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Resurrected exponential fog as FogExp2.

For the moment, only one type of fog is baked into shader, depending on scene.fog initial value.

If use case arise for dynamic fog type switching, this could be changed, though than both fogs would need to be computed all the time :S.
alteredq 14 years ago
parent
commit
fb7788f0c6

+ 99 - 99
build/Three.js

@@ -12,49 +12,49 @@ THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}
 THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(i,p){return i.distance-p.distance});return h},intersectObject:function(a){function b(O,q,R,E){E=E.clone().subSelf(q);R=R.clone().subSelf(q);var J=O.clone().subSelf(q);O=E.dot(E);q=E.dot(R);E=E.dot(J);var e=R.dot(R);R=R.dot(J);J=1/(O*e-q*q);e=(e*E-q*R)*J;O=(O*R-q*E)*J;return e>0&&O>0&&e+O<1}var f,d,h,i,p,m,o,c,D,F,
-w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;f<d;f++){h=u.faces[f];F=this.origin.clone();w=this.direction.clone();i=a.matrix.multiplyVector3(I[h.a].position.clone());p=a.matrix.multiplyVector3(I[h.b].position.clone());m=a.matrix.multiplyVector3(I[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=w.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(w.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(F,i,p,m)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}else if(h instanceof THREE.Face4)if(b(F,i,p,o)||b(F,p,m,o)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}}return Q}};
-THREE.Rectangle=function(){function a(){i=d-b;p=h-f}var b,f,d,h,i,p,m=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return i};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,F){m=false;b=o;f=c;d=D;h=F;a()};this.addPoint=function(o,c){if(m){m=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(O,q,R,E){E=E.clone().subSelf(q);R=R.clone().subSelf(q);var J=O.clone().subSelf(q);O=E.dot(E);q=E.dot(R);E=E.dot(J);var e=R.dot(R);R=R.dot(J);J=1/(O*e-q*q);e=(e*E-q*R)*J;O=(O*R-q*E)*J;return e>0&&O>0&&e+O<1}var f,d,h,j,p,m,o,c,D,F,
+w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;f<d;f++){h=u.faces[f];F=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(I[h.a].position.clone());p=a.matrix.multiplyVector3(I[h.b].position.clone());m=a.matrix.multiplyVector3(I[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=w.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(j,F))/D;F=F.addSelf(w.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(F,j,p,m)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}else if(h instanceof THREE.Face4)if(b(F,j,p,o)||b(F,p,m,o)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}}return Q}};
+THREE.Rectangle=function(){function a(){j=d-b;p=h-f}var b,f,d,h,j,p,m=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,F){m=false;b=o;f=c;d=D;h=F;a()};this.addPoint=function(o,c){if(m){m=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
 h:c}a()};this.add3Points=function(o,c,D,F,w,u){if(m){m=false;b=o<D?o<w?o:w:D<w?D:w;f=c<F?c<u?c:u:F<u?F:u;d=o>D?o>w?o:w:D>w?D:w;h=c>F?c>u?c:u:F>u?F:u}else{b=o<D?o<w?o<b?o:b:w<b?w:b:D<w?D<b?D:b:w<b?w:b;f=c<F?c<u?c<f?c:f:u<f?u:f:F<u?F<f?F:f:u<f?u:f;d=o>D?o>w?o>d?o:d:w>d?w:d:D>w?D>d?D:d:w>d?w:d;h=c>F?c>u?c>h?c:h:u>h?u:h:F>u?F>h?F:h:u>h?u:h}a()};this.addRectangle=function(o){if(m){m=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
 d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){m=true;h=d=f=b=0;a()};this.isEmpty=function(){return m};this.toString=
-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+i+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,f,d,h,i,p,m,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=i||1;this.n23=p||0;this.n24=m||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,i,p,m,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=i;this.n23=p;this.n24=m;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();d.cross(f,i).normalize();h.cross(i,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=i.x;
-this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
-h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,i=a.n14,p=a.n21,m=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32,
-w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,q=a.n44,R=b.n11,E=b.n12,J=b.n13,e=b.n14,l=b.n21,j=b.n22,g=b.n23,n=b.n24,k=b.n31,r=b.n32,x=b.n33,v=b.n34,z=b.n41,U=b.n42,s=b.n43,L=b.n44;this.n11=f*R+d*l+h*k+i*z;this.n12=f*E+d*j+h*r+i*U;this.n13=f*J+d*g+h*x+i*s;this.n14=f*e+d*n+h*v+i*L;this.n21=p*R+m*l+o*k+c*z;this.n22=p*E+m*j+o*r+c*U;this.n23=p*J+m*g+o*x+c*s;this.n24=p*e+m*n+o*v+c*L;this.n31=D*R+F*l+w*k+u*z;this.n32=D*E+F*j+w*r+u*U;this.n33=D*J+F*g+w*x+u*s;this.n34=D*e+F*n+w*v+u*L;this.n41=I*R+Q*l+O*k+q*z;
-this.n42=I*E+Q*j+O*r+q*U;this.n43=I*J+Q*g+O*x+q*s;this.n44=I*e+Q*n+O*v+q*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,i=this.n21,p=this.n22,m=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,q=a.n11,R=a.n21,E=a.n31,J=a.n41,e=a.n12,l=a.n22,j=a.n32,g=a.n42,n=a.n13,k=a.n23,r=a.n33,x=a.n43,v=a.n14,z=a.n24,U=a.n34;a=a.n44;this.n11=b*q+f*R+d*E+h*J;this.n12=b*e+f*l+d*j+h*g;this.n13=b*n+f*k+d*r+h*x;this.n14=
-b*v+f*z+d*U+h*a;this.n21=i*q+p*R+m*E+o*J;this.n22=i*e+p*l+m*j+o*g;this.n23=i*n+p*k+m*r+o*x;this.n24=i*v+p*z+m*U+o*a;this.n31=c*q+D*R+F*E+w*J;this.n32=c*e+D*l+F*j+w*g;this.n33=c*n+D*k+F*r+w*x;this.n34=c*v+D*z+F*U+w*a;this.n41=u*q+I*R+Q*E+O*J;this.n42=u*e+I*l+Q*j+O*g;this.n43=u*n+I*k+Q*r+O*x;this.n44=u*v+I*z+Q*U+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,f,d,h,j,p,m,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=m||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,j,p,m,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=m;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
+this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,m=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32,
+w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,q=a.n44,R=b.n11,E=b.n12,J=b.n13,e=b.n14,l=b.n21,i=b.n22,g=b.n23,n=b.n24,k=b.n31,r=b.n32,x=b.n33,v=b.n34,z=b.n41,U=b.n42,s=b.n43,L=b.n44;this.n11=f*R+d*l+h*k+j*z;this.n12=f*E+d*i+h*r+j*U;this.n13=f*J+d*g+h*x+j*s;this.n14=f*e+d*n+h*v+j*L;this.n21=p*R+m*l+o*k+c*z;this.n22=p*E+m*i+o*r+c*U;this.n23=p*J+m*g+o*x+c*s;this.n24=p*e+m*n+o*v+c*L;this.n31=D*R+F*l+w*k+u*z;this.n32=D*E+F*i+w*r+u*U;this.n33=D*J+F*g+w*x+u*s;this.n34=D*e+F*n+w*v+u*L;this.n41=I*R+Q*l+O*k+q*z;
+this.n42=I*E+Q*i+O*r+q*U;this.n43=I*J+Q*g+O*x+q*s;this.n44=I*e+Q*n+O*v+q*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,m=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,q=a.n11,R=a.n21,E=a.n31,J=a.n41,e=a.n12,l=a.n22,i=a.n32,g=a.n42,n=a.n13,k=a.n23,r=a.n33,x=a.n43,v=a.n14,z=a.n24,U=a.n34;a=a.n44;this.n11=b*q+f*R+d*E+h*J;this.n12=b*e+f*l+d*i+h*g;this.n13=b*n+f*k+d*r+h*x;this.n14=
+b*v+f*z+d*U+h*a;this.n21=j*q+p*R+m*E+o*J;this.n22=j*e+p*l+m*i+o*g;this.n23=j*n+p*k+m*r+o*x;this.n24=j*v+p*z+m*U+o*a;this.n31=c*q+D*R+F*E+w*J;this.n32=c*e+D*l+F*i+w*g;this.n33=c*n+D*k+F*r+w*x;this.n34=c*v+D*z+F*U+w*a;this.n41=u*q+I*R+Q*E+O*J;this.n42=u*e+I*l+Q*i+O*g;this.n43=u*n+I*k+Q*r+O*x;this.n44=u*v+I*z+Q*U+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
 THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),i=1-d,p=a.x,m=a.y,o=a.z;f.n11=i*p*p+d;f.n12=i*p*m-h*o;f.n13=i*p*o+h*m;f.n21=i*p*m+h*o;f.n22=i*m*m+d;f.n23=i*m*o-h*p;f.n31=i*p*o-h*m;f.n32=i*m*o+h*p;f.n33=i*o*o+d;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,m=a.y,o=a.z;f.n11=j*p*p+d;f.n12=j*p*m-h*o;f.n13=j*p*o+h*m;f.n21=j*p*m+h*o;f.n22=j*m*m+d;f.n23=j*m*o-h*p;f.n31=j*p*o-h*m;f.n32=j*m*o+h*p;f.n33=j*o*o+d;return f};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],m=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*i+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*i;a.m[4]=b*p;a.m[5]=b*m;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
-THREE.Matrix4.makeFrustum=function(a,b,f,d,h,i){var p,m,o;p=new THREE.Matrix4;m=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(i+h)/(i-h);h=-2*i*h/(i-h);p.n11=m;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
-THREE.Matrix4.makeOrtho=function(a,b,f,d,h,i){var p,m,o,c;p=new THREE.Matrix4;m=b-a;o=f-d;c=i-h;a=(b+a)/m;f=(f+d)/o;h=(i+h)/c;p.n11=2/m;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],m=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*m;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,j){var p,m,o;p=new THREE.Matrix4;m=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=m;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,j){var p,m,o,c;p=new THREE.Matrix4;m=b-a;o=f-d;c=j-h;a=(b+a)/m;f=(f+d)/o;h=(j+h)/c;p.n11=2/m;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,f,d,h,i){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face4=function(a,b,f,d,h,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,i,p,m=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){i=this.vertices[d];i.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){i=this.faces[d];if(a&&i.vertexNormals.length){m.set(0,0,0);b=0;for(f=i.normal.length;b<f;b++)m.addSelf(i.vertexNormals[b]);m.divideScalar(3)}else{b=this.vertices[i.a];f=this.vertices[i.b];p=this.vertices[i.c];m.sub(p.position,
-f.position);o.sub(b.position,f.position);m.crossSelf(o)}m.isZero()||m.normalize();i.normal.copy(m)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(v,z,U,s){i=v.vertices[z].position;p=v.vertices[U].position;
-m=v.vertices[s].position;o=h[0];c=h[1];D=h[2];F=p.x-i.x;w=m.x-i.x;u=p.y-i.y;I=m.y-i.y;Q=p.z-i.z;O=m.z-i.z;q=c.u-o.u;R=D.u-o.u;E=c.v-o.v;J=D.v-o.v;e=1/(q*J-R*E);n.set((J*F-E*w)*e,(J*u-E*I)*e,(J*Q-E*O)*e);k.set((q*w-R*F)*e,(q*I-R*u)*e,(q*O-R*Q)*e);j[z].addSelf(n);j[U].addSelf(n);j[s].addSelf(n);g[z].addSelf(k);g[U].addSelf(k);g[s].addSelf(k)}var b,f,d,h,i,p,m,o,c,D,F,w,u,I,Q,O,q,R,E,J,e,l,j=[],g=[],n=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3,x=new THREE.Vector3;l=new THREE.Vector3;b=
-0;for(f=this.vertices.length;b<f;b++){j[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){l.copy(this.vertices[b].normal);d=j[b];r.copy(d);r.subSelf(l.multiplyScalar(l.dot(d))).normalize();x.cross(this.vertices[b].normal,d);test=x.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(r.x,r.y,r.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,j,p,m=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){m.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)m.addSelf(j.vertexNormals[b]);m.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];p=this.vertices[j.c];m.sub(p.position,
+f.position);o.sub(b.position,f.position);m.crossSelf(o)}m.isZero()||m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(v,z,U,s){j=v.vertices[z].position;p=v.vertices[U].position;
+m=v.vertices[s].position;o=h[0];c=h[1];D=h[2];F=p.x-j.x;w=m.x-j.x;u=p.y-j.y;I=m.y-j.y;Q=p.z-j.z;O=m.z-j.z;q=c.u-o.u;R=D.u-o.u;E=c.v-o.v;J=D.v-o.v;e=1/(q*J-R*E);n.set((J*F-E*w)*e,(J*u-E*I)*e,(J*Q-E*O)*e);k.set((q*w-R*F)*e,(q*I-R*u)*e,(q*O-R*Q)*e);i[z].addSelf(n);i[U].addSelf(n);i[s].addSelf(n);g[z].addSelf(k);g[U].addSelf(k);g[s].addSelf(k)}var b,f,d,h,j,p,m,o,c,D,F,w,u,I,Q,O,q,R,E,J,e,l,i=[],g=[],n=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3,x=new THREE.Vector3;l=new THREE.Vector3;b=
+0;for(f=this.vertices.length;b<f;b++){i[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){l.copy(this.vertices[b].normal);d=i[b];r.copy(d);r.subSelf(l.multiplyScalar(l.dot(d))).normalize();x.cross(this.vertices[b].normal,d);test=x.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(r.x,r.y,r.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(c){var D=[];b=0;for(f=c.length;b<f;b++)c[b]==undefined?D.push("undefined"):D.push(c[b].toString());return D.join("_")}
-var b,f,d,h,i,p,m,o={};d=0;for(h=this.faces.length;d<h;d++){i=this.faces[d];materials=i.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};m=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:materials,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+i>65535){o[p].counter+=1;m=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:materials,vertices:0}}this.geometryChunks[m].faces.push(d);
-this.geometryChunks[m].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+var b,f,d,h,j,p,m,o={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];materials=j.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};m=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:materials,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+j>65535){o[p].counter+=1;m=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:materials,vertices:0}}this.geometryChunks[m].faces.push(d);
+this.geometryChunks[m].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
 THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -89,99 +89,99 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,f,d,h,i){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter};
+THREE.Texture=function(a,b,f,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
 THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};
-THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var n=0,k=1,r=j.z+j.w,x=g.z+g.w,v=-j.z+j.w,z=-g.z+g.w;if(r>=0&&x>=0&&v>=0&&z>=0)return true;else if(r<0&&x<0||v<0&&z<0)return false;else{if(r<0)n=Math.max(n,r/(r-x));else if(x<0)k=Math.min(k,r/(r-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)k=Math.min(k,v/(v-z));if(k<n)return false;else{j.lerpSelf(g,n);g.lerpSelf(j,1-k);return true}}}var f,d,h=[],i,p,m,o=[],c,D,F=[],w,u,I=[],Q=new THREE.Vector4,O=new THREE.Vector4,q=new THREE.Matrix4,
-R=new THREE.Matrix4,E=[],J=new THREE.Vector4,e=new THREE.Vector4,l;this.projectObjects=function(j,g,n){var k=[],r,x;d=0;q.multiply(g.projectionMatrix,g.matrix);E[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);E[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);E[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);E[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);E[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
-q.n33,q.n44-q.n34);E[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);g=0;for(r=E.length;g<r;g++){x=E[g];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}r=j.objects;j=0;for(g=r.length;j<g;j++){x=r[j];var v;if(!(v=!x.visible)){if(v=x instanceof THREE.Mesh){a:{v=void 0;for(var z=x.position,U=-x.geometry.boundingSphere.radius*Math.max(x.scale.x,Math.max(x.scale.y,x.scale.z)),s=0;s<6;s++){v=E[s].x*z.x+E[s].y*z.y+E[s].z*z.z+E[s].w;if(v<=U){v=false;break a}}v=true}v=!v}v=v}if(!v){f=
-h[d]=h[d]||new THREE.RenderableObject;Q.copy(x.position);q.multiplyVector3(Q);f.object=x;f.z=Q.z;k.push(f);d++}}n&&k.sort(a);return k};this.projectScene=function(j,g,n){var k=[],r=g.near,x=g.far,v,z,U,s,L,C,H,T,W,y,A,P,V,G,M,Y;m=D=u=0;g.autoUpdateMatrix&&g.updateMatrix();q.multiply(g.projectionMatrix,g.matrix);C=this.projectObjects(j,g,true);j=0;for(v=C.length;j<v;j++){H=C[j].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();T=H.matrix;W=H.rotationMatrix;y=H.materials;A=H.overdraw;if(H instanceof
+THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(i,g){return g.z-i.z}function b(i,g){var n=0,k=1,r=i.z+i.w,x=g.z+g.w,v=-i.z+i.w,z=-g.z+g.w;if(r>=0&&x>=0&&v>=0&&z>=0)return true;else if(r<0&&x<0||v<0&&z<0)return false;else{if(r<0)n=Math.max(n,r/(r-x));else if(x<0)k=Math.min(k,r/(r-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)k=Math.min(k,v/(v-z));if(k<n)return false;else{i.lerpSelf(g,n);g.lerpSelf(i,1-k);return true}}}var f,d,h=[],j,p,m,o=[],c,D,F=[],w,u,I=[],Q=new THREE.Vector4,O=new THREE.Vector4,q=new THREE.Matrix4,
+R=new THREE.Matrix4,E=[],J=new THREE.Vector4,e=new THREE.Vector4,l;this.projectObjects=function(i,g,n){var k=[],r,x;d=0;q.multiply(g.projectionMatrix,g.matrix);E[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);E[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);E[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);E[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);E[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
+q.n33,q.n44-q.n34);E[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);g=0;for(r=E.length;g<r;g++){x=E[g];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}r=i.objects;i=0;for(g=r.length;i<g;i++){x=r[i];var v;if(!(v=!x.visible)){if(v=x instanceof THREE.Mesh){a:{v=void 0;for(var z=x.position,U=-x.geometry.boundingSphere.radius*Math.max(x.scale.x,Math.max(x.scale.y,x.scale.z)),s=0;s<6;s++){v=E[s].x*z.x+E[s].y*z.y+E[s].z*z.z+E[s].w;if(v<=U){v=false;break a}}v=true}v=!v}v=v}if(!v){f=
+h[d]=h[d]||new THREE.RenderableObject;Q.copy(x.position);q.multiplyVector3(Q);f.object=x;f.z=Q.z;k.push(f);d++}}n&&k.sort(a);return k};this.projectScene=function(i,g,n){var k=[],r=g.near,x=g.far,v,z,U,s,L,B,H,T,W,y,A,P,V,G,M,Y;m=D=u=0;g.autoUpdateMatrix&&g.updateMatrix();q.multiply(g.projectionMatrix,g.matrix);B=this.projectObjects(i,g,true);i=0;for(v=B.length;i<v;i++){H=B[i].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();T=H.matrix;W=H.rotationMatrix;y=H.materials;A=H.overdraw;if(H instanceof
 THREE.Mesh){P=H.geometry;V=P.vertices;z=0;for(U=V.length;z<U;z++){G=V[z];G.positionWorld.copy(G.position);T.multiplyVector3(G.positionWorld);s=G.positionScreen;s.copy(G.positionWorld);q.multiplyVector4(s);s.x/=s.w;s.y/=s.w;G.__visible=s.z>r&&s.z<x}P=P.faces;z=0;for(U=P.length;z<U;z++){G=P[z];if(G instanceof THREE.Face3){s=V[G.a];L=V[G.b];M=V[G.c];if(s.__visible&&L.__visible&&M.__visible)if(H.doubleSided||H.flipSided!=(M.positionScreen.x-s.positionScreen.x)*(L.positionScreen.y-s.positionScreen.y)-
-(M.positionScreen.y-s.positionScreen.y)*(L.positionScreen.x-s.positionScreen.x)<0){i=o[m]=o[m]||new THREE.RenderableFace3;i.v1.positionWorld.copy(s.positionWorld);i.v2.positionWorld.copy(L.positionWorld);i.v3.positionWorld.copy(M.positionWorld);i.v1.positionScreen.copy(s.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(M.positionScreen);i.normalWorld.copy(G.normal);W.multiplyVector3(i.normalWorld);i.centroidWorld.copy(G.centroid);T.multiplyVector3(i.centroidWorld);
-i.centroidScreen.copy(i.centroidWorld);q.multiplyVector3(i.centroidScreen);M=G.vertexNormals;l=i.vertexNormalsWorld;s=0;for(L=M.length;s<L;s++){Y=l[s]=l[s]||new THREE.Vector3;Y.copy(M[s]);W.multiplyVector3(Y)}i.z=i.centroidScreen.z;i.meshMaterials=y;i.faceMaterials=G.materials;i.overdraw=A;if(H.geometry.uvs[z]){i.uvs[0]=H.geometry.uvs[z][0];i.uvs[1]=H.geometry.uvs[z][1];i.uvs[2]=H.geometry.uvs[z][2]}k.push(i);m++}}else if(G instanceof THREE.Face4){s=V[G.a];L=V[G.b];M=V[G.c];Y=V[G.d];if(s.__visible&&
-L.__visible&&M.__visible&&Y.__visible)if(H.doubleSided||H.flipSided!=((Y.positionScreen.x-s.positionScreen.x)*(L.positionScreen.y-s.positionScreen.y)-(Y.positionScreen.y-s.positionScreen.y)*(L.positionScreen.x-s.positionScreen.x)<0||(L.positionScreen.x-M.positionScreen.x)*(Y.positionScreen.y-M.positionScreen.y)-(L.positionScreen.y-M.positionScreen.y)*(Y.positionScreen.x-M.positionScreen.x)<0)){i=o[m]=o[m]||new THREE.RenderableFace3;i.v1.positionWorld.copy(s.positionWorld);i.v2.positionWorld.copy(L.positionWorld);
-i.v3.positionWorld.copy(Y.positionWorld);i.v1.positionScreen.copy(s.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(Y.positionScreen);i.normalWorld.copy(G.normal);W.multiplyVector3(i.normalWorld);i.centroidWorld.copy(G.centroid);T.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);q.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=y;i.faceMaterials=G.materials;i.overdraw=A;if(H.geometry.uvs[z]){i.uvs[0]=H.geometry.uvs[z][0];
-i.uvs[1]=H.geometry.uvs[z][1];i.uvs[2]=H.geometry.uvs[z][3]}k.push(i);m++;p=o[m]=o[m]||new THREE.RenderableFace3;p.v1.positionWorld.copy(L.positionWorld);p.v2.positionWorld.copy(M.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(L.positionScreen);p.v2.positionScreen.copy(M.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(i.normalWorld);p.centroidWorld.copy(i.centroidWorld);p.centroidScreen.copy(i.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
+(M.positionScreen.y-s.positionScreen.y)*(L.positionScreen.x-s.positionScreen.x)<0){j=o[m]=o[m]||new THREE.RenderableFace3;j.v1.positionWorld.copy(s.positionWorld);j.v2.positionWorld.copy(L.positionWorld);j.v3.positionWorld.copy(M.positionWorld);j.v1.positionScreen.copy(s.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(M.positionScreen);j.normalWorld.copy(G.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);T.multiplyVector3(j.centroidWorld);
+j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);M=G.vertexNormals;l=j.vertexNormalsWorld;s=0;for(L=M.length;s<L;s++){Y=l[s]=l[s]||new THREE.Vector3;Y.copy(M[s]);W.multiplyVector3(Y)}j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][2]}k.push(j);m++}}else if(G instanceof THREE.Face4){s=V[G.a];L=V[G.b];M=V[G.c];Y=V[G.d];if(s.__visible&&
+L.__visible&&M.__visible&&Y.__visible)if(H.doubleSided||H.flipSided!=((Y.positionScreen.x-s.positionScreen.x)*(L.positionScreen.y-s.positionScreen.y)-(Y.positionScreen.y-s.positionScreen.y)*(L.positionScreen.x-s.positionScreen.x)<0||(L.positionScreen.x-M.positionScreen.x)*(Y.positionScreen.y-M.positionScreen.y)-(L.positionScreen.y-M.positionScreen.y)*(Y.positionScreen.x-M.positionScreen.x)<0)){j=o[m]=o[m]||new THREE.RenderableFace3;j.v1.positionWorld.copy(s.positionWorld);j.v2.positionWorld.copy(L.positionWorld);
+j.v3.positionWorld.copy(Y.positionWorld);j.v1.positionScreen.copy(s.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(Y.positionScreen);j.normalWorld.copy(G.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);T.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];
+j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][3]}k.push(j);m++;p=o[m]=o[m]||new THREE.RenderableFace3;p.v1.positionWorld.copy(L.positionWorld);p.v2.positionWorld.copy(M.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(L.positionScreen);p.v2.positionScreen.copy(M.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
 y;p.faceMaterials=G.materials;p.overdraw=A;if(H.geometry.uvs[z]){p.uvs[0]=H.geometry.uvs[z][1];p.uvs[1]=H.geometry.uvs[z][2];p.uvs[2]=H.geometry.uvs[z][3]}k.push(p);m++}}}}else if(H instanceof THREE.Line){R.multiply(q,T);V=H.geometry.vertices;G=V[0];G.positionScreen.copy(G.position);R.multiplyVector4(G.positionScreen);z=1;for(U=V.length;z<U;z++){s=V[z];s.positionScreen.copy(s.position);R.multiplyVector4(s.positionScreen);L=V[z-1];J.copy(s.positionScreen);e.copy(L.positionScreen);if(b(J,e)){J.multiplyScalar(1/
 J.w);e.multiplyScalar(1/e.w);c=F[D]=F[D]||new THREE.RenderableLine;c.v1.positionScreen.copy(J);c.v2.positionScreen.copy(e);c.z=Math.max(J.z,e.z);c.materials=H.materials;k.push(c);D++}}}else if(H instanceof THREE.Particle){O.set(H.position.x,H.position.y,H.position.z,1);q.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){w=I[u]=I[u]||new THREE.RenderableParticle;w.x=O.x/O.w;w.y=O.y/O.w;w.z=O.z;w.rotation=H.rotation.z;w.scale.x=H.scale.x*Math.abs(w.x-(O.x+g.projectionMatrix.n11)/(O.w+g.projectionMatrix.n14));
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-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,i,p,m=f.getContext("2d"),o=1,c=0,D=null,F=null,w=1,u,I,Q,O,q,R,E,J,e,l=new THREE.Color,j=new THREE.Color,g=new THREE.Color,n=new THREE.Color,k=new THREE.Color,r,x,v,z,U,s,L,C,H,T=new THREE.Rectangle,W=new THREE.Rectangle,y=new THREE.Rectangle,A=false,P=new THREE.Color,V=new THREE.Color,G=new THREE.Color,M=new THREE.Color,Y=Math.PI*2,Z=new THREE.Vector3,oa,pa,Aa,da,qa,ua,la=16;oa=document.createElement("canvas");
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-t.y+B);if(T.instersects(y)){m.save();m.translate(t.x,t.y);m.rotate(-S.rotation);m.scale(K,-X);m.translate(-ba,-ca);m.drawImage(aa,0,0);m.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(A){P.r=V.r+G.r+M.r;P.g=V.g+G.g+M.g;P.b=V.b+G.b+M.b;l.r=N.color.r*P.r;l.g=N.color.g*P.g;l.b=N.color.b*P.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;N=S.scale.x*i;B=S.scale.y*p;y.set(t.x-N,t.y-B,t.x+N,t.y+B);if(T.instersects(y)){K=l.__styleString;if(F!=K)m.fillStyle=F=K;m.save();
-m.translate(t.x,t.y);m.rotate(-S.rotation);m.scale(N,B);m.beginPath();m.arc(0,0,1,0,Y,true);m.closePath();m.fill();m.restore()}}}}function Ma(t,S,N,B){if(B.opacity!=0){Ba(B.opacity);wa(B.blending);m.beginPath();m.moveTo(t.positionScreen.x,t.positionScreen.y);m.lineTo(S.positionScreen.x,S.positionScreen.y);m.closePath();if(B instanceof THREE.LineBasicMaterial){l.__styleString=B.color.__styleString;t=B.linewidth;if(w!=t)m.lineWidth=w=t;t=l.__styleString;if(D!=t)m.strokeStyle=D=t;m.stroke();y.inflate(B.linewidth*
-2)}}}function Ga(t,S,N,B,K,X){if(K.opacity!=0){Ba(K.opacity);wa(K.blending);O=t.positionScreen.x;q=t.positionScreen.y;R=S.positionScreen.x;E=S.positionScreen.y;J=N.positionScreen.x;e=N.positionScreen.y;m.beginPath();m.moveTo(O,q);m.lineTo(R,E);m.lineTo(J,e);m.lineTo(O,q);m.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof THREE.UVMapping&&ra(O,q,R,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof
-THREE.SphericalReflectionMapping){t=ma.matrix;Z.copy(B.vertexNormalsWorld[0]);z=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;U=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[1]);s=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;L=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[2]);C=(Z.x*t.n11+Z.y*t.n12+Z.z*t.n13)*0.5+0.5;H=-(Z.x*t.n21+Z.y*t.n22+Z.z*t.n23)*0.5+0.5;ra(O,q,R,E,J,e,K.env_map.image,z,U,s,L,C,H)}}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):
-ya(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ra(O,q,R,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);wa(THREE.SubtractiveBlending)}if(A)if(!K.wireframe&&K.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){j.r=g.r=n.r=V.r;j.g=g.g=n.g=V.g;j.b=g.b=n.b=V.b;va(X,B.v1.positionWorld,B.vertexNormalsWorld[0],j);va(X,B.v2.positionWorld,B.vertexNormalsWorld[1],g);va(X,
-B.v3.positionWorld,B.vertexNormalsWorld[2],n);k.r=(g.r+n.r)*0.5;k.g=(g.g+n.g)*0.5;k.b=(g.b+n.b)*0.5;v=Ha(j,g,n,k);ra(O,q,R,E,J,e,v,0,0,1,0,0,1)}else{P.r=V.r;P.g=V.g;P.b=V.b;va(X,B.centroidWorld,B.normalWorld,P);l.r=K.color.r*P.r;l.g=K.color.g*P.g;l.b=K.color.b*P.b;l.updateStyleString();K.wireframe?xa(l.__styleString,K.wireframe_linewidth):ya(l.__styleString)}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){r=ma.near;
