浏览代码

Updated WebGlRenderer render Method Documentation

The WebGlRenderer.render's forceClear argument forces a
clear -only- for buffers with their .autoClear property is set to true.

Took me a while to find a bug in my code as I didn't understand
these flags overode the forceClear parameter for WebGlRenderer.render
gazbuntu 11 年之前
父节点
当前提交
fa13a99d11
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      docs/api/renderers/WebGLRenderer.html

+ 2 - 2
docs/api/renderers/WebGLRenderer.html

@@ -259,8 +259,8 @@
 		<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
 		<div>Render a scene using a camera.</div>
 		<div>The render is done to the renderTarget (if specified) or to the canvas as usual.</div>
-		<div>If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.</div>
-
+        <div>If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
+        <div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>
 
 		<h3>.renderImmediateObject( camera, lights, fog, material, object )</h3>
 		<div>TODO.</div>