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@@ -33,7 +33,6 @@ THREE.ShaderLib = {
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THREE.UniformsLib[ "lightmap" ],
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THREE.UniformsLib[ "emissivemap" ],
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THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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{
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@@ -59,7 +58,6 @@ THREE.ShaderLib = {
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THREE.UniformsLib[ "normalmap" ],
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THREE.UniformsLib[ "displacementmap" ],
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THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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{
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@@ -89,7 +87,6 @@ THREE.ShaderLib = {
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THREE.UniformsLib[ "roughnessmap" ],
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THREE.UniformsLib[ "metalnessmap" ],
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THREE.UniformsLib[ "fog" ],
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- THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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{
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