-x=ma.far;j.r=j.g=j.b=1-Ca(t.positionScreen.z,r,x);g.r=g.g=g.b=1-Ca(S.positionScreen.z,r,x);n.r=n.g=n.b=1-Ca(N.positionScreen.z,r,x);k.r=(g.r+n.r)*0.5;k.g=(g.g+n.g)*0.5;k.b=(g.b+n.b)*0.5;v=Ha(j,g,n,k);ra(O,q,R,E,J,e,v,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){l.r=Da(B.normalWorld.x);l.g=Da(B.normalWorld.y);l.b=Da(B.normalWorld.z);l.updateStyleString();K.wireframe?xa(l.__styleString,K.wireframe_linewidth):ya(l.__styleString)}}}function xa(t,S){if(D!=t)m.strokeStyle=D=t;if(w!=S)m.lineWidth=
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-255?255:t;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=B<0?0:B>255?255:B;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(t,S,N){t=(t-S)/(N-S);return t*t*(3-2*t)}function Da(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function Ea(t,S){var N=S.x-t.x,B=S.y-t.y,K=1/Math.sqrt(N*N+B*B);N*=K;B*=K;S.x+=N;S.y+=B;t.x-=N;t.y-=
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-G;w.x*=D;w.y*=-F;y=0;for(A=G.materials.length;y<A;y++)if(M=G.materials[y]){P=w;V=G;M=M;var Y=U++;if(r[Y]==null){r[Y]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&r[Y].setAttribute("shape-rendering","crispEdges")}v=r[Y];v.setAttribute("cx",P.x);v.setAttribute("cy",P.y);v.setAttribute("r",V.scale.x*D);if(M instanceof THREE.ParticleCircleMaterial){if(R){J.r=e.r+l.r+j.r;J.g=e.g+l.g+j.g;J.b=e.b+l.b+j.b;E.r=M.color.r*J.r;E.g=M.color.g*J.g;E.b=M.color.b*J.b;E.updateStyleString()}else E=
+function d(B){if(k[B]==null){k[B]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&k[B].setAttribute("shape-rendering","crispEdges");return k[B]}return k[B]}function h(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var j=null,p=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,F,w,u,I,Q,O=new THREE.Rectangle,q=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),J=new THREE.Color(16777215),e=new THREE.Color(0),l=new THREE.Color(0),
+i=new THREE.Color(0),g,n=new THREE.Vector3,k=[],r=[],x=[],v,z,U,s,L=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(B){switch(B){case "high":L=1;break;case "low":L=0}};this.setSize=function(B,H){o=B;c=H;D=o/2;F=c/2;m.setAttribute("viewBox",-D+" "+-F+" "+o+" "+c);m.setAttribute("width",o);m.setAttribute("height",c);O.set(-D,-F,D,F)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(B,H){var T,W,
+y,A,P,V,G,M;this.autoClear&&this.clear();j=p.projectScene(B,H,this.sortElements);s=U=z=0;if(R=B.lights.length>0){G=B.lights;e.setRGB(0,0,0);l.setRGB(0,0,0);i.setRGB(0,0,0);T=0;for(W=G.length;T<W;T++){y=G[T];A=y.color;if(y instanceof THREE.AmbientLight){e.r+=A.r;e.g+=A.g;e.b+=A.b}else if(y instanceof THREE.DirectionalLight){l.r+=A.r;l.g+=A.g;l.b+=A.b}else if(y instanceof THREE.PointLight){i.r+=A.r;i.g+=A.g;i.b+=A.b}}}T=0;for(W=j.length;T<W;T++){G=j[T];q.empty();if(G instanceof THREE.RenderableParticle){w=
+G;w.x*=D;w.y*=-F;y=0;for(A=G.materials.length;y<A;y++)if(M=G.materials[y]){P=w;V=G;M=M;var Y=U++;if(r[Y]==null){r[Y]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&r[Y].setAttribute("shape-rendering","crispEdges")}v=r[Y];v.setAttribute("cx",P.x);v.setAttribute("cy",P.y);v.setAttribute("r",V.scale.x*D);if(M instanceof THREE.ParticleCircleMaterial){if(R){J.r=e.r+l.r+i.r;J.g=e.g+l.g+i.g;J.b=e.b+l.b+i.b;E.r=M.color.r*J.r;E.g=M.color.g*J.g;E.b=M.color.b*J.b;E.updateStyleString()}else E=
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 0&&x[Y].setAttribute("shape-rendering","crispEdges")}v=x[Y];v.setAttribute("x1",P.positionScreen.x);v.setAttribute("y1",P.positionScreen.y);v.setAttribute("x2",V.positionScreen.x);v.setAttribute("y2",V.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){E.__styleString=M.color.__styleString;v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);m.appendChild(v)}}}}else if(G instanceof
 THREE.RenderableFace3){w=G.v1;u=G.v2;I=G.v3;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;q.addPoint(w.positionScreen.x,w.positionScreen.y);q.addPoint(u.positionScreen.x,u.positionScreen.y);q.addPoint(I.positionScreen.x,I.positionScreen.y);if(O.instersects(q)){y=0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(V=G.faceMaterials.length;P<V;)(M=G.faceMaterials[P++])&&
-b(w,u,I,G,M,C)}else M&&b(w,u,I,G,M,C)}}}else if(G instanceof THREE.RenderableFace4){w=G.v1;u=G.v2;I=G.v3;Q=G.v4;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;Q.positionScreen.x*=D;Q.positionScreen.y*=-F;q.addPoint(w.positionScreen.x,w.positionScreen.y);q.addPoint(u.positionScreen.x,u.positionScreen.y);q.addPoint(I.positionScreen.x,I.positionScreen.y);q.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(q)){y=
-0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(V=G.faceMaterials.length;P<V;)(M=G.faceMaterials[P++])&&f(w,u,I,Q,G,M,C)}else M&&f(w,u,I,Q,G,M,C)}}}}}};
-THREE.WebGLRenderer=function(a){function b(e,l,j){var g=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif",j?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
-c.attachShader(g,p("fragment",j+e));c.attachShader(g,p("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var j=0;j<6;++j)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[j]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
+b(w,u,I,G,M,B)}else M&&b(w,u,I,G,M,B)}}}else if(G instanceof THREE.RenderableFace4){w=G.v1;u=G.v2;I=G.v3;Q=G.v4;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;Q.positionScreen.x*=D;Q.positionScreen.y*=-F;q.addPoint(w.positionScreen.x,w.positionScreen.y);q.addPoint(u.positionScreen.x,u.positionScreen.y);q.addPoint(I.positionScreen.x,I.positionScreen.y);q.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(q)){y=
+0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(V=G.faceMaterials.length;P<V;)(M=G.faceMaterials[P++])&&f(w,u,I,Q,G,M,B)}else M&&f(w,u,I,Q,G,M,B)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,l,i){var g=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif",i?"#define USE_FOG":"",i instanceof THREE.FogExp2?"#define FOG_EXP2":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
+c.attachShader(g,p("fragment",i+e));c.attachShader(g,p("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
 l);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,m(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,m(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,m(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
-m(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var j,g,n;j=0;for(g=l.length;j<g;j++){n=l[j];e.uniforms[n]=c.getUniformLocation(e,n)}}function i(e,l){var j,g,n;j=0;for(g=l.length;j<g;j++){n=l[j];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,l){var j;if(e=="fragment")j=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")j=c.createShader(c.VERTEX_SHADER);c.shaderSource(j,
-l);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(j));return null}return j}function m(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,F,w=new THREE.Matrix4,u,I=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(16),q=new Float32Array(9),R=new Float32Array(16),E=function(e,l){if(e){var j,g,n,k=pointLights=maxDirLights=maxPointLights=0;j=0;for(g=e.lights.length;j<g;j++){n=e.lights[j];n instanceof THREE.DirectionalLight&&k++;n instanceof
+m(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,l){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,
+l);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function m(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,F,w=new THREE.Matrix4,u,I=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(16),q=new Float32Array(9),R=new Float32Array(16),E=function(e,l){if(e){var i,g,n,k=pointLights=maxDirLights=maxPointLights=0;i=0;for(g=e.lights.length;i<g;i++){n=e.lights[i];n instanceof THREE.DirectionalLight&&k++;n instanceof
 THREE.PointLight&&pointLights++}if(pointLights+k<=l){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*k/(pointLights+k));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a.scene,4);fog=a.scene?a.scene.fog:null;antialias=a.antialias!=undefined?a.antialias:true;clearColor=a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0);clearAlpha=a.clearAlpha?a.clearAlpha:0;this.domElement=o;this.autoClear=true;
-(function(e,l,j){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(g){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,j)})(antialias,clearColor,clearAlpha);D=F=function(e,l,j){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+
+(function(e,l,i){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(g){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,i)})(antialias,clearColor,clearAlpha);D=F=function(e,l,i){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+
 l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
 "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-n=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
 "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
-g=b(n,g,j);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);j&&h(g,["fogColor","fogNear","fogFar"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);i(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,l){o.width=e;o.height=l;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,l){var j=new THREE.Color(e);c.clearColor(j.r,j.g,j.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
-c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var j,g,n,k,r,x=[],v=[],z=[];k=[];r=[];c.uniform1i(e.uniforms.enableLighting,l.length);j=0;for(g=l.length;j<g;j++){n=l[j];if(n instanceof THREE.AmbientLight)x.push(n);else if(n instanceof THREE.DirectionalLight)z.push(n);else n instanceof THREE.PointLight&&v.push(n)}j=n=k=r=0;for(g=x.length;j<g;j++){n+=x[j].color.r;k+=x[j].color.g;r+=x[j].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,k,r);k=[];r=[];j=0;for(g=z.length;j<g;j++){n=z[j];k.push(n.color.r*
-n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(z.length){c.uniform1i(e.uniforms.directionalLightNumber,z.length);c.uniform3fv(e.uniforms.directionalLightDirection,r);c.uniform3fv(e.uniforms.directionalLightColor,k)}k=[];r=[];j=0;for(g=v.length;j<g;j++){n=v[j];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,
-v.length);c.uniform3fv(e.uniforms.pointLightPosition,r);c.uniform3fv(e.uniforms.pointLightColor,k)}};this.createBuffers=function(e,l){var j,g,n,k,r,x,v,z,U,s=[],L=[],C=[],H=[],T=[],W=[],y=0,A=e.geometry.geometryChunks[l],P;n=false;j=0;for(g=e.materials.length;j<g;j++){meshMaterial=e.materials[j];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(P=A.materials.length;r<P;r++)if(A.materials[r]&&A.materials[r].shading!=undefined&&A.materials[r].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
-meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}P=n;j=0;for(g=A.faces.length;j<g;j++){n=A.faces[j];k=e.geometry.faces[n];r=k.vertexNormals;faceNormal=k.normal;n=e.geometry.uvs[n];if(k instanceof THREE.Face3){x=e.geometry.vertices[k.a].position;v=e.geometry.vertices[k.b].position;z=e.geometry.vertices[k.c].position;C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);if(e.geometry.hasTangents){x=e.geometry.vertices[k.a].tangent;v=e.geometry.vertices[k.b].tangent;
-z=e.geometry.vertices[k.c].tangent;T.push(x.x,x.y,x.z,x.w);T.push(v.x,v.y,v.z,v.w);T.push(z.x,z.y,z.z,z.w)}if(r.length==3&&P)for(k=0;k<3;k++)H.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<3;k++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<3;k++)W.push(n[k].u,n[k].v);s.push(y,y+1,y+2);L.push(y,y+1);L.push(y,y+2);L.push(y+1,y+2);y+=3}else if(k instanceof THREE.Face4){x=e.geometry.vertices[k.a].position;v=e.geometry.vertices[k.b].position;z=e.geometry.vertices[k.c].position;U=e.geometry.vertices[k.d].position;
-C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);C.push(U.x,U.y,U.z);if(e.geometry.hasTangents){x=e.geometry.vertices[k.a].tangent;v=e.geometry.vertices[k.b].tangent;z=e.geometry.vertices[k.c].tangent;k=e.geometry.vertices[k.d].tangent;T.push(x.x,x.y,x.z,x.w);T.push(v.x,v.y,v.z,v.w);T.push(z.x,z.y,z.z,z.w);T.push(k.x,k.y,k.z,k.w)}if(r.length==4&&P)for(k=0;k<4;k++)H.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<4;k++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<4;k++)W.push(n[k].u,
-n[k].v);s.push(y,y+1,y+2);s.push(y,y+2,y+3);L.push(y,y+1);L.push(y,y+2);L.push(y,y+3);L.push(y+1,y+2);L.push(y+2,y+3);y+=4}}if(C.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);if(e.geometry.hasTangents){A.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,A.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}if(W.length>0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(s),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=s.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,l,j,g,n){var k,r,x,v,z,U,s,L,C;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){s=J.depth;g.fragment_shader=s.fragment_shader;g.vertex_shader=s.vertex_shader;g.uniforms=s.uniforms;g.uniforms.mNear.value=
