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@@ -333,6 +333,30 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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+ this.deallocateRenderTarget = function ( renderTarget ) {
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+
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+ if ( !renderTarget || ! renderTarget.__webglTexture ) return;
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+
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+ _gl.deleteTexture( renderTarget.__webglTexture );
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+
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+ if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
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+
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+ for ( var i = 0; i < 6; i ++ ) {
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+
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+ _gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
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+ _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );
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+
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+ }
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+
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+ } else {
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+
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+ _gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
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+ _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );
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+
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+ }
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+
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+ };
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+
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// Rendering
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this.updateShadowMap = function ( scene, camera ) {
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