
+		var quaternionX = new THREE.Quaternion();
+		var quaternionY = new THREE.Quaternion();
+		var quaternionZ = new THREE.Quaternion();
+		var quaternionE = new THREE.Quaternion();
 
-	domElement.addEventListener( "mousemove", onPointerMove, false );
-	domElement.addEventListener( "touchmove", onPointerMove, false );
+		var oldPosition = new THREE.Vector3();
+		var oldScale = new THREE.Vector3();
+		var oldRotationMatrix = new THREE.Matrix4();
 
-	domElement.addEventListener( "mouseup", onPointerUp, false );
-	domElement.addEventListener( "mouseout", onPointerUp, false );
-	domElement.addEventListener( "touchend", onPointerUp, false );
-	domElement.addEventListener( "touchcancel", onPointerUp, false );
-	domElement.addEventListener( "touchleave", onPointerUp, false );
+		var parentRotationMatrix  = new THREE.Matrix4();
+		var parentScale = new THREE.Vector3();
 
-	this.attach = function ( object ) {
+		var worldPosition = new THREE.Vector3();
+		var worldRotation = new THREE.Euler();
+		var worldRotationMatrix  = new THREE.Matrix4();
+		var camPosition = new THREE.Vector3();
+		var camRotation = new THREE.Euler();
 
-		scope.object = object;
+		domElement.addEventListener( "mousedown", onPointerDown, false );
+		domElement.addEventListener( "touchstart", onPointerDown, false );
 
-	 	this.gizmo["translate"].hide();
-	 	this.gizmo["rotate"].hide();
-	 	this.gizmo["scale"].hide();
-	 	this.gizmo[_mode].show();
+		domElement.addEventListener( "mousemove", onPointerHover, false );
+		domElement.addEventListener( "touchmove", onPointerHover, false );
 
-	 	scope.update();
+		domElement.addEventListener( "mousemove", onPointerMove, false );
+		domElement.addEventListener( "touchmove", onPointerMove, false );
 
-	}
+		domElement.addEventListener( "mouseup", onPointerUp, false );
+		domElement.addEventListener( "mouseout", onPointerUp, false );
+		domElement.addEventListener( "touchend", onPointerUp, false );
+		domElement.addEventListener( "touchcancel", onPointerUp, false );
+		domElement.addEventListener( "touchleave", onPointerUp, false );
 
-	this.detach = function ( object ) {
+		this.attach = function ( object ) {
 
-		scope.object = undefined;
-		this.axis = undefined;
+			scope.object = object;
 
-	 	this.gizmo["translate"].hide();
-	 	this.gizmo["rotate"].hide();
-	 	this.gizmo["scale"].hide();
+			this.gizmo["translate"].hide();
+			this.gizmo["rotate"].hide();
+			this.gizmo["scale"].hide();
+			this.gizmo[_mode].show();
 
-	}
+			scope.update();
 
-	this.setMode = function ( mode ) {
+		};
 
-		_mode = mode ? mode : _mode;
+		this.detach = function ( object ) {
 
-		if ( _mode == "scale" ) scope.space = "local";
+			scope.object = undefined;
+			this.axis = undefined;
 
-	 	this.gizmo["translate"].hide();
-	 	this.gizmo["rotate"].hide();
-	 	this.gizmo["scale"].hide();	
-	 	this.gizmo[_mode].show();
+			this.gizmo["translate"].hide();
+			this.gizmo["rotate"].hide();
+			this.gizmo["scale"].hide();
 
-		this.update();
-		scope.dispatchEvent( changeEvent );
+		};
 
-	}
+		this.setMode = function ( mode ) {
 
-	this.setSnap = function ( snap ) {
+			_mode = mode ? mode : _mode;
 
-		scope.snap = snap;
+			if ( _mode == "scale" ) scope.space = "local";
 
-	}
+			this.gizmo["translate"].hide();
+			this.gizmo["rotate"].hide();
+			this.gizmo["scale"].hide();	
+			this.gizmo[_mode].show();
 
-	this.setSize = function ( size ) {
+			this.update();
+			scope.dispatchEvent( changeEvent );
 
-		scope.size = size;
-		this.update();
-		scope.dispatchEvent( changeEvent );
-	 	
-	}
+		};
 
-	this.setSpace = function ( space ) {
+		this.setSnap = function ( snap ) {
 
-		scope.space = space;
-		this.update();
-		scope.dispatchEvent( changeEvent );
+			scope.snap = snap;
 
-	}
+		};
 
-	this.update = function () {
+		this.setSize = function ( size ) {
 
-		if ( scope.object === undefined ) return;
+			scope.size = size;
+			this.update();
+			scope.dispatchEvent( changeEvent );
+			
+		};
 
-		scope.object.updateMatrixWorld();
-		worldPosition.setFromMatrixPosition( scope.object.matrixWorld );
-		worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) );
+		this.setSpace = function ( space ) {
 