-e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){s=J.normal;g.fragment_shader=s.fragment_shader;g.vertex_shader=s.vertex_shader;g.uniforms=s.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(C in g.uniforms)s.push(C);h(g.program,s);i(g.program,["position","normal","uv","tangent"])}C=g.program}else C=F;if(C!=D){c.useProgram(C);D=C}C==F&&this.setupLights(C,
-l);this.loadCamera(C,e);this.loadMatrices(C);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=C;l=g.uniforms;var H;for(k in l){L=l[k].type;s=l[k].value;H=e.uniforms[k];if(L=="i")c.uniform1i(H,s);else if(L=="f")c.uniform1f(H,s);else if(L=="v3")c.uniform3f(H,s.x,s.y,s.z);else if(L=="c")c.uniform3f(H,s.r,s.g,s.b);else if(L=="t"){c.uniform1i(H,s);if(L=l[k].texture)L.image instanceof Array&&L.image.length==
-6?f(L,s):d(L,s)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){k=g.color;r=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;U=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;s=g.refraction_ratio;c.uniform4f(C.uniforms.mColor,k.r*r,k.g*r,k.b*r,r);c.uniform1i(C.uniforms.mixEnvMap,l);c.uniform1f(C.uniforms.mReflectivity,e);c.uniform1i(C.uniforms.useRefract,
-L);c.uniform1f(C.uniforms.mRefractionRatio,s);if(j){c.uniform1f(C.uniforms.fogNear,j.near);c.uniform1f(C.uniforms.fogFar,j.far);c.uniform3f(C.uniforms.fogColor,j.color.r,j.color.g,j.color.b)}}if(g instanceof THREE.MeshPhongMaterial){j=g.ambient;k=g.specular;g=g.shininess;c.uniform4f(C.uniforms.mAmbient,j.r,j.g,j.b,r);c.uniform4f(C.uniforms.mSpecular,k.r,k.g,k.b,r);c.uniform1f(C.uniforms.mShininess,g);c.uniform1i(C.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(C.uniforms.material,
-1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(C.uniforms.material,0);if(z){d(z,0);c.uniform1i(C.uniforms.tMap,0);c.uniform1i(C.uniforms.enableMap,1)}else c.uniform1i(C.uniforms.enableMap,0);if(U){f(U,1);c.uniform1i(C.uniforms.tCube,1);c.uniform1i(C.uniforms.enableCubeMap,1)}else c.uniform1i(C.uniforms.enableCubeMap,0);r=C.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.position);if(r.normal>=
-0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.normal)}if(r.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(r.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.tangent)}if(r.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(r.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.uv)}else c.disableVertexAttribArray(r.uv);if(x){c.lineWidth(v);
-c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,j,g,n,k,r){var x,v,z,U,s;z=0;for(U=g.materials.length;z<U;z++){x=g.materials[z];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=n.materials.length;x<v;x++)if((s=n.materials[x])&&s.blending==k&&s.opacity<1==r){this.setBlending(s.blending);
-this.renderBuffer(e,l,j,s,n)}}else if((s=x)&&s.blending==k&&s.opacity<1==r){this.setBlending(s.blending);this.renderBuffer(e,l,j,s,n)}}};this.render=function(e,l){var j,g,n,k,r=e.lights,x=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();I.set(l.matrix.flatten());O.set(l.projectionMatrix.flatten());j=0;for(g=e.__webGLObjects.length;j<g;j++){n=e.__webGLObjects[j];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,l);this.renderPass(l,r,x,k,n,THREE.NormalBlending,
-false)}}j=0;for(g=e.__webGLObjects.length;j<g;j++){n=e.__webGLObjects[j];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,l);this.renderPass(l,r,x,k,n,THREE.AdditiveBlending,false);this.renderPass(l,r,x,k,n,THREE.SubtractiveBlending,false);this.renderPass(l,r,x,k,n,THREE.AdditiveBlending,true);this.renderPass(l,r,x,k,n,THREE.SubtractiveBlending,true);this.renderPass(l,r,x,k,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,j,g,n,k,r;if(!e.__webGLObjects){e.__webGLObjects=
-[];e.__webGLObjectsMap={}}l=0;for(j=e.objects.length;l<j;l++){g=e.objects[l];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};r=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(k in g.geometry.geometryChunks){n=g.geometry.geometryChunks[k];n.__webGLVertexBuffer||this.createBuffers(g,k);if(r[k]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);r[k]=1}}}};this.removeObject=function(e,l){var j,g;for(j=e.__webGLObjects.length-1;j>=0;j--){g=e.__webGLObjects[j].object;
-l==g&&e.__webGLObjects.splice(j,1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(l.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();q.set(u.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(e.uniforms.objectMatrix,
-false,R)};this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
-else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
-vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
+g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogNear","fogFar","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber",
+"pointLightColor","pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);j(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,l){o.width=e;o.height=l;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,l){var i=new THREE.Color(e);c.clearColor(i.r,i.g,i.b,l)};this.clear=
+function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var i,g,n,k,r,x=[],v=[],z=[];k=[];r=[];c.uniform1i(e.uniforms.enableLighting,l.length);i=0;for(g=l.length;i<g;i++){n=l[i];if(n instanceof THREE.AmbientLight)x.push(n);else if(n instanceof THREE.DirectionalLight)z.push(n);else n instanceof THREE.PointLight&&v.push(n)}i=n=k=r=0;for(g=x.length;i<g;i++){n+=x[i].color.r;k+=x[i].color.g;r+=x[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,k,r);k=[];r=[];i=0;
+for(g=z.length;i<g;i++){n=z[i];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(z.length){c.uniform1i(e.uniforms.directionalLightNumber,z.length);c.uniform3fv(e.uniforms.directionalLightDirection,r);c.uniform3fv(e.uniforms.directionalLightColor,k)}k=[];r=[];i=0;for(g=v.length;i<g;i++){n=v[i];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);
+r.push(n.position.y);r.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,v.length);c.uniform3fv(e.uniforms.pointLightPosition,r);c.uniform3fv(e.uniforms.pointLightColor,k)}};this.createBuffers=function(e,l){var i,g,n,k,r,x,v,z,U,s=[],L=[],B=[],H=[],T=[],W=[],y=0,A=e.geometry.geometryChunks[l],P;n=false;i=0;for(g=e.materials.length;i<g;i++){meshMaterial=e.materials[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(P=A.materials.length;r<P;r++)if(A.materials[r]&&A.materials[r].shading!=
+undefined&&A.materials[r].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}P=n;i=0;for(g=A.faces.length;i<g;i++){n=A.faces[i];k=e.geometry.faces[n];r=k.vertexNormals;faceNormal=k.normal;n=e.geometry.uvs[n];if(k instanceof THREE.Face3){x=e.geometry.vertices[k.a].position;v=e.geometry.vertices[k.b].position;z=e.geometry.vertices[k.c].position;B.push(x.x,x.y,x.z);B.push(v.x,v.y,v.z);B.push(z.x,
+z.y,z.z);if(e.geometry.hasTangents){x=e.geometry.vertices[k.a].tangent;v=e.geometry.vertices[k.b].tangent;z=e.geometry.vertices[k.c].tangent;T.push(x.x,x.y,x.z,x.w);T.push(v.x,v.y,v.z,v.w);T.push(z.x,z.y,z.z,z.w)}if(r.length==3&&P)for(k=0;k<3;k++)H.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<3;k++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<3;k++)W.push(n[k].u,n[k].v);s.push(y,y+1,y+2);L.push(y,y+1);L.push(y,y+2);L.push(y+1,y+2);y+=3}else if(k instanceof THREE.Face4){x=e.geometry.vertices[k.a].position;
+v=e.geometry.vertices[k.b].position;z=e.geometry.vertices[k.c].position;U=e.geometry.vertices[k.d].position;B.push(x.x,x.y,x.z);B.push(v.x,v.y,v.z);B.push(z.x,z.y,z.z);B.push(U.x,U.y,U.z);if(e.geometry.hasTangents){x=e.geometry.vertices[k.a].tangent;v=e.geometry.vertices[k.b].tangent;z=e.geometry.vertices[k.c].tangent;k=e.geometry.vertices[k.d].tangent;T.push(x.x,x.y,x.z,x.w);T.push(v.x,v.y,v.z,v.w);T.push(z.x,z.y,z.z,z.w);T.push(k.x,k.y,k.z,k.w)}if(r.length==4&&P)for(k=0;k<4;k++)H.push(r[k].x,r[k].y,
+r[k].z);else for(k=0;k<4;k++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<4;k++)W.push(n[k].u,n[k].v);s.push(y,y+1,y+2);s.push(y,y+2,y+3);L.push(y,y+1);L.push(y,y+2);L.push(y,y+3);L.push(y+1,y+2);L.push(y+2,y+3);y+=4}}if(B.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(B),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
+new Float32Array(H),c.STATIC_DRAW);if(e.geometry.hasTangents){A.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}if(W.length>0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+new Uint16Array(s),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=s.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,l,i,g,n){var k,r,x,v,z,U,s,L,B;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){s=J.depth;
+g.fragment_shader=s.fragment_shader;g.vertex_shader=s.vertex_shader;g.uniforms=s.uniforms;g.uniforms.mNear.value=e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){s=J.normal;g.fragment_shader=s.fragment_shader;g.vertex_shader=s.vertex_shader;g.uniforms=s.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(B in g.uniforms)s.push(B);h(g.program,s);j(g.program,
+["position","normal","uv","tangent"])}B=g.program}else B=F;if(B!=D){c.useProgram(B);D=B}B==F&&this.setupLights(B,l);this.loadCamera(B,e);this.loadMatrices(B);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=B;l=g.uniforms;var H;for(k in l){L=l[k].type;s=l[k].value;H=e.uniforms[k];if(L=="i")c.uniform1i(H,s);else if(L=="f")c.uniform1f(H,s);else if(L=="v3")c.uniform3f(H,s.x,s.y,s.z);else if(L==
+"c")c.uniform3f(H,s.r,s.g,s.b);else if(L=="t"){c.uniform1i(H,s);if(L=l[k].texture)L.image instanceof Array&&L.image.length==6?f(L,s):d(L,s)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){k=g.color;r=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;U=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;s=g.refraction_ratio;c.uniform4f(B.uniforms.mColor,
+k.r*r,k.g*r,k.b*r,r);c.uniform1i(B.uniforms.mixEnvMap,l);c.uniform1f(B.uniforms.mReflectivity,e);c.uniform1i(B.uniforms.useRefract,L);c.uniform1f(B.uniforms.mRefractionRatio,s);if(i){c.uniform3f(B.uniforms.fogColor,i.color.r,i.color.g,i.color.b);if(i instanceof THREE.Fog){c.uniform1f(B.uniforms.fogNear,i.near);c.uniform1f(B.uniforms.fogFar,i.far)}else i instanceof THREE.FogExp2&&c.uniform1f(B.uniforms.fogDensity,i.density)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;k=g.specular;g=g.shininess;
+c.uniform4f(B.uniforms.mAmbient,i.r,i.g,i.b,r);c.uniform4f(B.uniforms.mSpecular,k.r,k.g,k.b,r);c.uniform1f(B.uniforms.mShininess,g);c.uniform1i(B.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(B.uniforms.material,1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(B.uniforms.material,0);if(z){d(z,0);c.uniform1i(B.uniforms.tMap,0);c.uniform1i(B.uniforms.enableMap,1)}else c.uniform1i(B.uniforms.enableMap,0);if(U){f(U,1);c.uniform1i(B.uniforms.tCube,1);c.uniform1i(B.uniforms.enableCubeMap,
+1)}else c.uniform1i(B.uniforms.enableCubeMap,0);r=B.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.position);if(r.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.normal)}if(r.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(r.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.tangent)}if(r.uv>=
+0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(r.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.uv)}else c.disableVertexAttribArray(r.uv);if(x){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,i,g,n,k,r){var x,
+v,z,U,s;z=0;for(U=g.materials.length;z<U;z++){x=g.materials[z];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=n.materials.length;x<v;x++)if((s=n.materials[x])&&s.blending==k&&s.opacity<1==r){this.setBlending(s.blending);this.renderBuffer(e,l,i,s,n)}}else if((s=x)&&s.blending==k&&s.opacity<1==r){this.setBlending(s.blending);this.renderBuffer(e,l,i,s,n)}}};this.render=function(e,l){var i,g,n,k,r=e.lights,x=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();
+I.set(l.matrix.flatten());O.set(l.projectionMatrix.flatten());i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,l);this.renderPass(l,r,x,k,n,THREE.NormalBlending,false)}}i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,l);this.renderPass(l,r,x,k,n,THREE.AdditiveBlending,false);this.renderPass(l,r,x,k,n,THREE.SubtractiveBlending,false);this.renderPass(l,r,
+x,k,n,THREE.AdditiveBlending,true);this.renderPass(l,r,x,k,n,THREE.SubtractiveBlending,true);this.renderPass(l,r,x,k,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,i,g,n,k,r;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}l=0;for(i=e.objects.length;l<i;l++){g=e.objects[l];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};r=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(k in g.geometry.geometryChunks){n=g.geometry.geometryChunks[k];
+n.__webGLVertexBuffer||this.createBuffers(g,k);if(r[k]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);r[k]=1}}}};this.removeObject=function(e,l){var i,g;for(i=e.__webGLObjects.length-1;i>=0;i--){g=e.__webGLObjects[i].object;l==g&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(l.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();q.set(u.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,
+false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
+c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},
+fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 100 - 100
build/ThreeDebug.js

