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create combination of webgl_lines_splines and webgl_lines_colors

Xander Luciano há 7 anos atrás
pai
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fa64c3b2ae
1 ficheiros alterados com 280 adições e 0 exclusões
  1. 280 0
      examples/webgl_lines_colorsplines.html

+ 280 - 0
examples/webgl_lines_colorsplines.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - lines - splines</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: orange;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - splines WebGL demo
+			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
+		</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/geometries/hilbert3D.js"></script>
+
+		<script src="js/Detector.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var mouseX = 0, mouseY = 0,
+
+			windowHalfX = window.innerWidth / 2,
+			windowHalfY = window.innerHeight / 2,
+
+			camera, scene, renderer, material;
+
+			init();
+			animate();
+
+			function init() {
+
+				var i, container;
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				var hilbertPoints = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
+
+				// Colors with BufferGeometry
+
+				var buffGeometry0 = new THREE.BufferGeometry(),
+                    buffGeometry1 = new THREE.BufferGeometry(),
+                    buffGeometry2 = new THREE.BufferGeometry();
+
+				var subdivisions = 6;
+
+				var position = [],
+					colorArray0 = [],
+					colorArray1 = [],
+					colorArray2 = [];
+
+				var point = new THREE.Vector3();
+				var color = new THREE.Color();
+
+				var spline = new THREE.CatmullRomCurve3( hilbertPoints );
+
+				for ( i = 0; i < hilbertPoints.length * subdivisions; i++ ) {
+
+					var t = i / ( hilbertPoints.length * subdivisions );
+					spline.getPoint( t, point );
+
+					position.push( point.x, point.y, point.z );
+
+					color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
+					colorArray0.push( color.r, color.g, color.b );
+
+					color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
+					colorArray1.push( color.r, color.g, color.b );
+
+					color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
+					colorArray2.push( color.r, color.g, color.b );
+
+				}
+
+                buffGeometry0.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
+                buffGeometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
+                buffGeometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
+
+                buffGeometry0.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray0, 3 ) );
+                buffGeometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray1, 3 ) );
+                buffGeometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray2, 3 ) );
+
+				// Colors with Geometry
+
+                var geometry0 = new THREE.Geometry(),
+                    geometry2 = new THREE.Geometry(),
+                    geometry3 = new THREE.Geometry();
+
+                var colors0 = [],
+                    colors1 = [],
+                    colors2 = [];
+
+                for ( i = 0; i < hilbertPoints.length; i++ ) {
+
+                    geometry0.vertices.push( hilbertPoints[ i ] );
+
+                    colors0[ i ] = new THREE.Color( 0xffffff );
+                    colors0[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
+
+                    colors1[ i ] = new THREE.Color( 0xffffff );
+                    colors1[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
+
+                    colors2[ i ] = new THREE.Color( 0xffffff );
+                    colors2[ i ].setHSL( i / hilbertPoints.length, 1.0, 0.5 );
+
+                }
+
+                geometry2.vertices = geometry3.vertices = geometry0.vertices;
+
+                geometry0.colors = colors0;
+                geometry2.colors = colors1;
+                geometry3.colors = colors2;
+
+                // Create lines and add to scene
+
+                material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
+
+                var line, p, scale = 0.3, d = 225;
+                var parameters =  [
+                    [ material, scale * 1.5, [ - d, - d / 2, 0 ], buffGeometry0 ],
+                    [ material, scale * 1.5, [   0, - d / 2, 0 ], buffGeometry1 ],
+                    [ material, scale * 1.5, [   d, - d / 2, 0 ], buffGeometry2 ],
+
+                    [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry0 ],
+                    [ material, scale * 1.5, [   0, d / 2, 0 ], geometry2 ],
+                    [ material, scale * 1.5, [   d, d / 2, 0 ], geometry3 ],
+                ];
+
+                for ( i = 0; i < parameters.length; i++ ) {
+
+                    p = parameters[ i ];
+                    line = new THREE.Line( p[ 3 ],  p[ 0 ] );
+                    line.scale.x = line.scale.y = line.scale.z =  p[ 1 ];
+                    line.position.x = p[ 2 ][ 0 ];
+                    line.position.y = p[ 2 ][ 1 ];
+                    line.position.z = p[ 2 ][ 2 ];
+                    scene.add( line );
+
+                }
+
+				// Input Event Listeners
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				// Resize Event Listener
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length > 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+				}
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+				}
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				var time = Date.now() * 0.0005;
+
+				for ( var i = 0; i < scene.children.length; i ++ ) {
+
+					var object = scene.children[ i ];
+
+					if ( object instanceof THREE.Line ) {
+
+						object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+					}
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>