@@ -85,6 +85,7 @@
cube2Texture.generateMipmaps = true;
cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
+ cube2Texture.colorSpace = THREE.SRGBColorSpace;
// nodes and environment
@@ -79,6 +79,7 @@
scene.environmentNode = mix( cubeTexture( cube2Texture ), cubeTexture( cube1Texture ), oscSine( timerLocal( .1 ) ) );
@@ -134,6 +134,7 @@
];
let reflectionCube = new THREE.CubeTextureLoader().load( urls );
+ reflectionCube.colorSpace = THREE.SRGBColorSpace;
*/
const material = new THREE.MeshStandardMaterial( {