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@@ -169,7 +169,7 @@ function Loader( editor ) {
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collada.scene.name = filename;
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collada.scene.name = filename;
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- editor.addAnimation( collada.scene, collada.animations );
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+ editor.addAnimations( collada.scene, collada.animations );
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editor.execute( new AddObjectCommand( editor, collada.scene ) );
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editor.execute( new AddObjectCommand( editor, collada.scene ) );
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}, false );
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}, false );
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@@ -210,7 +210,7 @@ function Loader( editor ) {
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var loader = new FBXLoader( manager );
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var loader = new FBXLoader( manager );
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var object = loader.parse( contents );
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var object = loader.parse( contents );
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- editor.addAnimation( object, object.animations );
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+ editor.addAnimations( object, object.animations );
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editor.execute( new AddObjectCommand( editor, object ) );
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editor.execute( new AddObjectCommand( editor, object ) );
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}, false );
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}, false );
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@@ -234,7 +234,7 @@ function Loader( editor ) {
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var scene = result.scene;
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var scene = result.scene;
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scene.name = filename;
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scene.name = filename;
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- editor.addAnimation( scene, result.animations );
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+ editor.addAnimations( scene, result.animations );
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editor.execute( new AddObjectCommand( editor, scene ) );
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editor.execute( new AddObjectCommand( editor, scene ) );
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} );
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} );
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@@ -271,7 +271,7 @@ function Loader( editor ) {
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var scene = result.scene;
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var scene = result.scene;
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scene.name = filename;
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scene.name = filename;
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- editor.addAnimation( scene, result.animations );
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+ editor.addAnimations( scene, result.animations );
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editor.execute( new AddObjectCommand( editor, scene ) );
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editor.execute( new AddObjectCommand( editor, scene ) );
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} );
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} );
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@@ -370,7 +370,7 @@ function Loader( editor ) {
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mesh.mixer = new THREE.AnimationMixer( mesh );
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mesh.mixer = new THREE.AnimationMixer( mesh );
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mesh.name = filename;
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mesh.name = filename;
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- editor.addAnimation( mesh, geometry.animations );
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+ editor.addAnimations( mesh, geometry.animations );
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editor.execute( new AddObjectCommand( editor, mesh ) );
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editor.execute( new AddObjectCommand( editor, mesh ) );
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}, false );
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}, false );
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@@ -682,7 +682,7 @@ function Loader( editor ) {
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var scene = result.scene;
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var scene = result.scene;
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- editor.addAnimation( scene, result.animations );
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+ editor.addAnimations( scene, result.animations );
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editor.execute( new AddObjectCommand( editor, scene ) );
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editor.execute( new AddObjectCommand( editor, scene ) );
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} );
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} );
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@@ -700,7 +700,7 @@ function Loader( editor ) {
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var scene = result.scene;
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var scene = result.scene;
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- editor.addAnimation( scene, result.animations );
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+ editor.addAnimations( scene, result.animations );
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editor.execute( new AddObjectCommand( editor, scene ) );
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editor.execute( new AddObjectCommand( editor, scene ) );
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} );
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} );
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