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WebGLRenderer: Public initWebGLObjects to private initObjects.

Mr.doob 11 gadi atpakaļ
vecāks
revīzija
f9019fdbe2

+ 0 - 2
examples/webgl_loader_scene.html

@@ -162,8 +162,6 @@
 
 			function handle_update( result, pieces ) {
 
-				//renderer.initWebGLObjects( result.scene );
-
 				var m, material, count = 0;
 
 				for ( m in result.materials ) {

+ 0 - 6
examples/webgl_terrain_dynamic.html

@@ -512,8 +512,6 @@
 
 					morphs.push( meshAnim );
 
-					renderer.initWebGLObjects( scene );
-
 				}
 
 				function morphColorsToFaceColors( geometry ) {
@@ -560,10 +558,6 @@
 
 				} );
 
-				// PRE-INIT
-
-				renderer.initWebGLObjects( scene );
-
 			}
 
 			//

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -435,7 +435,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_oldDoubleSided = - 1;
 		_oldFlipSided = - 1;
 
-		this.initWebGLObjects( scene );
+		initObjects( scene );
 
 		this.shadowMapPlugin.update( scene, camera );
 
@@ -3269,7 +3269,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
 		_frustum.setFromMatrix( _projScreenMatrix );
 
-		this.initWebGLObjects( scene );
+		initObjects( scene );
 
 		opaqueObjects.length = 0;
 		transparentObjects.length = 0;
@@ -3642,7 +3642,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// Objects refresh
 
-	this.initWebGLObjects = function ( scene ) {
+	var initObjects = function ( scene ) {
 
 		if ( ! scene.__webglObjects ) {