@@ -12,49 +12,49 @@ THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}
 THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(O,r,S,E){E=E.clone().subSelf(r);S=S.clone().subSelf(r);var J=O.clone().subSelf(r);O=E.dot(E);r=E.dot(S);E=E.dot(J);var e=S.dot(S);S=S.dot(J);J=1/(O*e-r*r);e=(e*E-r*S)*J;O=(O*S-r*E)*J;return e>0&&O>0&&e+O<1}var f,d,h,j,p,i,o,c,D,F,
-w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;f<d;f++){h=u.faces[f];F=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(I[h.a].position.clone());p=a.matrix.multiplyVector3(I[h.b].position.clone());i=a.matrix.multiplyVector3(I[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=w.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(j,F))/D;F=F.addSelf(w.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(F,j,p,i)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}else if(h instanceof THREE.Face4)if(b(F,j,p,o)||b(F,p,i,o)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}}return Q}};
-THREE.Rectangle=function(){function a(){j=d-b;p=h-f}var b,f,d,h,j,p,i=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,F){i=false;b=o;f=c;d=D;h=F;a()};this.addPoint=function(o,c){if(i){i=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(k,p){return k.distance-p.distance});return h},intersectObject:function(a){function b(O,r,S,E){E=E.clone().subSelf(r);S=S.clone().subSelf(r);var J=O.clone().subSelf(r);O=E.dot(E);r=E.dot(S);E=E.dot(J);var e=S.dot(S);S=S.dot(J);J=1/(O*e-r*r);e=(e*E-r*S)*J;O=(O*S-r*E)*J;return e>0&&O>0&&e+O<1}var f,d,h,k,p,i,o,c,D,F,
+w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;f<d;f++){h=u.faces[f];F=this.origin.clone();w=this.direction.clone();k=a.matrix.multiplyVector3(I[h.a].position.clone());p=a.matrix.multiplyVector3(I[h.b].position.clone());i=a.matrix.multiplyVector3(I[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=w.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(k,F))/D;F=F.addSelf(w.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(F,k,p,i)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}else if(h instanceof THREE.Face4)if(b(F,k,p,o)||b(F,p,i,o)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}}return Q}};
+THREE.Rectangle=function(){function a(){k=d-b;p=h-f}var b,f,d,h,k,p,i=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return k};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,F){i=false;b=o;f=c;d=D;h=F;a()};this.addPoint=function(o,c){if(i){i=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
 h:c}a()};this.add3Points=function(o,c,D,F,w,u){if(i){i=false;b=o<D?o<w?o:w:D<w?D:w;f=c<F?c<u?c:u:F<u?F:u;d=o>D?o>w?o:w:D>w?D:w;h=c>F?c>u?c:u:F>u?F:u}else{b=o<D?o<w?o<b?o:b:w<b?w:b:D<w?D<b?D:b:w<b?w:b;f=c<F?c<u?c<f?c:f:u<f?u:f:F<u?F<f?F:f:u<f?u:f;d=o>D?o>w?o>d?o:d:w>d?w:d:D>w?D>d?D:d:w>d?w:d;h=c>F?c>u?c>h?c:h:u>h?u:h:F>u?F>h?F:h:u>h?u:h}a()};this.addRectangle=function(o){if(i){i=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
 d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){i=true;h=d=f=b=0;a()};this.isEmpty=function(){return i};this.toString=
-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
-this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
-h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32,
-w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,r=a.n44,S=b.n11,E=b.n12,J=b.n13,e=b.n14,m=b.n21,k=b.n22,g=b.n23,n=b.n24,l=b.n31,s=b.n32,x=b.n33,v=b.n34,z=b.n41,V=b.n42,t=b.n43,L=b.n44;this.n11=f*S+d*m+h*l+j*z;this.n12=f*E+d*k+h*s+j*V;this.n13=f*J+d*g+h*x+j*t;this.n14=f*e+d*n+h*v+j*L;this.n21=p*S+i*m+o*l+c*z;this.n22=p*E+i*k+o*s+c*V;this.n23=p*J+i*g+o*x+c*t;this.n24=p*e+i*n+o*v+c*L;this.n31=D*S+F*m+w*l+u*z;this.n32=D*E+F*k+w*s+u*V;this.n33=D*J+F*g+w*x+u*t;this.n34=D*e+F*n+w*v+u*L;this.n41=I*S+Q*m+O*l+r*z;
-this.n42=I*E+Q*k+O*s+r*V;this.n43=I*J+Q*g+O*x+r*t;this.n44=I*e+Q*n+O*v+r*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,r=a.n11,S=a.n21,E=a.n31,J=a.n41,e=a.n12,m=a.n22,k=a.n32,g=a.n42,n=a.n13,l=a.n23,s=a.n33,x=a.n43,v=a.n14,z=a.n24,V=a.n34;a=a.n44;this.n11=b*r+f*S+d*E+h*J;this.n12=b*e+f*m+d*k+h*g;this.n13=b*n+f*l+d*s+h*x;this.n14=
-b*v+f*z+d*V+h*a;this.n21=j*r+p*S+i*E+o*J;this.n22=j*e+p*m+i*k+o*g;this.n23=j*n+p*l+i*s+o*x;this.n24=j*v+p*z+i*V+o*a;this.n31=c*r+D*S+F*E+w*J;this.n32=c*e+D*m+F*k+w*g;this.n33=c*n+D*l+F*s+w*x;this.n34=c*v+D*z+F*V+w*a;this.n41=u*r+I*S+Q*E+O*J;this.n42=u*e+I*m+Q*k+O*g;this.n43=u*n+I*l+Q*s+O*x;this.n44=u*v+I*z+Q*V+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,f,d,h,k,p,i,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,p,i,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x;
+this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32,
+w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,r=a.n44,S=b.n11,E=b.n12,J=b.n13,e=b.n14,m=b.n21,j=b.n22,g=b.n23,n=b.n24,l=b.n31,s=b.n32,x=b.n33,v=b.n34,z=b.n41,V=b.n42,t=b.n43,L=b.n44;this.n11=f*S+d*m+h*l+k*z;this.n12=f*E+d*j+h*s+k*V;this.n13=f*J+d*g+h*x+k*t;this.n14=f*e+d*n+h*v+k*L;this.n21=p*S+i*m+o*l+c*z;this.n22=p*E+i*j+o*s+c*V;this.n23=p*J+i*g+o*x+c*t;this.n24=p*e+i*n+o*v+c*L;this.n31=D*S+F*m+w*l+u*z;this.n32=D*E+F*j+w*s+u*V;this.n33=D*J+F*g+w*x+u*t;this.n34=D*e+F*n+w*v+u*L;this.n41=I*S+Q*m+O*l+r*z;
+this.n42=I*E+Q*j+O*s+r*V;this.n43=I*J+Q*g+O*x+r*t;this.n44=I*e+Q*n+O*v+r*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,r=a.n11,S=a.n21,E=a.n31,J=a.n41,e=a.n12,m=a.n22,j=a.n32,g=a.n42,n=a.n13,l=a.n23,s=a.n33,x=a.n43,v=a.n14,z=a.n24,V=a.n34;a=a.n44;this.n11=b*r+f*S+d*E+h*J;this.n12=b*e+f*m+d*j+h*g;this.n13=b*n+f*l+d*s+h*x;this.n14=
+b*v+f*z+d*V+h*a;this.n21=k*r+p*S+i*E+o*J;this.n22=k*e+p*m+i*j+o*g;this.n23=k*n+p*l+i*s+o*x;this.n24=k*v+p*z+i*V+o*a;this.n31=c*r+D*S+F*E+w*J;this.n32=c*e+D*m+F*j+w*g;this.n33=c*n+D*l+F*s+w*x;this.n34=c*v+D*z+F*V+w*a;this.n41=u*r+I*S+Q*E+O*J;this.n42=u*e+I*m+Q*j+O*g;this.n43=u*n+I*l+Q*s+O*x;this.n44=u*v+I*z+Q*V+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
 THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,i=a.y,o=a.z;f.n11=j*p*p+d;f.n12=j*p*i-h*o;f.n13=j*p*o+h*i;f.n21=j*p*i+h*o;f.n22=j*i*i+d;f.n23=j*i*o-h*p;f.n31=j*p*o-h*i;f.n32=j*i*o+h*p;f.n33=j*o*o+d;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,p=a.x,i=a.y,o=a.z;f.n11=k*p*p+d;f.n12=k*p*i-h*o;f.n13=k*p*o+h*i;f.n21=k*p*i+h*o;f.n22=k*i*i+d;f.n23=k*i*o-h*p;f.n31=k*p*o-h*i;f.n32=k*i*o+h*p;f.n33=k*o*o+d;return f};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
-THREE.Matrix4.makeFrustum=function(a,b,f,d,h,j){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
-THREE.Matrix4.makeOrtho=function(a,b,f,d,h,j){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=f-d;c=j-h;a=(b+a)/i;f=(f+d)/o;h=(j+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=f-d;c=k-h;a=(b+a)/i;f=(f+d)/o;h=(k+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,f,d,h,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,j,p,i=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){i.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)i.addSelf(j.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];p=this.vertices[j.c];i.sub(p.position,
-f.position);o.sub(b.position,f.position);i.crossSelf(o)}i.isZero()||i.normalize();j.normal.copy(i)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(v,z,V,t){j=v.vertices[z].position;p=v.vertices[V].position;
-i=v.vertices[t].position;o=h[0];c=h[1];D=h[2];F=p.x-j.x;w=i.x-j.x;u=p.y-j.y;I=i.y-j.y;Q=p.z-j.z;O=i.z-j.z;r=c.u-o.u;S=D.u-o.u;E=c.v-o.v;J=D.v-o.v;e=1/(r*J-S*E);n.set((J*F-E*w)*e,(J*u-E*I)*e,(J*Q-E*O)*e);l.set((r*w-S*F)*e,(r*I-S*u)*e,(r*O-S*Q)*e);k[z].addSelf(n);k[V].addSelf(n);k[t].addSelf(n);g[z].addSelf(l);g[V].addSelf(l);g[t].addSelf(l)}var b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q,O,r,S,E,J,e,m,k=[],g=[],n=new THREE.Vector3,l=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;m=new THREE.Vector3;b=
-0;for(f=this.vertices.length;b<f;b++){k[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){m.copy(this.vertices[b].normal);d=k[b];s.copy(d);s.subSelf(m.multiplyScalar(m.dot(d))).normalize();x.cross(this.vertices[b].normal,d);test=x.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(s.x,s.y,s.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,k,p,i=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){k=this.vertices[d];k.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];if(a&&k.vertexNormals.length){i.set(0,0,0);b=0;for(f=k.normal.length;b<f;b++)i.addSelf(k.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[k.a];f=this.vertices[k.b];p=this.vertices[k.c];i.sub(p.position,
+f.position);o.sub(b.position,f.position);i.crossSelf(o)}i.isZero()||i.normalize();k.normal.copy(i)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(v,z,V,t){k=v.vertices[z].position;p=v.vertices[V].position;
+i=v.vertices[t].position;o=h[0];c=h[1];D=h[2];F=p.x-k.x;w=i.x-k.x;u=p.y-k.y;I=i.y-k.y;Q=p.z-k.z;O=i.z-k.z;r=c.u-o.u;S=D.u-o.u;E=c.v-o.v;J=D.v-o.v;e=1/(r*J-S*E);n.set((J*F-E*w)*e,(J*u-E*I)*e,(J*Q-E*O)*e);l.set((r*w-S*F)*e,(r*I-S*u)*e,(r*O-S*Q)*e);j[z].addSelf(n);j[V].addSelf(n);j[t].addSelf(n);g[z].addSelf(l);g[V].addSelf(l);g[t].addSelf(l)}var b,f,d,h,k,p,i,o,c,D,F,w,u,I,Q,O,r,S,E,J,e,m,j=[],g=[],n=new THREE.Vector3,l=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;m=new THREE.Vector3;b=
+0;for(f=this.vertices.length;b<f;b++){j[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){m.copy(this.vertices[b].normal);d=j[b];s.copy(d);s.subSelf(m.multiplyScalar(m.dot(d))).normalize();x.cross(this.vertices[b].normal,d);test=x.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(s.x,s.y,s.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(c){var D=[];b=0;for(f=c.length;b<f;b++)c[b]==undefined?D.push("undefined"):D.push(c[b].toString());return D.join("_")}
-var b,f,d,h,j,p,i,o={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];materials=j.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+j>65535){o[p].counter+=1;i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d);
-this.geometryChunks[i].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+var b,f,d,h,k,p,i,o={};d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];materials=k.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+k>65535){o[p].counter+=1;i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d);
+this.geometryChunks[i].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
 THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -89,100 +89,100 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,f,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
+THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
 THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};
-THREE.Projector=function(){function a(k,g){return g.z-k.z}function b(k,g){var n=0,l=1,s=k.z+k.w,x=g.z+g.w,v=-k.z+k.w,z=-g.z+g.w;if(s>=0&&x>=0&&v>=0&&z>=0)return true;else if(s<0&&x<0||v<0&&z<0)return false;else{if(s<0)n=Math.max(n,s/(s-x));else if(x<0)l=Math.min(l,s/(s-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)l=Math.min(l,v/(v-z));if(l<n)return false;else{k.lerpSelf(g,n);g.lerpSelf(k,1-l);return true}}}var f,d,h=[],j,p,i,o=[],c,D,F=[],w,u,I=[],Q=new THREE.Vector4,O=new THREE.Vector4,r=new THREE.Matrix4,
-S=new THREE.Matrix4,E=[],J=new THREE.Vector4,e=new THREE.Vector4,m;this.projectObjects=function(k,g,n){var l=[],s,x;d=0;r.multiply(g.projectionMatrix,g.matrix);E[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);E[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);E[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);E[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);E[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
-r.n33,r.n44-r.n34);E[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);g=0;for(s=E.length;g<s;g++){x=E[g];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}s=k.objects;k=0;for(g=s.length;k<g;k++){x=s[k];var v;if(!(v=!x.visible)){if(v=x instanceof THREE.Mesh){a:{v=void 0;for(var z=x.position,V=-x.geometry.boundingSphere.radius*Math.max(x.scale.x,Math.max(x.scale.y,x.scale.z)),t=0;t<6;t++){v=E[t].x*z.x+E[t].y*z.y+E[t].z*z.z+E[t].w;if(v<=V){v=false;break a}}v=true}v=!v}v=v}if(!v){f=
-h[d]=h[d]||new THREE.RenderableObject;Q.copy(x.position);r.multiplyVector3(Q);f.object=x;f.z=Q.z;l.push(f);d++}}n&&l.sort(a);return l};this.projectScene=function(k,g,n){var l=[],s=g.near,x=g.far,v,z,V,t,L,C,H,R,U,y,A,P,W,G,M,Y;i=D=u=0;g.autoUpdateMatrix&&g.updateMatrix();r.multiply(g.projectionMatrix,g.matrix);C=this.projectObjects(k,g,true);k=0;for(v=C.length;k<v;k++){H=C[k].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();R=H.matrix;U=H.rotationMatrix;y=H.materials;A=H.overdraw;if(H instanceof
+THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var n=0,l=1,s=j.z+j.w,x=g.z+g.w,v=-j.z+j.w,z=-g.z+g.w;if(s>=0&&x>=0&&v>=0&&z>=0)return true;else if(s<0&&x<0||v<0&&z<0)return false;else{if(s<0)n=Math.max(n,s/(s-x));else if(x<0)l=Math.min(l,s/(s-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)l=Math.min(l,v/(v-z));if(l<n)return false;else{j.lerpSelf(g,n);g.lerpSelf(j,1-l);return true}}}var f,d,h=[],k,p,i,o=[],c,D,F=[],w,u,I=[],Q=new THREE.Vector4,O=new THREE.Vector4,r=new THREE.Matrix4,
+S=new THREE.Matrix4,E=[],J=new THREE.Vector4,e=new THREE.Vector4,m;this.projectObjects=function(j,g,n){var l=[],s,x;d=0;r.multiply(g.projectionMatrix,g.matrix);E[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);E[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);E[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);E[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);E[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
+r.n33,r.n44-r.n34);E[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);g=0;for(s=E.length;g<s;g++){x=E[g];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}s=j.objects;j=0;for(g=s.length;j<g;j++){x=s[j];var v;if(!(v=!x.visible)){if(v=x instanceof THREE.Mesh){a:{v=void 0;for(var z=x.position,V=-x.geometry.boundingSphere.radius*Math.max(x.scale.x,Math.max(x.scale.y,x.scale.z)),t=0;t<6;t++){v=E[t].x*z.x+E[t].y*z.y+E[t].z*z.z+E[t].w;if(v<=V){v=false;break a}}v=true}v=!v}v=v}if(!v){f=
+h[d]=h[d]||new THREE.RenderableObject;Q.copy(x.position);r.multiplyVector3(Q);f.object=x;f.z=Q.z;l.push(f);d++}}n&&l.sort(a);return l};this.projectScene=function(j,g,n){var l=[],s=g.near,x=g.far,v,z,V,t,L,B,H,R,U,y,A,P,W,G,M,Y;i=D=u=0;g.autoUpdateMatrix&&g.updateMatrix();r.multiply(g.projectionMatrix,g.matrix);B=this.projectObjects(j,g,true);j=0;for(v=B.length;j<v;j++){H=B[j].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();R=H.matrix;U=H.rotationMatrix;y=H.materials;A=H.overdraw;if(H instanceof
 THREE.Mesh){P=H.geometry;W=P.vertices;z=0;for(V=W.length;z<V;z++){G=W[z];G.positionWorld.copy(G.position);R.multiplyVector3(G.positionWorld);t=G.positionScreen;t.copy(G.positionWorld);r.multiplyVector4(t);t.x/=t.w;t.y/=t.w;G.__visible=t.z>s&&t.z<x}P=P.faces;z=0;for(V=P.length;z<V;z++){G=P[z];if(G instanceof THREE.Face3){t=W[G.a];L=W[G.b];M=W[G.c];if(t.__visible&&L.__visible&&M.__visible)if(H.doubleSided||H.flipSided!=(M.positionScreen.x-t.positionScreen.x)*(L.positionScreen.y-t.positionScreen.y)-
-(M.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(t.positionWorld);j.v2.positionWorld.copy(L.positionWorld);j.v3.positionWorld.copy(M.positionWorld);j.v1.positionScreen.copy(t.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(M.positionScreen);j.normalWorld.copy(G.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);R.multiplyVector3(j.centroidWorld);
-j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);M=G.vertexNormals;m=j.vertexNormalsWorld;t=0;for(L=M.length;t<L;t++){Y=m[t]=m[t]||new THREE.Vector3;Y.copy(M[t]);U.multiplyVector3(Y)}j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][2]}l.push(j);i++}}else if(G instanceof THREE.Face4){t=W[G.a];L=W[G.b];M=W[G.c];Y=W[G.d];if(t.__visible&&
-L.__visible&&M.__visible&&Y.__visible)if(H.doubleSided||H.flipSided!=((Y.positionScreen.x-t.positionScreen.x)*(L.positionScreen.y-t.positionScreen.y)-(Y.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0||(L.positionScreen.x-M.positionScreen.x)*(Y.positionScreen.y-M.positionScreen.y)-(L.positionScreen.y-M.positionScreen.y)*(Y.positionScreen.x-M.positionScreen.x)<0)){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(t.positionWorld);j.v2.positionWorld.copy(L.positionWorld);
-j.v3.positionWorld.copy(Y.positionWorld);j.v1.positionScreen.copy(t.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(Y.positionScreen);j.normalWorld.copy(G.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);R.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];
-j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][3]}l.push(j);i++;p=o[i]=o[i]||new THREE.RenderableFace3;p.v1.positionWorld.copy(L.positionWorld);p.v2.positionWorld.copy(M.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(L.positionScreen);p.v2.positionScreen.copy(M.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
