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@@ -10,9 +10,10 @@ import WebGPUBindings from './WebGPUBindings.js';
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import WebGPURenderLists from './WebGPURenderLists.js';
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import WebGPURenderLists from './WebGPURenderLists.js';
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import WebGPUTextures from './WebGPUTextures.js';
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import WebGPUTextures from './WebGPUTextures.js';
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import WebGPUBackground from './WebGPUBackground.js';
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import WebGPUBackground from './WebGPUBackground.js';
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-
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import WebGPUNodes from './nodes/WebGPUNodes.js';
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import WebGPUNodes from './nodes/WebGPUNodes.js';
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+import glslang from '../../libs/glslang.js';
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+
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import { Frustum, Matrix4, Vector3, Color } from '../../../../build/three.module.js';
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import { Frustum, Matrix4, Vector3, Color } from '../../../../build/three.module.js';
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console.info( 'THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.' );
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console.info( 'THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.' );
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@@ -157,9 +158,7 @@ class WebGPURenderer {
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const device = await adapter.requestDevice( deviceDescriptor );
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const device = await adapter.requestDevice( deviceDescriptor );
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- // https://cdn.jsdelivr.net/npm/@webgpu/[email protected]/dist/web-devel/glslang.js
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- const glslang = await import( '../../libs/glslang.js' );
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- const compiler = await glslang.default();
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+ const compiler = await glslang();
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const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'gpupresent' );
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const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'gpupresent' );
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