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@@ -26,8 +26,13 @@
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<h3>[property:Object background]</h3>
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<p>
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- If not null, sets the background used when rendering the scene, and is always rendered first.
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- Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, a cubemap as a [page:CubeTexture] or an equirectangular as a [page:Texture] . Default is null.
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+ Defines the background of the scene. Default is `null`. Valid inputs are:
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+ <ul>
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+ <li>A [page:Color] for defining a uniform colored background.</li>
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+ <li>A [page:Texture] for defining a (flat) textured background.</li>
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+ <li>Texture cubes ([page:CubeTexture]) or equirectangular textures for defining a skybox.</li>
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+ </ul>
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+ Note: Any camera related configurations like `zoom` or `view` are ignored.
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</p>
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<h3>[property:Float backgroundBlurriness]</h3>
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@@ -37,13 +42,13 @@
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<h3>[property:Texture environment]</h3>
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<p>
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- If not null, this texture is set as the environment map for all physical materials in the scene.
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- However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is null.
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+ Sets the environment map for all physical materials in the scene.
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+ However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is `null`.
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</p>
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<h3>[property:Fog fog]</h3>
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- <p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
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+ <p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is `null`.</p>
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<h3>[property:Boolean isScene]</h3>
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<p>
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@@ -52,7 +57,7 @@
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<h3>[property:Material overrideMaterial]</h3>
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- <p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
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+ <p>Forces everything in the scene to be rendered with the defined material. Default is `null`.</p>
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<h2>Methods</h2>
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