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@@ -255,6 +255,7 @@ function buildXform( object, geometry, material ) {
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return `def Xform "${ name }" (
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prepend references = @./geometries/Geometry_${ geometry.id }.usda@</Geometry>
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+ prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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matrix4d xformOp:transform = ${ transform }
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@@ -415,7 +416,7 @@ function buildPrimvars( attributes, count ) {
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if ( attribute !== undefined ) {
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string += `
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- float2[] primvars:st${ id } = [${ buildVector2Array( attribute, count )}] (
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+ texCoord2f[] primvars:st${ id } = [${ buildVector2Array( attribute, count )}] (
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interpolation = "vertex"
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)`;
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@@ -467,6 +468,10 @@ function buildMaterial( material, textures ) {
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const uv = texture.channel > 0 ? 'st' + texture.channel : 'st';
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+ const rawTextureExtra = `(
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+ colorSpace = "Raw"
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+ )`;
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+
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return `
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def Shader "PrimvarReader_${ mapType }"
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{
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@@ -488,7 +493,7 @@ function buildMaterial( material, textures ) {
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def Shader "Texture_${ texture.id }_${ mapType }"
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{
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uniform token info:id = "UsdUVTexture"
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- asset inputs:file = @textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }@
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+ asset inputs:file = @textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }@ ${mapType === 'normal' ? rawTextureExtra : ''}
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float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result>
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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