@@ -36,7 +36,7 @@
varying vec2 vUv;
- void main() {
+ void main() {
vUv = uv;
gl_Position = vec4( position, 1.0 );
@@ -51,7 +51,7 @@
vec3 backgroundColor = vec3( 0.0 );
vec3 color = vec3( 1.0, 0.0, 0.0 );