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@@ -7,9 +7,9 @@
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<style>
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<style>
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html, body {
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html, body {
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color: #808080;
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color: #808080;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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background-color: #fff;
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background-color: #fff;
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margin: 0px;
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margin: 0px;
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@@ -38,22 +38,21 @@
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#container {
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#container {
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margin-left: auto;
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margin-left: auto;
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margin-right: auto;
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margin-right: auto;
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- width: 604px; // 300*2 + border;
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+ width: 604px; /* 300*2 + border; */
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}
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}
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#container div {
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#container div {
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float: left;
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float: left;
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}
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}
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- #container1, #container2, #container3, #container4 {
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+ #canvas1, #canvas2, #canvas3, #canvas4 {
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+ position: relative;
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width: 300px;
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width: 300px;
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height: 200px;
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height: 200px;
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- position: relative;
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border: 1px solid red;
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border: 1px solid red;
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- float:left;
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+ float: left;
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}
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}
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a {
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a {
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-
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color: #0080ff;
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color: #0080ff;
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}
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}
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@@ -64,12 +63,12 @@
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<div id="centerer-cell">
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<div id="centerer-cell">
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<div id="container">
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<div id="container">
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<div class="container-row">
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<div class="container-row">
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- <div id="container1"></div>
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- <div id="container2"></div>
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+ <canvas id="canvas1"></canvas>
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+ <canvas id="canvas2"></canvas>
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</div>
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</div>
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<div class="container-row">
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<div class="container-row">
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- <div id="container3"></div>
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- <div id="container4"></div>
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+ <canvas id="canvas3"></canvas>
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+ <canvas id="canvas4"></canvas>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -79,213 +78,197 @@
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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<script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var apps = [];
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-
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- init();
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- animate();
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-
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- function init() {
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+ var views = [];
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- var w = 300;
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- var h = 200;
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+ var scene, renderer;
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- var fullWidth = w * 2;
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- var fullHeight = h * 2;
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+ var mouseX = 0, mouseY = 0;
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- apps.push( new App( 'container1', fullWidth, fullHeight, w * 0, h * 0, w, h ) );
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- apps.push( new App( 'container2', fullWidth, fullHeight, w * 1, h * 0, w, h ) );
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- apps.push( new App( 'container3', fullWidth, fullHeight, w * 0, h * 1, w, h ) );
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- apps.push( new App( 'container4', fullWidth, fullHeight, w * 1, h * 1, w, h ) );
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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- }
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+ init();
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+ animate();
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- function animate() {
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+ //
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- for ( var i = 0; i < apps.length; ++i ) {
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+ function View( canvas, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
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- apps[ i ].animate();
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+ canvas.width = viewWidth * window.devicePixelRatio;
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+ canvas.height = viewHeight * window.devicePixelRatio;
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- }
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+ var context = canvas.getContext( '2d' );
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- requestAnimationFrame( animate );
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+ var camera = new THREE.PerspectiveCamera( 20, viewWidth / viewHeight, 1, 10000 );
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+ camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
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+ camera.position.z = 1800;
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- }
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+ this.render = function () {
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- function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
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+ camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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+ camera.lookAt( scene.position );
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- var container, stats;
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+ renderer.render( scene, camera );
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- var camera, scene, renderer;
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+ context.drawImage( renderer.domElement, 0, 0 );
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- var mesh, group1, group2, group3, light;
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+ };
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- var mouseX = 0, mouseY = 0;
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+ }
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ //
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- init();
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+ function init() {
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- function init() {
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+ var canvas1 = document.getElementById( 'canvas1' );
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+ var canvas2 = document.getElementById( 'canvas2' );
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+ var canvas3 = document.getElementById( 'canvas3' );
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+ var canvas4 = document.getElementById( 'canvas4' );
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- container = document.getElementById( containerId );
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+ var w = 300, h = 200;
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- camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
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- camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
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- camera.position.z = 1800;
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+ var fullWidth = w * 2;
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+ var fullHeight = h * 2;
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- scene = new THREE.Scene();
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+ views.push( new View( canvas1, fullWidth, fullHeight, w * 0, h * 0, w, h ) );
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+ views.push( new View( canvas2, fullWidth, fullHeight, w * 1, h * 0, w, h ) );
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+ views.push( new View( canvas3, fullWidth, fullHeight, w * 0, h * 1, w, h ) );
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+ views.push( new View( canvas4, fullWidth, fullHeight, w * 1, h * 1, w, h ) );
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- light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( 0, 0, 1 ).normalize();
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- scene.add( light );
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+ //
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- // shadow
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+ scene = new THREE.Scene();
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- var canvas = document.createElement( 'canvas' );
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- canvas.width = 128;
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- canvas.height = 128;
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 0, 1 ).normalize();
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+ scene.add( light );
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- var context = canvas.getContext( '2d' );
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- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
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- gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
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- gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
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+ // shadow
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- context.fillStyle = gradient;
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- context.fillRect( 0, 0, canvas.width, canvas.height );
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+ var canvas = document.createElement( 'canvas' );
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+ canvas.width = 128;
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+ canvas.height = 128;
