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@@ -782,6 +782,8 @@ THREE.CanvasRenderer = function ( parameters ) {
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function textureToPattern( texture ) {
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function textureToPattern( texture ) {
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+ if ( texture instanceof THREE.CompressedTexture ) return;
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+
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var repeatX = texture.wrapS === THREE.RepeatWrapping;
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var repeatX = texture.wrapS === THREE.RepeatWrapping;
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var repeatY = texture.wrapT === THREE.RepeatWrapping;
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var repeatY = texture.wrapT === THREE.RepeatWrapping;
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