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@@ -0,0 +1,337 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+THREE.OBJLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+
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+};
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+
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+THREE.OBJLoader.prototype = {
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+
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+ constructor: THREE.OBJLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new THREE.XHRLoader( scope.manager );
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+ loader.setCrossOrigin( this.crossOrigin );
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+ loader.load( url, function ( text ) {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ } );
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+
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+ },
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+
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+ parse: function ( text ) {
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+
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+ /*
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+ function vector( x, y, z ) {
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+
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+ return new THREE.Vector3( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
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+
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+ }
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+
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+ function uv( u, v ) {
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+
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+ return new THREE.Vector2( parseFloat( u ), parseFloat( v ) );
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+
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+ }
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+
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+ function face3( a, b, c, normals ) {
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+
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+ return new THREE.Face3( a, b, c, normals );
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+
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+ }
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+ */
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+
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+ var object = new THREE.Object3D();
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+ var geometry, material, mesh;
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+
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+ function parseVertexIndex( value ) {
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+
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+ var index = parseInt( value );
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+
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+ return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
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+
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+ }
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+
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+ function parseNormalIndex( value ) {
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+
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+ var index = parseInt( value );
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+
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+ return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
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+
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+ }
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+
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+ function parseUVIndex( value ) {
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+
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+ var index = parseInt( value );
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+
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+ return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
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+
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+ }
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+
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+ function addVertex( a, b, c ) {
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+
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+ geometry.vertices.push(
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+ vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
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+ vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
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+ vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
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+ );
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+
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+ }
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+
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+ function addNormal( a, b, c ) {
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+
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+ geometry.normals.push(
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+ normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
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+ normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
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+ normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
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+ );
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+
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+ }
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+
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+ function addUV( a, b, c ) {
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+
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+ geometry.uvs.push(
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+ uvs[ a ], uvs[ a + 1 ],
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+ uvs[ b ], uvs[ b + 1 ],
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+ uvs[ c ], uvs[ c + 1 ]
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+ );
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+
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+ }
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+
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+ function handleFace( a, b, c, d ) {
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+
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+ var ia = parseVertexIndex( a );
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+ var ib = parseVertexIndex( b );
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+ var ic = parseVertexIndex( c );
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+
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+ if ( d === undefined ) {
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+
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+ addVertex( ia, ib, ic );
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+
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+ } else {
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+
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+ var id = parseVertexIndex( d );
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+
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+ addVertex( ia, ib, id );
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+ addVertex( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ function handleUV( a, b, c, d ) {
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+
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+ var ia = parseUVIndex( a );
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+ var ib = parseUVIndex( b );
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+ var ic = parseUVIndex( c );
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+
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+ if ( d === undefined ) {
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+
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+ addUV( ia, ib, ic );
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+
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+ } else {
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+
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+ var id = parseUVIndex( d );
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+
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+ addUV( ia, ib, id );
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+ addUV( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ function handleNormal( a, b, c, d ) {
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+
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+ var ia = parseNormalIndex( a );
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+ var ib = parseNormalIndex( b );
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+ var ic = parseNormalIndex( c );
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+
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+ if ( d === undefined ) {
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+
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+ addNormal( ia, ib, ic );
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+
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+ } else {
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+
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+ var id = parseNormalIndex( d );
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+
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+ addNormal( ia, ib, id );
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+ addNormal( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ // create mesh if no objects in text
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+
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+ if ( /^o /gm.test( text ) === false ) {
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+
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+ geometry = new THREE.Geometry2();
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+ material = new THREE.MeshLambertMaterial();
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+ mesh = new THREE.Mesh( geometry, material );
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+ object.add( mesh );
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+
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+ }
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+
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+ var vertices = [];
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+ var normals = [];
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+ var uvs = [];
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+
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+ // v float float float
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+
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+ var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+
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+ // vn float float float
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+
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+ var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+
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+ // vt float float
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+
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+ var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+
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+ // f vertex vertex vertex ...
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+
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+ var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
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+
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+ // f vertex/uv vertex/uv vertex/uv ...
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+
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+ var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
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+
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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+
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+ var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
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+
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+ // f vertex//normal vertex//normal vertex//normal ...
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+
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+ var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
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+
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+ //
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+
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+ var lines = text.split( '\n' );
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+
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+ for ( var i = 0; i < lines.length; i ++ ) {
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+
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+ var line = lines[ i ];
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+ line = line.trim();
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+
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+ var result;
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+
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+ if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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+
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+ continue;
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+
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+ } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
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+
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+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+
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+ vertices.push(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ );
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+
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+ } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
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+
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+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+
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+ normals.push(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ );
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+
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+ } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
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+
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+ // ["vt 0.1 0.2", "0.1", "0.2"]
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+
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+ uvs.push(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] )
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+ );
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+
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+ } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
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+
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+ // ["f 1 2 3", "1", "2", "3", undefined]
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+
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+ handleFace( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] );
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+
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+ } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
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+
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+ // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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+
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+ handleFace( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] );
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+ handleUV( result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] );
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+
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+ } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
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+
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+ // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
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+
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+ handleFace( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] );
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+ handleUV( result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] );
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+ handleNormal( result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] );
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+
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+ } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
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+
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+ // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
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+
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+ handleFace( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] );
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+ handleNormal( result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] );
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+
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+ } else if ( /^o /.test( line ) ) {
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+
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+ geometry = new THREE.Geometry2();
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+ material = new THREE.MeshLambertMaterial();
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.name = line.substring( 2 ).trim();
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+ object.add( mesh );
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+
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+ } else if ( /^g /.test( line ) ) {
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+
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+ // group
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+
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+ } else if ( /^usemtl /.test( line ) ) {
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+
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+ // material
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+
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+ material.name = line.substring( 7 ).trim();
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+
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+ } else if ( /^mtllib /.test( line ) ) {
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+
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+ // mtl file
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+
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+ } else if ( /^s /.test( line ) ) {
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+
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+ // smooth shading
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+
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+ } else {
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+
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+ // console.log( "THREE.OBJLoader: Unhandled line " + line );
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+
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+ }
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+
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+ }
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+
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+ var children = object.children;
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+
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+ for ( var i = 0, l = children.length; i < l; i ++ ) {
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+
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+ var geometry = children[ i ].geometry;
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+
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+ geometry.vertices = new Float32Array( geometry.vertices );
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+ geometry.normals = new Float32Array( geometry.normals );
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+ geometry.uvs = new Float32Array( geometry.uvs );
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+
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+ }
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+
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+ return object;
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+
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+ }
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+
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+};
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