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@@ -1,36 +1,6 @@
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import CANNON from "../libs/cannon.module.min.js";
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import CANNON from "../libs/cannon.module.min.js";
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// import * as CANNON from "https://unpkg.com/cannon-es/dist/cannon-es.js";
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// import * as CANNON from "https://unpkg.com/cannon-es/dist/cannon-es.js";
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-function compose( position, quaternion, array, index ) {
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-
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- const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;
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- const x2 = x + x, y2 = y + y, z2 = z + z;
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- const xx = x * x2, xy = x * y2, xz = x * z2;
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- const yy = y * y2, yz = y * z2, zz = z * z2;
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- const wx = w * x2, wy = w * y2, wz = w * z2;
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-
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- array[ index + 0 ] = ( 1 - ( yy + zz ) );
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- array[ index + 1 ] = ( xy + wz );
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- array[ index + 2 ] = ( xz - wy );
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- array[ index + 3 ] = 0;
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-
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- array[ index + 4 ] = ( xy - wz );
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- array[ index + 5 ] = ( 1 - ( xx + zz ) );
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- array[ index + 6 ] = ( yz + wx );
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- array[ index + 7 ] = 0;
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-
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- array[ index + 8 ] = ( xz + wy );
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- array[ index + 9 ] = ( yz - wx );
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- array[ index + 10 ] = ( 1 - ( xx + yy ) );
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- array[ index + 11 ] = 0;
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-
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- array[ index + 12 ] = position.x;
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- array[ index + 13 ] = position.y;
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- array[ index + 14 ] = position.z;
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- array[ index + 15 ] = 1;
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-
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-}
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-
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function CannonPhysics() {
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function CannonPhysics() {
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const frameRate = 60;
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const frameRate = 60;
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@@ -238,4 +208,34 @@ function CannonPhysics() {
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}
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}
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+function compose( position, quaternion, array, index ) {
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+
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+ const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;
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+ const x2 = x + x, y2 = y + y, z2 = z + z;
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+ const xx = x * x2, xy = x * y2, xz = x * z2;
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+ const yy = y * y2, yz = y * z2, zz = z * z2;
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+ const wx = w * x2, wy = w * y2, wz = w * z2;
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+
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+ array[ index + 0 ] = ( 1 - ( yy + zz ) );
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+ array[ index + 1 ] = ( xy + wz );
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+ array[ index + 2 ] = ( xz - wy );
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+ array[ index + 3 ] = 0;
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+
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+ array[ index + 4 ] = ( xy - wz );
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+ array[ index + 5 ] = ( 1 - ( xx + zz ) );
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+ array[ index + 6 ] = ( yz + wx );
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+ array[ index + 7 ] = 0;
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+
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+ array[ index + 8 ] = ( xz + wy );
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+ array[ index + 9 ] = ( yz - wx );
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+ array[ index + 10 ] = ( 1 - ( xx + yy ) );
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+ array[ index + 11 ] = 0;
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+
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+ array[ index + 12 ] = position.x;
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+ array[ index + 13 ] = position.y;
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+ array[ index + 14 ] = position.z;
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+ array[ index + 15 ] = 1;
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+
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+}
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+
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export { CannonPhysics };
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export { CannonPhysics };
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