+(M.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0){k=o[i]=o[i]||new THREE.RenderableFace3;k.v1.positionWorld.copy(t.positionWorld);k.v2.positionWorld.copy(L.positionWorld);k.v3.positionWorld.copy(M.positionWorld);k.v1.positionScreen.copy(t.positionScreen);k.v2.positionScreen.copy(L.positionScreen);k.v3.positionScreen.copy(M.positionScreen);k.normalWorld.copy(G.normal);U.multiplyVector3(k.normalWorld);k.centroidWorld.copy(G.centroid);R.multiplyVector3(k.centroidWorld);
+k.centroidScreen.copy(k.centroidWorld);r.multiplyVector3(k.centroidScreen);M=G.vertexNormals;m=k.vertexNormalsWorld;t=0;for(L=M.length;t<L;t++){Y=m[t]=m[t]||new THREE.Vector3;Y.copy(M[t]);U.multiplyVector3(Y)}k.z=k.centroidScreen.z;k.meshMaterials=y;k.faceMaterials=G.materials;k.overdraw=A;if(H.geometry.uvs[z]){k.uvs[0]=H.geometry.uvs[z][0];k.uvs[1]=H.geometry.uvs[z][1];k.uvs[2]=H.geometry.uvs[z][2]}l.push(k);i++}}else if(G instanceof THREE.Face4){t=W[G.a];L=W[G.b];M=W[G.c];Y=W[G.d];if(t.__visible&&
+L.__visible&&M.__visible&&Y.__visible)if(H.doubleSided||H.flipSided!=((Y.positionScreen.x-t.positionScreen.x)*(L.positionScreen.y-t.positionScreen.y)-(Y.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0||(L.positionScreen.x-M.positionScreen.x)*(Y.positionScreen.y-M.positionScreen.y)-(L.positionScreen.y-M.positionScreen.y)*(Y.positionScreen.x-M.positionScreen.x)<0)){k=o[i]=o[i]||new THREE.RenderableFace3;k.v1.positionWorld.copy(t.positionWorld);k.v2.positionWorld.copy(L.positionWorld);
+k.v3.positionWorld.copy(Y.positionWorld);k.v1.positionScreen.copy(t.positionScreen);k.v2.positionScreen.copy(L.positionScreen);k.v3.positionScreen.copy(Y.positionScreen);k.normalWorld.copy(G.normal);U.multiplyVector3(k.normalWorld);k.centroidWorld.copy(G.centroid);R.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);r.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterials=y;k.faceMaterials=G.materials;k.overdraw=A;if(H.geometry.uvs[z]){k.uvs[0]=H.geometry.uvs[z][0];
+k.uvs[1]=H.geometry.uvs[z][1];k.uvs[2]=H.geometry.uvs[z][3]}l.push(k);i++;p=o[i]=o[i]||new THREE.RenderableFace3;p.v1.positionWorld.copy(L.positionWorld);p.v2.positionWorld.copy(M.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(L.positionScreen);p.v2.positionScreen.copy(M.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(k.normalWorld);p.centroidWorld.copy(k.centroidWorld);p.centroidScreen.copy(k.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
 y;p.faceMaterials=G.materials;p.overdraw=A;if(H.geometry.uvs[z]){p.uvs[0]=H.geometry.uvs[z][1];p.uvs[1]=H.geometry.uvs[z][2];p.uvs[2]=H.geometry.uvs[z][3]}l.push(p);i++}}}}else if(H instanceof THREE.Line){S.multiply(r,R);W=H.geometry.vertices;G=W[0];G.positionScreen.copy(G.position);S.multiplyVector4(G.positionScreen);z=1;for(V=W.length;z<V;z++){t=W[z];t.positionScreen.copy(t.position);S.multiplyVector4(t.positionScreen);L=W[z-1];J.copy(t.positionScreen);e.copy(L.positionScreen);if(b(J,e)){J.multiplyScalar(1/
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,i){f=p;d=i;h=f/2;j=d/2};this.render=function(p,i){var o,c,D,F,w,u,I,Q;a=b.projectScene(p,i);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*h+h;Q=w.y*j+j;D=0;for(F=w.material.length;D<F;D++){u=w.material[D];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=I+"px";u.style.top=Q+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,j,p,i=f.getContext("2d"),o=1,c=0,D=null,F=null,w=1,u,I,Q,O,r,S,E,J,e,m=new THREE.Color,k=new THREE.Color,g=new THREE.Color,n=new THREE.Color,l=new THREE.Color,s,x,v,z,V,t,L,C,H,R=new THREE.Rectangle,U=new THREE.Rectangle,y=new THREE.Rectangle,A=false,P=new THREE.Color,W=new THREE.Color,G=new THREE.Color,M=new THREE.Color,Y=Math.PI*2,Z=new THREE.Vector3,oa,pa,Aa,da,qa,ua,la=16;oa=document.createElement("canvas");
-oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Aa=pa.getImageData(0,0,2,2);da=Aa.data;qa=document.createElement("canvas");qa.width=qa.height=la;ua=qa.getContext("2d");ua.translate(-la/2,-la/2);ua.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ma){d=ga;h=ma;j=d/2;p=h/2;f.width=d;f.height=h;R.set(-j,-p,j,p)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(R);i.clearRect(U.getX(),
-U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(ga,ma){function Ka(q){var T,N,B,K=q.lights;W.setRGB(0,0,0);G.setRGB(0,0,0);M.setRGB(0,0,0);q=0;for(T=K.length;q<T;q++){N=K[q];B=N.color;if(N instanceof THREE.AmbientLight){W.r+=B.r;W.g+=B.g;W.b+=B.b}else if(N instanceof THREE.DirectionalLight){G.r+=B.r;G.g+=B.g;G.b+=B.b}else if(N instanceof THREE.PointLight){M.r+=B.r;M.g+=B.g;M.b+=B.b}}}function va(q,T,N,B){var K,X,aa,ba,ca=q.lights;q=0;for(K=ca.length;q<K;q++){X=ca[q];aa=X.color;
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-q.y+B);if(!R.instersects(y))return;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(K,-X);i.translate(-ba,-ca);i.drawImage(aa,0,0);i.restore()}i.beginPath();i.moveTo(q.x-10,q.y);i.lineTo(q.x+10,q.y);i.moveTo(q.x,q.y-10);i.lineTo(q.x,q.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(A){P.r=W.r+G.r+M.r;P.g=W.g+G.g+M.g;P.b=W.b+G.b+M.b;m.r=N.color.r*P.r;m.g=N.color.g*P.g;m.b=N.color.b*P.b;m.updateStyleString()}else m.__styleString=
-N.color.__styleString;N=T.scale.x*j;B=T.scale.y*p;y.set(q.x-N,q.y-B,q.x+N,q.y+B);if(R.instersects(y)){K=m.__styleString;if(F!=K)i.fillStyle=F=K;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(N,B);i.beginPath();i.arc(0,0,1,0,Y,true);i.closePath();i.fill();i.restore()}}}}function Ma(q,T,N,B){if(B.opacity!=0){Ba(B.opacity);wa(B.blending);i.beginPath();i.moveTo(q.positionScreen.x,q.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(B instanceof THREE.LineBasicMaterial){m.__styleString=
-B.color.__styleString;q=B.linewidth;if(w!=q)i.lineWidth=w=q;q=m.__styleString;if(D!=q)i.strokeStyle=D=q;i.stroke();y.inflate(B.linewidth*2)}}}function Ga(q,T,N,B,K,X){if(K.opacity!=0){Ba(K.opacity);wa(K.blending);O=q.positionScreen.x;r=q.positionScreen.y;S=T.positionScreen.x;E=T.positionScreen.y;J=N.positionScreen.x;e=N.positionScreen.y;i.beginPath();i.moveTo(O,r);i.lineTo(S,E);i.lineTo(J,e);i.lineTo(O,r);i.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof
-THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){q=ma.matrix;Z.copy(B.vertexNormalsWorld[0]);z=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;V=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[1]);t=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;L=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[2]);C=
-(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;H=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;ra(O,r,S,E,J,e,K.env_map.image,z,V,t,L,C,H)}}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);wa(THREE.SubtractiveBlending)}if(A)if(!K.wireframe&&K.shading==THREE.SmoothShading&&
-B.vertexNormalsWorld.length==3){k.r=g.r=n.r=W.r;k.g=g.g=n.g=W.g;k.b=g.b=n.b=W.b;va(X,B.v1.positionWorld,B.vertexNormalsWorld[0],k);va(X,B.v2.positionWorld,B.vertexNormalsWorld[1],g);va(X,B.v3.positionWorld,B.vertexNormalsWorld[2],n);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(k,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else{P.r=W.r;P.g=W.g;P.b=W.b;va(X,B.centroidWorld,B.normalWorld,P);m.r=K.color.r*P.r;m.g=K.color.g*P.g;m.b=K.color.b*P.b;m.updateStyleString();K.wireframe?xa(m.__styleString,
-K.wireframe_linewidth):ya(m.__styleString)}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){s=ma.near;x=ma.far;k.r=k.g=k.b=1-Ca(q.positionScreen.z,s,x);g.r=g.g=g.b=1-Ca(T.positionScreen.z,s,x);n.r=n.g=n.b=1-Ca(N.positionScreen.z,s,x);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(k,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){m.r=Da(B.normalWorld.x);m.g=Da(B.normalWorld.y);
-m.b=Da(B.normalWorld.z);m.updateStyleString();K.wireframe?xa(m.__styleString,K.wireframe_linewidth):ya(m.__styleString)}}}function xa(q,T){if(D!=q)i.strokeStyle=D=q;if(w!=T)i.lineWidth=w=T;i.stroke();y.inflate(T*2)}function ya(q){if(F!=q)i.fillStyle=F=q;i.fill()}function ra(q,T,N,B,K,X,aa,ba,ca,ha,ea,ia,sa){var ka,ja;ka=aa.width-1;ja=aa.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;sa*=ja;N-=q;B-=T;K-=q;X-=T;ha-=ba;ea-=ca;ia-=ba;sa-=ca;ja=1/(ha*sa-ia*ea);ka=(sa*N-ea*K)*ja;ea=(sa*B-ea*X)*ja;N=(ha*K-
-ia*N)*ja;B=(ha*X-ia*B)*ja;q=q-ka*ba-N*ca;T=T-ea*ba-B*ca;i.save();i.transform(ka,ea,N,B,q,T);i.clip();i.drawImage(aa,0,0);i.restore()}function Ba(q){if(o!=q)i.globalAlpha=o=q}function wa(q){if(c!=q){switch(q){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}c=q}}function Ha(q,T,N,B){var K=~~(q.r*255),X=~~(q.g*255);q=~~(q.b*255);var aa=~~(T.r*
-255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(B.r*255),ia=~~(B.g*255);B=~~(B.b*255);da[0]=K<0?0:K>255?255:K;da[1]=X<0?0:X>255?255:X;da[2]=q<0?0:q>255?255:q;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=B<0?0:B>255?255:B;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(q,
-T,N){q=(q-T)/(N-T);return q*q*(3-2*q)}function Da(q){q=(q+1)*0.5;return q<0?0:q>1?1:q}function Ea(q,T){var N=T.x-q.x,B=T.y-q.y,K=1/Math.sqrt(N*N+B*B);N*=K;B*=K;T.x+=N;T.y+=B;q.x-=N;q.y-=B}var za,Ia,$,fa,na,Fa,Ja,ta;i.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ma,this.sortElements);i.fillStyle="rgba( 0, 255, 255, 0.5 )";i.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());(A=ga.lights.length>0)&&Ka(ga);za=0;for(Ia=a.length;za<Ia;za++){$=a[za];y.empty();if($ instanceof
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+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(p,i){f=p;d=i;h=f/2;k=d/2};this.render=function(p,i){var o,c,D,F,w,u,I,Q;a=b.projectScene(p,i);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*h+h;Q=w.y*k+k;D=0;for(F=w.material.length;D<F;D++){u=w.material[D];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=I+"px";u.style.top=Q+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,k,p,i=f.getContext("2d"),o=1,c=0,D=null,F=null,w=1,u,I,Q,O,r,S,E,J,e,m=new THREE.Color,j=new THREE.Color,g=new THREE.Color,n=new THREE.Color,l=new THREE.Color,s,x,v,z,V,t,L,B,H,R=new THREE.Rectangle,U=new THREE.Rectangle,y=new THREE.Rectangle,A=false,P=new THREE.Color,W=new THREE.Color,G=new THREE.Color,M=new THREE.Color,Y=Math.PI*2,Z=new THREE.Vector3,oa,pa,Aa,da,qa,ua,la=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Aa=pa.getImageData(0,0,2,2);da=Aa.data;qa=document.createElement("canvas");qa.width=qa.height=la;ua=qa.getContext("2d");ua.translate(-la/2,-la/2);ua.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ma){d=ga;h=ma;k=d/2;p=h/2;f.width=d;f.height=h;R.set(-k,-p,k,p)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(R);i.clearRect(U.getX(),
+U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(ga,ma){function Ka(q){var T,N,C,K=q.lights;W.setRGB(0,0,0);G.setRGB(0,0,0);M.setRGB(0,0,0);q=0;for(T=K.length;q<T;q++){N=K[q];C=N.color;if(N instanceof THREE.AmbientLight){W.r+=C.r;W.g+=C.g;W.b+=C.b}else if(N instanceof THREE.DirectionalLight){G.r+=C.r;G.g+=C.g;G.b+=C.b}else if(N instanceof THREE.PointLight){M.r+=C.r;M.g+=C.g;M.b+=C.b}}}function va(q,T,N,C){var K,X,aa,ba,ca=q.lights;q=0;for(K=ca.length;q<K;q++){X=ca[q];aa=X.color;
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+q.y+C);if(!R.instersects(y))return;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(K,-X);i.translate(-ba,-ca);i.drawImage(aa,0,0);i.restore()}i.beginPath();i.moveTo(q.x-10,q.y);i.lineTo(q.x+10,q.y);i.moveTo(q.x,q.y-10);i.lineTo(q.x,q.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(A){P.r=W.r+G.r+M.r;P.g=W.g+G.g+M.g;P.b=W.b+G.b+M.b;m.r=N.color.r*P.r;m.g=N.color.g*P.g;m.b=N.color.b*P.b;m.updateStyleString()}else m.__styleString=
+N.color.__styleString;N=T.scale.x*k;C=T.scale.y*p;y.set(q.x-N,q.y-C,q.x+N,q.y+C);if(R.instersects(y)){K=m.__styleString;if(F!=K)i.fillStyle=F=K;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(N,C);i.beginPath();i.arc(0,0,1,0,Y,true);i.closePath();i.fill();i.restore()}}}}function Ma(q,T,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);i.beginPath();i.moveTo(q.positionScreen.x,q.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(C instanceof THREE.LineBasicMaterial){m.__styleString=
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-THREE.WebGLRenderer=function(a){function b(e,m,k){var g=c.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif",k?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
-c.attachShader(g,p("fragment",k+e));c.attachShader(g,p("vertex",n+m));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var k=0;k<6;++k)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[k]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
+b(w,u,I,G,M,B)}else M&&b(w,u,I,G,M,B)}}}else if(G instanceof THREE.RenderableFace4){w=G.v1;u=G.v2;I=G.v3;Q=G.v4;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;Q.positionScreen.x*=D;Q.positionScreen.y*=-F;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);r.addPoint(I.positionScreen.x,I.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(r)){y=
+0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(W=G.faceMaterials.length;P<W;)(M=G.faceMaterials[P++])&&f(w,u,I,Q,G,M,B)}else M&&f(w,u,I,Q,G,M,B)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,m,j){var g=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif",j?"#define USE_FOG":"",j instanceof THREE.FogExp2?"#define FOG_EXP2":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
+c.attachShader(g,p("fragment",j+e));c.attachShader(g,p("vertex",n+m));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var j=0;j<6;++j)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[j]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
 m);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,m){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,i(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
-i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var k,g,n;k=0;for(g=m.length;k<g;k++){n=m[k];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,m){var k,g,n;k=0;for(g=m.length;k<g;k++){n=m[k];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,m){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,
-m);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function i(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,F,w=new THREE.Matrix4,u,I=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(16),r=new Float32Array(9),S=new Float32Array(16),E=function(e,m){if(e){var k,g,n,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(g=e.lights.length;k<g;k++){n=e.lights[k];n instanceof THREE.DirectionalLight&&l++;n instanceof
+i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var j,g,n;j=0;for(g=m.length;j<g;j++){n=m[j];e.uniforms[n]=c.getUniformLocation(e,n)}}function k(e,m){var j,g,n;j=0;for(g=m.length;j<g;j++){n=m[j];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,m){var j;if(e=="fragment")j=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")j=c.createShader(c.VERTEX_SHADER);c.shaderSource(j,
+m);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(j));return null}return j}function i(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,F,w=new THREE.Matrix4,u,I=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(16),r=new Float32Array(9),S=new Float32Array(16),E=function(e,m){if(e){var j,g,n,l=pointLights=maxDirLights=maxPointLights=0;j=0;for(g=e.lights.length;j<g;j++){n=e.lights[j];n instanceof THREE.DirectionalLight&&l++;n instanceof
 THREE.PointLight&&pointLights++}if(pointLights+l<=m){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(m*l/(pointLights+l));maxPointLights=m-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:m-1}}(a.scene,4);fog=a.scene?a.scene.fog:null;antialias=a.antialias!=undefined?a.antialias:true;clearColor=a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0);clearAlpha=a.clearAlpha?a.clearAlpha:0;this.domElement=o;this.autoClear=true;
-(function(e,m,k){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(g){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,k)})(antialias,clearColor,clearAlpha);D=F=function(e,m,k){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+
+(function(e,m,j){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(g){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,j)})(antialias,clearColor,clearAlpha);D=F=function(e,m,j){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+
 m:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",m?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",m?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
 "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",m?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",m?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",m?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",m?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-n=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 m?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",m?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",m?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",m?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",m?"float pointSpecularWeight = 0.0;":"",m?"if ( pointDotNormalHalf >= 0.0 )":