-		camera.updateMatrixWorld();
-		camPosition.setFromMatrixPosition( camera.matrixWorld );
-		camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) );
+			scope.space = space;
+			this.update();
+			scope.dispatchEvent( changeEvent );
 
-		scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size;
-		this.position.copy( worldPosition )
-		this.scale.set( scale, scale, scale );
+		};
 
-		eye.copy( camPosition ).sub( worldPosition ).normalize();
+		this.update = function () {
 
-		if ( scope.space == "local" )
-			this.gizmo[_mode].update( worldRotation, eye );
+			if ( scope.object === undefined ) return;
 
-		else if ( scope.space == "world" )
-			this.gizmo[_mode].update( new THREE.Euler(), eye );
+			scope.object.updateMatrixWorld();
+			worldPosition.setFromMatrixPosition( scope.object.matrixWorld );
+			worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) );
 
-		this.gizmo[_mode].highlight( scope.axis );
+			camera.updateMatrixWorld();
+			camPosition.setFromMatrixPosition( camera.matrixWorld );
+			camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) );
 
-	}
+			scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size;
+			this.position.copy( worldPosition );
+			this.scale.set( scale, scale, scale );
 
-	function onPointerHover( event ) {
+			eye.copy( camPosition ).sub( worldPosition ).normalize();
 
-		if ( scope.object === undefined || _dragging == true ) return;
+			if ( scope.space == "local" )
+				this.gizmo[_mode].update( worldRotation, eye );
 
-		event.preventDefault();
+			else if ( scope.space == "world" )
+				this.gizmo[_mode].update( new THREE.Euler(), eye );
 
-		var pointer = event.touches ? event.touches[ 0 ] : event;
+			this.gizmo[_mode].highlight( scope.axis );
 
-		var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
+		};
 
-		if ( intersect ) {
+		function onPointerHover( event ) {
 
-			scope.axis = intersect.object.name;
-			scope.update();
-			scope.dispatchEvent( changeEvent );
+			if ( scope.object === undefined || _dragging === true ) return;
 
-		} else if ( scope.axis !== undefined ) {
+			event.preventDefault();
 
-			scope.axis = undefined;
-			scope.update();
-			scope.dispatchEvent( changeEvent );
+			var pointer = event.touches ? event.touches[ 0 ] : event;
+
+			var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
+
+			if ( intersect ) {
+
+				scope.axis = intersect.object.name;
+				scope.update();
+				scope.dispatchEvent( changeEvent );
+
+			} else if ( scope.axis !== undefined ) {
+
+				scope.axis = undefined;
+				scope.update();
+				scope.dispatchEvent( changeEvent );
+
+			}
 
 		}
 
-	};
+		function onPointerDown( event ) {
 
-	function onPointerDown( event ) {
+			if ( scope.object === undefined || _dragging === true ) return;
 
-		if ( scope.object === undefined || _dragging == true ) return;
+			event.preventDefault();
+			event.stopPropagation();
 
-		event.preventDefault();
-		event.stopPropagation();
+			var pointer = event.touches ? event.touches[ 0 ] : event;
 
-		var pointer = event.touches ? event.touches[ 0 ] : event;
+			if ( pointer.button === 0 || pointer.button === undefined ) {
 
-		if ( pointer.button === 0 || pointer.button === undefined ) {
+				var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
 
-			var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
+				if ( intersect ) {
 
-			if ( intersect ) {
+					scope.axis = intersect.object.name;
 
-				scope.axis = intersect.object.name;
+					scope.update();
 
-				scope.update();
+					eye.copy( camPosition ).sub( worldPosition ).normalize();
 
-				eye.copy( camPosition ).sub( worldPosition ).normalize();
+					scope.gizmo[_mode].setActivePlane( scope.axis, eye );
 
-				scope.gizmo[_mode].setActivePlane( scope.axis, eye );
+					var planeIntersect = intersectObjects( pointer, [scope.gizmo[_mode].activePlane] );
 
-				var planeIntersect = intersectObjects( pointer, [scope.gizmo[_mode].activePlane] );
+					oldPosition.copy( scope.object.position );
+					oldScale.copy( scope.object.scale );
 
-				oldPosition.copy( scope.object.position );
-				oldScale.copy( scope.object.scale );
+					oldRotationMatrix.extractRotation( scope.object.matrix );
+					worldRotationMatrix.extractRotation( scope.object.matrixWorld );
 
-				oldRotationMatrix.extractRotation( scope.object.matrix );
-				worldRotationMatrix.extractRotation( scope.object.matrixWorld );
+					parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
+					parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
 
-				parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
-				parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
+					offset.copy( planeIntersect.point );
 