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- var shadowTexture = new THREE.CanvasTexture( canvas );
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+ var context = canvas.getContext( '2d' );
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+ var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
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+ gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
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+ gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
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- var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
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- var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
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+ context.fillStyle = gradient;
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+ context.fillRect( 0, 0, canvas.width, canvas.height );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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- mesh.position.y = - 250;
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- mesh.rotation.x = - Math.PI / 2;
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- scene.add( mesh );
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+ var shadowTexture = new THREE.CanvasTexture( canvas );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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- mesh.position.x = - 400;
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- mesh.position.y = - 250;
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- mesh.rotation.x = - Math.PI / 2;
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- scene.add( mesh );
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+ var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
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+ var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
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- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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- mesh.position.x = 400;
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- mesh.position.y = - 250;
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- mesh.rotation.x = - Math.PI / 2;
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- scene.add( mesh );
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ mesh.position.y = - 250;
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+ mesh.rotation.x = - Math.PI / 2;
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+ scene.add( mesh );
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- var faceIndices = [ 'a', 'b', 'c' ];
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ mesh.position.x = - 400;
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+ mesh.position.y = - 250;
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+ mesh.rotation.x = - Math.PI / 2;
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+ scene.add( mesh );
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- var color, f1, f2, f3, p, vertexIndex,
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+ var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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+ mesh.position.x = 400;
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+ mesh.position.y = - 250;
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+ mesh.rotation.x = - Math.PI / 2;
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+ scene.add( mesh );
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- radius = 200,
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+ var faceIndices = [ 'a', 'b', 'c' ];
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- geometry1 = new THREE.IcosahedronGeometry( radius, 1 ),
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- geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
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- geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
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+ var radius = 200,
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- for ( var i = 0; i < geometry1.faces.length; i ++ ) {
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+ geometry1 = new THREE.IcosahedronGeometry( radius, 1 ),
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+ geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
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+ geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
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- f1 = geometry1.faces[ i ];
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- f2 = geometry2.faces[ i ];
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- f3 = geometry3.faces[ i ];
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+ for ( var i = 0; i < geometry1.faces.length; i ++ ) {
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- for( var j = 0; j < 3; j ++ ) {
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+ var f1 = geometry1.faces[ i ];
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+ var f2 = geometry2.faces[ i ];
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+ var f3 = geometry3.faces[ i ];
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- vertexIndex = f1[ faceIndices[ j ] ];
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+ for ( var j = 0; j < 3; j ++ ) {
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- p = geometry1.vertices[ vertexIndex ];
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+ var vertexIndex = f1[ faceIndices[ j ] ];
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- color = new THREE.Color( 0xffffff );
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- color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
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+ var p = geometry1.vertices[ vertexIndex ];
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- f1.vertexColors[ j ] = color;
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+ var color = new THREE.Color( 0xffffff );
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+ color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
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- color = new THREE.Color( 0xffffff );
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- color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
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+ f1.vertexColors[ j ] = color;
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- f2.vertexColors[ j ] = color;
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+ var color = new THREE.Color( 0xffffff );
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+ color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
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- color = new THREE.Color( 0xffffff );
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- color.setHSL( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 0.5 );
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+ f2.vertexColors[ j ] = color;
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- f3.vertexColors[ j ] = color;
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+ var color = new THREE.Color( 0xffffff );
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+ color.setHSL( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 0.5 );
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- }
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+ f3.vertexColors[ j ] = color;
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}
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}
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+ }
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- var materials = [
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-
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- new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 } ),
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- new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
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-
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- ];
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-
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- group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
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- group1.position.x = -400;
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- group1.rotation.x = -1.87;
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- scene.add( group1 );
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-
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- group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
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- group2.position.x = 400;
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- group2.rotation.x = 0;
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- scene.add( group2 );
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-
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- group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
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- group3.position.x = 0;
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- group3.rotation.x = 0;
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- scene.add( group3 );
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setClearColor( 0xffffff );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( container.clientWidth, container.clientHeight );
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- container.appendChild( renderer.domElement );
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+ var materials = [
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- stats = new Stats();
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- container.appendChild( stats.dom );
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+ new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 } ),
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+ new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ ];
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- }
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+ var group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
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+ group1.position.x = -400;
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+ group1.rotation.x = -1.87;
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+ scene.add( group1 );
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- function onDocumentMouseMove( event ) {
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+ var group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
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|
|
|
+ group2.position.x = 400;
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|
|
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+ scene.add( group2 );
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|
|
|
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- mouseX = ( event.clientX - windowHalfX );
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|
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- mouseY = ( event.clientY - windowHalfY );
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|
|
|
|
+ var group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
|
|
|
|
+ scene.add( group3 );
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|
|
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|
|
- }
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|
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|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
|
+ renderer.setClearColor( 0xffffff );
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|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
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|
|
+ renderer.setSize( 300, 200 );
|
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|
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|
|
- //
|
|
|
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
|
|
- this.animate = function() {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- render();
|
|
|
|
- stats.update();
|
|
|
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ mouseX = event.clientX - windowHalfX;
|
|
|
|
+ mouseY = event.clientY - windowHalfY;
|
|
|
|
|
|
- function render() {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
|
|
|
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
|
|
|
|
|
+ function animate() {
|
|
|
|
|
|
- camera.lookAt( scene.position );
|
|
|
|
|
|
+ for ( var i = 0; i < views.length; ++i ) {
|
|
|
|
|
|
- renderer.render( scene, camera );
|
|
|
|
|
|
+ views[ i ].render();
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
</script>
|
|
</script>
|