@@ -32,7 +32,7 @@ function main() {
const zNear = 0.1;
const zFar = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
- camera.position.set(0, 50, 0);
+ camera.position.set(0, 150, 0);
camera.up.set(0, 0, 1);
camera.lookAt(0, 0, 0);