-				offset.copy( planeIntersect.point );
+				}
 
 			}
 
+			_dragging = true;
+
 		}
 
-		_dragging = true;
+		function onPointerMove( event ) {
 
-	};
+			if ( scope.object === undefined || scope.axis === undefined || _dragging === false ) return;
 
-	function onPointerMove( event ) {
+			event.preventDefault();
+			event.stopPropagation();
 
-		if ( scope.object === undefined || scope.axis === undefined || _dragging == false ) return;
+			var pointer = event.touches? event.touches[0] : event;
 
-		event.preventDefault();
-		event.stopPropagation();
+			var planeIntersect = intersectObjects( pointer, [scope.gizmo[_mode].activePlane] );
 
-		var pointer = event.touches? event.touches[0] : event;
+			point.copy( planeIntersect.point );
 
-		var planeIntersect = intersectObjects( pointer, [scope.gizmo[_mode].activePlane] );
+			if ( _mode == "translate" ) {
 
-		point.copy( planeIntersect.point );
+				point.sub( offset );
+				point.multiply(parentScale);
 
-		if ( _mode == "translate" ) {
+				if ( scope.space == "local" ) {
 
-			point.sub( offset );
-			point.multiply(parentScale);
+					point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
 
-			if ( scope.space == "local" ) {
+					if ( scope.axis.search("X") == -1 ) point.x = 0;
+					if ( scope.axis.search("Y") == -1 ) point.y = 0;
+					if ( scope.axis.search("Z") == -1 ) point.z = 0;
 
-				point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
+					point.applyMatrix4( oldRotationMatrix );
 
-				if ( scope.axis.search("X") == -1 ) point.x = 0;
-				if ( scope.axis.search("Y") == -1 ) point.y = 0;
-				if ( scope.axis.search("Z") == -1 ) point.z = 0;
+					scope.object.position.copy( oldPosition );
+					scope.object.position.add( point );
 
-				point.applyMatrix4( oldRotationMatrix );
+				} 
 
-				scope.object.position.copy( oldPosition );
-				scope.object.position.add( point );
+				if ( scope.space == "world" || scope.axis.search("XYZ") != -1 ) {
 
-			} 
+					if ( scope.axis.search("X") == -1 ) point.x = 0;
+					if ( scope.axis.search("Y") == -1 ) point.y = 0;
+					if ( scope.axis.search("Z") == -1 ) point.z = 0;
 
-			if ( scope.space == "world" || scope.axis.search("XYZ") != -1 ) {
+					point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) );
 
-				if ( scope.axis.search("X") == -1 ) point.x = 0;
-				if ( scope.axis.search("Y") == -1 ) point.y = 0;
-				if ( scope.axis.search("Z") == -1 ) point.z = 0;
+					scope.object.position.copy( oldPosition );
+					scope.object.position.add( point );
 
-				point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) );
+				}
+				
+				if ( scope.snap !== undefined ) {
+				
+					if ( scope.axis.search("X") != -1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.snap ) * scope.snap;
+					if ( scope.axis.search("Y") != -1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.snap ) * scope.snap;
+					if ( scope.axis.search("Z") != -1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.snap ) * scope.snap;
+				
+				}
 
-				scope.object.position.copy( oldPosition );
-				scope.object.position.add( point );
+			} else if ( _mode == "scale" ) {
 
-			}
-			
-			if ( scope.snap != undefined ) {
-			
-				if ( scope.axis.search("X") != -1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.snap ) * scope.snap;
-				if ( scope.axis.search("Y") != -1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.snap ) * scope.snap;
-				if ( scope.axis.search("Z") != -1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.snap ) * scope.snap;
-			
-			}
+				point.sub( offset );
+				point.multiply(parentScale);
 
-		} else if ( _mode == "scale" ) {
+				if ( scope.space == "local" ) {
 
-			point.sub( offset );
-			point.multiply(parentScale);
+					if ( scope.axis == "XYZ") {
 
-			if ( scope.space == "local" ) {
+						scale = 1 + ( ( point.y ) / 50 );
 
-				if ( scope.axis == "XYZ") {
+						scope.object.scale.x = oldScale.x * scale;
+						scope.object.scale.y = oldScale.y * scale;
+						scope.object.scale.z = oldScale.z * scale;
 
-					scale = 1 + ( ( point.y ) / 50 );
+					} else {
 
-					scope.object.scale.x = oldScale.x * scale;
-					scope.object.scale.y = oldScale.y * scale;
-					scope.object.scale.z = oldScale.z * scale;
+						point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
 
-				} else {
+						if ( scope.axis == "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 );
+						if ( scope.axis == "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 );
+						if ( scope.axis == "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 );
 
-					point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
-
-					if ( scope.axis == "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 );
-					if ( scope.axis == "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 );
-					if ( scope.axis == "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 );
+					}
 
