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@@ -196,15 +196,15 @@ THREE.OBJLoader.prototype = {
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// v float float float
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- var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+ var vertex_pattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
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// vn float float float
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- var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+ var normal_pattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
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// vt float float
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- var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
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+ var uv_pattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
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// f vertex vertex vertex ...
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@@ -376,4 +376,4 @@ THREE.OBJLoader.prototype = {
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}
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-};
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+};
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