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Code style fixes
Example was still using ColorMaterial

Mr.doob 15 years ago
parent
commit
fa9d346f50
2 changed files with 19 additions and 19 deletions
  1. 1 1
      README.md
  2. 18 18
      examples/particles/floor.html

+ 1 - 1
README.md

@@ -48,7 +48,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
 
 			for (var i = 0; i < 1000; i++) {
 			
-				var particle = new THREE.Particle( new THREE.ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
+				var particle = new THREE.Particle( new THREE.ColorFillMaterial(Math.random() * 0x808008 + 0x808080, 1) );
 				particle.size = Math.random() * 10 + 5;
 				particle.position.x = Math.random() * 2000 - 1000;
 				particle.position.y = Math.random() * 2000 - 1000;

+ 18 - 18
examples/particles/floor.html

@@ -49,8 +49,8 @@
 			init();
 			setInterval(loop, 1000 / 60);
 
-			function init()
-			{
+			function init() {
+			
 				container = document.createElement('div');
 				document.body.appendChild(container);
 			
@@ -66,10 +66,10 @@
 
 				var material = new THREE.ColorFillMaterial(0xffffff, 1);
 
-				for (var ix = 0; ix < AMOUNTX; ix++)
-				{
-					for(var iy = 0; iy < AMOUNTY; iy++)
-					{
+				for (var ix = 0; ix < AMOUNTX; ix++) {
+				
+					for(var iy = 0; iy < AMOUNTY; iy++) {
+					
 						particle = new THREE.Particle( material );
 						particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
 						particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
@@ -92,16 +92,16 @@
 
 			//
 
-			function onDocumentMouseMove(event)
-			{
+			function onDocumentMouseMove(event) {
+			
 				mouseX = event.clientX - windowHalfX;
 				mouseY = event.clientY - windowHalfY;
 			}
 			
-			function onDocumentTouchStart( event )
-			{
-				if(event.touches.length > 1)
-				{
+			function onDocumentTouchStart( event ) {
+			
+				if(event.touches.length > 1) {
+				
 					event.preventDefault();
 
 					mouseX = event.touches[0].pageX - windowHalfX;
@@ -109,10 +109,10 @@
 				}
 			}
 
-			function onDocumentTouchMove( event )
-			{
-				if(event.touches.length == 1)
-				{
+			function onDocumentTouchMove( event ) {
+			
+				if(event.touches.length == 1) {
+				
 					event.preventDefault();
 					
 					mouseX = event.touches[0].pageX - windowHalfX;
@@ -122,8 +122,8 @@
 			
 			//
 
-			function loop()
-			{
+			function loop() {
+			
 				camera.position.x += (mouseX - camera.position.x) * .05;
 				camera.position.y += (-mouseY - camera.position.y) * .05;
 				camera.updateMatrix();