 "",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse  += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
-g=b(n,g,k);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);k&&h(g,["fogColor","fogNear","fogFar"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);j(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
-c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var k,g,n,l,s,x=[],v=[],z=[];l=[];s=[];c.uniform1i(e.uniforms.enableLighting,m.length);k=0;for(g=m.length;k<g;k++){n=m[k];if(n instanceof THREE.AmbientLight)x.push(n);else if(n instanceof THREE.DirectionalLight)z.push(n);else n instanceof THREE.PointLight&&v.push(n)}k=n=l=s=0;for(g=x.length;k<g;k++){n+=x[k].color.r;l+=x[k].color.g;s+=x[k].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,l,s);l=[];s=[];k=0;for(g=z.length;k<g;k++){n=z[k];l.push(n.color.r*
-n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);s.push(n.position.y);s.push(n.position.z)}if(z.length){c.uniform1i(e.uniforms.directionalLightNumber,z.length);c.uniform3fv(e.uniforms.directionalLightDirection,s);c.uniform3fv(e.uniforms.directionalLightColor,l)}l=[];s=[];k=0;for(g=v.length;k<g;k++){n=v[k];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);s.push(n.position.y);s.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,
-v.length);c.uniform3fv(e.uniforms.pointLightPosition,s);c.uniform3fv(e.uniforms.pointLightColor,l)}};this.createBuffers=function(e,m){var k,g,n,l,s,x,v,z,V,t=[],L=[],C=[],H=[],R=[],U=[],y=0,A=e.geometry.geometryChunks[m],P;n=false;k=0;for(g=e.materials.length;k<g;k++){meshMaterial=e.materials[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(P=A.materials.length;s<P;s++)if(A.materials[s]&&A.materials[s].shading!=undefined&&A.materials[s].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
-meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}P=n;k=0;for(g=A.faces.length;k<g;k++){n=A.faces[k];l=e.geometry.faces[n];s=l.vertexNormals;faceNormal=l.normal;n=e.geometry.uvs[n];if(l instanceof THREE.Face3){x=e.geometry.vertices[l.a].position;v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;
-z=e.geometry.vertices[l.c].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w)}if(s.length==3&&P)for(l=0;l<3;l++)H.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<3;l++)U.push(n[l].u,n[l].v);t.push(y,y+1,y+2);L.push(y,y+1);L.push(y,y+2);L.push(y+1,y+2);y+=3}else if(l instanceof THREE.Face4){x=e.geometry.vertices[l.a].position;v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;V=e.geometry.vertices[l.d].position;
-C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);C.push(V.x,V.y,V.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;z=e.geometry.vertices[l.c].tangent;l=e.geometry.vertices[l.d].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w);R.push(l.x,l.y,l.z,l.w)}if(s.length==4&&P)for(l=0;l<4;l++)H.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<4;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<4;l++)U.push(n[l].u,
-n[l].v);t.push(y,y+1,y+2);t.push(y,y+2,y+3);L.push(y,y+1);L.push(y,y+2);L.push(y,y+3);L.push(y+1,y+2);L.push(y+2,y+3);y+=4}}if(C.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);if(e.geometry.hasTangents){A.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,A.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}if(U.length>0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=t.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,m,k,g,n){var l,s,x,v,z,V,t,L,C;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){t=J.depth;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms;g.uniforms.mNear.value=
-e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){t=J.normal;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(C in g.uniforms)t.push(C);h(g.program,t);j(g.program,["position","normal","uv","tangent"])}C=g.program}else C=F;if(C!=D){c.useProgram(C);D=C}C==F&&this.setupLights(C,
-m);this.loadCamera(C,e);this.loadMatrices(C);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=C;m=g.uniforms;var H;for(l in m){L=m[l].type;t=m[l].value;H=e.uniforms[l];if(L=="i")c.uniform1i(H,t);else if(L=="f")c.uniform1f(H,t);else if(L=="v3")c.uniform3f(H,t.x,t.y,t.z);else if(L=="c")c.uniform3f(H,t.r,t.g,t.b);else if(L=="t"){c.uniform1i(H,t);if(L=m[l].texture)L.image instanceof Array&&L.image.length==
-6?f(L,t):d(L,t)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;s=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;V=g.env_map;m=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;t=g.refraction_ratio;c.uniform4f(C.uniforms.mColor,l.r*s,l.g*s,l.b*s,s);c.uniform1i(C.uniforms.mixEnvMap,m);c.uniform1f(C.uniforms.mReflectivity,e);c.uniform1i(C.uniforms.useRefract,
-L);c.uniform1f(C.uniforms.mRefractionRatio,t);if(k){c.uniform1f(C.uniforms.fogNear,k.near);c.uniform1f(C.uniforms.fogFar,k.far);c.uniform3f(C.uniforms.fogColor,k.color.r,k.color.g,k.color.b)}}if(g instanceof THREE.MeshPhongMaterial){k=g.ambient;l=g.specular;g=g.shininess;c.uniform4f(C.uniforms.mAmbient,k.r,k.g,k.b,s);c.uniform4f(C.uniforms.mSpecular,l.r,l.g,l.b,s);c.uniform1f(C.uniforms.mShininess,g);c.uniform1i(C.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(C.uniforms.material,
-1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(C.uniforms.material,0);if(z){d(z,0);c.uniform1i(C.uniforms.tMap,0);c.uniform1i(C.uniforms.enableMap,1)}else c.uniform1i(C.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(C.uniforms.tCube,1);c.uniform1i(C.uniforms.enableCubeMap,1)}else c.uniform1i(C.uniforms.enableCubeMap,0);s=C.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(s.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.position);if(s.normal>=
-0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(s.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.normal)}if(s.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(s.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.tangent)}if(s.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(s.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.uv)}else c.disableVertexAttribArray(s.uv);if(x){c.lineWidth(v);
-c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,k,g,n,l,s){var x,v,z,V,t;z=0;for(V=g.materials.length;z<V;z++){x=g.materials[z];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=n.materials.length;x<v;x++)if((t=n.materials[x])&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);
-this.renderBuffer(e,m,k,t,n)}}else if((t=x)&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);this.renderBuffer(e,m,k,t,n)}}};this.render=function(e,m){var k,g,n,l,s=e.lights,x=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();I.set(m.matrix.flatten());O.set(m.projectionMatrix.flatten());k=0;for(g=e.__webGLObjects.length;k<g;k++){n=e.__webGLObjects[k];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.NormalBlending,
-false)}}k=0;for(g=e.__webGLObjects.length;k<g;k++){n=e.__webGLObjects[k];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.AdditiveBlending,false);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,false);this.renderPass(m,s,x,l,n,THREE.AdditiveBlending,true);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,true);this.renderPass(m,s,x,l,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var m,k,g,n,l,s;if(!e.__webGLObjects){e.__webGLObjects=
-[];e.__webGLObjectsMap={}}m=0;for(k=e.objects.length;m<k;m++){g=e.objects[m];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};s=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(l in g.geometry.geometryChunks){n=g.geometry.geometryChunks[l];n.__webGLVertexBuffer||this.createBuffers(g,l);if(s[l]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);s[l]=1}}}};this.removeObject=function(e,m){var k,g;for(k=e.__webGLObjects.length-1;k>=0;k--){g=e.__webGLObjects[k].object;
-m==g&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(m.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(u.m);S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,
-false,S)};this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
-else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
-vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
+g=b(n,g,j);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);j&&h(g,["fogColor","fogNear","fogFar","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(g,["pointLightNumber",
+"pointLightColor","pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var j=new THREE.Color(e);c.clearColor(j.r,j.g,j.b,m)};this.clear=
+function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var j,g,n,l,s,x=[],v=[],z=[];l=[];s=[];c.uniform1i(e.uniforms.enableLighting,m.length);j=0;for(g=m.length;j<g;j++){n=m[j];if(n instanceof THREE.AmbientLight)x.push(n);else if(n instanceof THREE.DirectionalLight)z.push(n);else n instanceof THREE.PointLight&&v.push(n)}j=n=l=s=0;for(g=x.length;j<g;j++){n+=x[j].color.r;l+=x[j].color.g;s+=x[j].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,l,s);l=[];s=[];j=0;
+for(g=z.length;j<g;j++){n=z[j];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);s.push(n.position.y);s.push(n.position.z)}if(z.length){c.uniform1i(e.uniforms.directionalLightNumber,z.length);c.uniform3fv(e.uniforms.directionalLightDirection,s);c.uniform3fv(e.uniforms.directionalLightColor,l)}l=[];s=[];j=0;for(g=v.length;j<g;j++){n=v[j];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);
+s.push(n.position.y);s.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,v.length);c.uniform3fv(e.uniforms.pointLightPosition,s);c.uniform3fv(e.uniforms.pointLightColor,l)}};this.createBuffers=function(e,m){var j,g,n,l,s,x,v,z,V,t=[],L=[],B=[],H=[],R=[],U=[],y=0,A=e.geometry.geometryChunks[m],P;n=false;j=0;for(g=e.materials.length;j<g;j++){meshMaterial=e.materials[j];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(P=A.materials.length;s<P;s++)if(A.materials[s]&&A.materials[s].shading!=
+undefined&&A.materials[s].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}P=n;j=0;for(g=A.faces.length;j<g;j++){n=A.faces[j];l=e.geometry.faces[n];s=l.vertexNormals;faceNormal=l.normal;n=e.geometry.uvs[n];if(l instanceof THREE.Face3){x=e.geometry.vertices[l.a].position;v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;B.push(x.x,x.y,x.z);B.push(v.x,v.y,v.z);B.push(z.x,
+z.y,z.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;z=e.geometry.vertices[l.c].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w)}if(s.length==3&&P)for(l=0;l<3;l++)H.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<3;l++)U.push(n[l].u,n[l].v);t.push(y,y+1,y+2);L.push(y,y+1);L.push(y,y+2);L.push(y+1,y+2);y+=3}else if(l instanceof THREE.Face4){x=e.geometry.vertices[l.a].position;
+v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;V=e.geometry.vertices[l.d].position;B.push(x.x,x.y,x.z);B.push(v.x,v.y,v.z);B.push(z.x,z.y,z.z);B.push(V.x,V.y,V.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;z=e.geometry.vertices[l.c].tangent;l=e.geometry.vertices[l.d].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w);R.push(l.x,l.y,l.z,l.w)}if(s.length==4&&P)for(l=0;l<4;l++)H.push(s[l].x,s[l].y,
+s[l].z);else for(l=0;l<4;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<4;l++)U.push(n[l].u,n[l].v);t.push(y,y+1,y+2);t.push(y,y+2,y+3);L.push(y,y+1);L.push(y,y+2);L.push(y,y+3);L.push(y+1,y+2);L.push(y+2,y+3);y+=4}}if(B.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(B),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
+new Float32Array(H),c.STATIC_DRAW);if(e.geometry.hasTangents){A.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}if(U.length>0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+new Uint16Array(t),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=t.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,m,j,g,n){var l,s,x,v,z,V,t,L,B;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){t=J.depth;
+g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms;g.uniforms.mNear.value=e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){t=J.normal;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(B in g.uniforms)t.push(B);h(g.program,t);k(g.program,
+["position","normal","uv","tangent"])}B=g.program}else B=F;if(B!=D){c.useProgram(B);D=B}B==F&&this.setupLights(B,m);this.loadCamera(B,e);this.loadMatrices(B);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=B;m=g.uniforms;var H;for(l in m){L=m[l].type;t=m[l].value;H=e.uniforms[l];if(L=="i")c.uniform1i(H,t);else if(L=="f")c.uniform1f(H,t);else if(L=="v3")c.uniform3f(H,t.x,t.y,t.z);else if(L==
+"c")c.uniform3f(H,t.r,t.g,t.b);else if(L=="t"){c.uniform1i(H,t);if(L=m[l].texture)L.image instanceof Array&&L.image.length==6?f(L,t):d(L,t)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;s=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;V=g.env_map;m=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;t=g.refraction_ratio;c.uniform4f(B.uniforms.mColor,
+l.r*s,l.g*s,l.b*s,s);c.uniform1i(B.uniforms.mixEnvMap,m);c.uniform1f(B.uniforms.mReflectivity,e);c.uniform1i(B.uniforms.useRefract,L);c.uniform1f(B.uniforms.mRefractionRatio,t);if(j){c.uniform3f(B.uniforms.fogColor,j.color.r,j.color.g,j.color.b);if(j instanceof THREE.Fog){c.uniform1f(B.uniforms.fogNear,j.near);c.uniform1f(B.uniforms.fogFar,j.far)}else j instanceof THREE.FogExp2&&c.uniform1f(B.uniforms.fogDensity,j.density)}}if(g instanceof THREE.MeshPhongMaterial){j=g.ambient;l=g.specular;g=g.shininess;
+c.uniform4f(B.uniforms.mAmbient,j.r,j.g,j.b,s);c.uniform4f(B.uniforms.mSpecular,l.r,l.g,l.b,s);c.uniform1f(B.uniforms.mShininess,g);c.uniform1i(B.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(B.uniforms.material,1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(B.uniforms.material,0);if(z){d(z,0);c.uniform1i(B.uniforms.tMap,0);c.uniform1i(B.uniforms.enableMap,1)}else c.uniform1i(B.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(B.uniforms.tCube,1);c.uniform1i(B.uniforms.enableCubeMap,
+1)}else c.uniform1i(B.uniforms.enableCubeMap,0);s=B.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(s.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.position);if(s.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(s.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.normal)}if(s.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(s.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.tangent)}if(s.uv>=
+0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(s.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.uv)}else c.disableVertexAttribArray(s.uv);if(x){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,j,g,n,l,s){var x,
+v,z,V,t;z=0;for(V=g.materials.length;z<V;z++){x=g.materials[z];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=n.materials.length;x<v;x++)if((t=n.materials[x])&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);this.renderBuffer(e,m,j,t,n)}}else if((t=x)&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);this.renderBuffer(e,m,j,t,n)}}};this.render=function(e,m){var j,g,n,l,s=e.lights,x=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();
+I.set(m.matrix.flatten());O.set(m.projectionMatrix.flatten());j=0;for(g=e.__webGLObjects.length;j<g;j++){n=e.__webGLObjects[j];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.NormalBlending,false)}}j=0;for(g=e.__webGLObjects.length;j<g;j++){n=e.__webGLObjects[j];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.AdditiveBlending,false);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,false);this.renderPass(m,s,
+x,l,n,THREE.AdditiveBlending,true);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,true);this.renderPass(m,s,x,l,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var m,j,g,n,l,s;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}m=0;for(j=e.objects.length;m<j;m++){g=e.objects[m];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};s=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(l in g.geometry.geometryChunks){n=g.geometry.geometryChunks[l];
+n.__webGLVertexBuffer||this.createBuffers(g,l);if(s[l]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);s[l]=1}}}};this.removeObject=function(e,m){var j,g;for(j=e.__webGLObjects.length-1;j>=0;j--){g=e.__webGLObjects[j].object;m==g&&e.__webGLObjects.splice(j,1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(m.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(u.m);S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,
+false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,S)};this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
+c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},
+fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