 				}
 
-			}
+			} else if ( _mode == "rotate" ) {
 
-		} else if ( _mode == "rotate" ) {
+				point.sub( worldPosition );
+				point.multiply(parentScale);
+				tempVector.copy(offset).sub( worldPosition );
+				tempVector.multiply(parentScale);
 
-			point.sub( worldPosition );
-			point.multiply(parentScale);
-			tempVector.copy(offset).sub( worldPosition );
-			tempVector.multiply(parentScale);
+				if ( scope.axis == "E" ) {
 
-			if ( scope.axis == "E" ) {
+					point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
+					tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
 
-				point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
-				tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
+					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
+					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
 
-				rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
-				offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
+					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
 
-				tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
+					quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z );
+					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
 
-				quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z );
-				quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
+					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE );
+					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
 
-				tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE );
-				tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
+					scope.object.quaternion.copy( tempQuaternion );
 
-				scope.object.quaternion.copy( tempQuaternion );
+				} else if ( scope.axis == "XYZE" ) {
 
-			} else if ( scope.axis == "XYZE" ) {
+					quaternionE.setFromEuler( point.clone().cross(tempVector).normalize() ); // rotation axis
 
-				quaternionE.setFromEuler( point.clone().cross(tempVector).normalize() ); // rotation axis
+					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
+					quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo(tempVector) );
+					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
 
-				tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
-				quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo(tempVector) );
-				quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
+					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
+					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
 
-				tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
-				tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
+					scope.object.quaternion.copy( tempQuaternion );
 
-				scope.object.quaternion.copy( tempQuaternion );
+				} else if ( scope.space == "local" ) {
 
-			} else if ( scope.space == "local" ) {
+					point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
 
-				point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
+					tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
 
-				tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
+					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
+					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
 
-				rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
-				offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
+					quaternionXYZ.setFromRotationMatrix( oldRotationMatrix );
+					quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
+					quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
+					quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
 
-				quaternionXYZ.setFromRotationMatrix( oldRotationMatrix );
-				quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
-				quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
-				quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
+					if ( scope.axis == "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX );
+					if ( scope.axis == "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY );
+					if ( scope.axis == "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ );
 
-				if ( scope.axis == "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX );
-				if ( scope.axis == "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY );
-				if ( scope.axis == "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ );
+					scope.object.quaternion.copy( quaternionXYZ );
 
-				scope.object.quaternion.copy( quaternionXYZ );
+				} else if ( scope.space == "world" ) {
 
-			} else if ( scope.space == "world" ) {
+					rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
+					offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
 
-				rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
-				offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
+					tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
 
-				tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
+					quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
+					quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
+					quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
+					quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
 
-				quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
-				quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
-				quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
-				quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
+					if ( scope.axis == "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
+					if ( scope.axis == "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
+					if ( scope.axis == "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
 
-				if ( scope.axis == "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
-				if ( scope.axis == "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
-				if ( scope.axis == "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
+					tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
 
-				tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
+					scope.object.quaternion.copy( tempQuaternion );
 
-				scope.object.quaternion.copy( tempQuaternion );
+				}
 
 			}
 
-		}
+			scope.update();
+			scope.dispatchEvent( changeEvent );
 
-		scope.update();
-		scope.dispatchEvent( changeEvent );
+		}
 
-	}
+		function onPointerUp( event ) {
 
-	function onPointerUp( event ) {
+			_dragging = false;
+			onPointerHover( event );
 
-		_dragging = false;
-		onPointerHover( event );
+		}
 
-	}
+		function intersectObjects( pointer, objects ) {
 
-	function intersectObjects( pointer, objects ) {
+			var rect = domElement.getBoundingClientRect();
+			var x = (pointer.clientX - rect.left) / rect.width;
+			var y = (pointer.clientY - rect.top) / rect.height;
+			pointerVector.set( ( x ) * 2 - 1, - ( y ) * 2 + 1, 0.5 );
 
-		var rect = domElement.getBoundingClientRect();
-		var x = (pointer.clientX - rect.left) / rect.width;
-		var y = (pointer.clientY - rect.top) / rect.height;
-		pointerVector.set( ( x ) * 2 - 1, - ( y ) * 2 + 1, 0.5 );
+			projector.unprojectVector( pointerVector, camera );
+			ray.set( camPosition, pointerVector.sub( camPosition ).normalize() );
 
-		projector.unprojectVector( pointerVector, camera );
-		ray.set( camPosition, pointerVector.sub( camPosition ).normalize() );
+			var intersections = ray.intersectObjects( objects, true );
+			return intersections[0] ? intersections[0] : false;
 
-		var intersections = ray.intersectObjects( objects, true );
-		return intersections[0] ? intersections[0] : false;
+		}
 
-	}
+	};
 
-};
+	THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype );
 
-THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype );
+}());