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@@ -1945,6 +1945,13 @@ function WebGLRenderer( parameters ) {
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uniforms.specularMap.value = material.specularMap;
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uniforms.specularMap.value = material.specularMap;
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uniforms.alphaMap.value = material.alphaMap;
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uniforms.alphaMap.value = material.alphaMap;
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+ if ( material.lightMap ) {
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+
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+ uniforms.lightMap.value = material.lightMap;
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+ uniforms.lightMapIntensity.value = material.lightMapIntensity;
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+
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+ }
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+
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if ( material.aoMap ) {
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if ( material.aoMap ) {
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uniforms.aoMap.value = material.aoMap;
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uniforms.aoMap.value = material.aoMap;
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@@ -2083,13 +2090,6 @@ function WebGLRenderer( parameters ) {
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function refreshUniformsLambert( uniforms, material ) {
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function refreshUniformsLambert( uniforms, material ) {
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- if ( material.lightMap ) {
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-
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- uniforms.lightMap.value = material.lightMap;
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- uniforms.lightMapIntensity.value = material.lightMapIntensity;
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-
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- }
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-
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if ( material.emissiveMap ) {
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if ( material.emissiveMap ) {
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uniforms.emissiveMap.value = material.emissiveMap;
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uniforms.emissiveMap.value = material.emissiveMap;
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@@ -2103,13 +2103,6 @@ function WebGLRenderer( parameters ) {
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uniforms.specular.value = material.specular;
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uniforms.specular.value = material.specular;
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uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
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uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
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- if ( material.lightMap ) {
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-
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- uniforms.lightMap.value = material.lightMap;
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- uniforms.lightMapIntensity.value = material.lightMapIntensity;
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-
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- }
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-
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if ( material.emissiveMap ) {
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if ( material.emissiveMap ) {
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uniforms.emissiveMap.value = material.emissiveMap;
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uniforms.emissiveMap.value = material.emissiveMap;
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@@ -2157,13 +2150,6 @@ function WebGLRenderer( parameters ) {
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}
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}
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- if ( material.lightMap ) {
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-
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- uniforms.lightMap.value = material.lightMap;
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- uniforms.lightMapIntensity.value = material.lightMapIntensity;
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-
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- }
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-
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if ( material.emissiveMap ) {
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if ( material.emissiveMap ) {
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uniforms.emissiveMap.value = material.emissiveMap;
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uniforms.emissiveMap.value = material.emissiveMap;
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