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@@ -134,6 +134,12 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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}
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}
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+ if ( shadow.isSpotLightShadow ) {
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+
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+ shadow.update( light );
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+
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+ }
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+
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var shadowCamera = shadow.camera;
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var shadowCamera = shadow.camera;
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var shadowMatrix = shadow.matrix;
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var shadowMatrix = shadow.matrix;
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@@ -221,12 +227,6 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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}
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}
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- if ( shadow.isSpotLightShadow ) {
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-
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- shadow.update( light );
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-
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- }
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-
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var shadowMap = shadow.map;
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var shadowMap = shadow.map;
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_renderer.setRenderTarget( shadowMap );
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_renderer.setRenderTarget( shadowMap );
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