File diff suppressed because it is too large
+ 56 - 56
build/ThreeExtras.js


+ 12 - 2
examples/geometry_minecraft_ao.html

@@ -82,6 +82,8 @@
 
 			}
 
+			var fogExp2 = true;
+			
 			var container, stats;
 
 			var camera, scene, renderer;
@@ -110,14 +112,22 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 7500 );
+				if( fogExp2 )
+					camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
+				else
+					camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 7500 );
+					
 				camera.target.position.z = - 100;
 
 				camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
 				camera.target.position.y = camera.position.y;
 
 				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xffffff, - 1000, 7500 );
+				
+				if( fogExp2 )
+					scene.fog = new THREE.FogExp2( 0xffffff, 0.00025 );
+				else
+					scene.fog = new THREE.Fog( 0xffffff, - 1000, 7500 );
 
 				var debug_texture = false,
 					debug_numbers = false,

+ 11 - 2
examples/geometry_terrain_fog_gl.html

@@ -42,6 +42,8 @@
 
 		<script type="text/javascript">
 
+			var fogExp2 = true;
+			
 			var container, stats;
 
 			var camera, scene, renderer;
@@ -69,11 +71,18 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
+				if ( fogExp2 )
+					camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
+				else
+					camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
 				camera.target.position.z = - 100;
 
 				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xefd1b5, - 750, 1000 );
+				
+				if ( fogExp2 )
+					scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
+				else
+					scene.fog = new THREE.Fog( 0xefd1b5, - 750, 1000 );
 
 				data = generateHeight( worldWidth, worldDepth );
 

+ 31 - 15
src/renderers/WebGLRenderer.js

@@ -491,9 +491,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			if ( fog ) {
 
-				_gl.uniform1f( program.uniforms.fogNear, fog.near );
-				_gl.uniform1f( program.uniforms.fogFar, fog.far );
 				_gl.uniform3f( program.uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
+				
+				if ( fog instanceof THREE.Fog ) {
+				
+					_gl.uniform1f( program.uniforms.fogNear, fog.near );
+					_gl.uniform1f( program.uniforms.fogFar, fog.far );
+					
+				} else if ( fog instanceof THREE.FogExp2 ) {
+					
+					_gl.uniform1f( program.uniforms.fogDensity, fog.density );
+					
+				}
 
 			}
 
@@ -968,8 +977,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			"#ifdef USE_FOG",
 				"uniform vec3 fogColor;",
-				"uniform float fogNear;",
-				"uniform float fogFar;",
+				
+				"#ifdef FOG_EXP2",
+					"uniform float fogDensity;",
+				"#else",
+					"uniform float fogNear;",
+					"uniform float fogFar;",
+				"#endif",
+				
 			"#endif",
 
 			"uniform int pointLightNumber;",
@@ -1127,18 +1142,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 				"}",
 
 				"#ifdef USE_FOG",
-
+				
 					"float depth = gl_FragCoord.z / gl_FragCoord.w;",
-					"float fogFactor = smoothstep( fogNear, fogFar, depth );",
-					"gl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );",
 
-					/*
-					"const float LOG2 = 1.442695;",
-					"float z = gl_FragCoord.z / gl_FragCoord.w;",
-					"float fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );",
-					"fogFactor = clamp( fogFactor, 0.0, 1.0 );",
-					"gl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );",
-					*/
+					"#ifdef FOG_EXP2",
+						"const float LOG2 = 1.442695;",
+						"float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );",
+						"fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );",
+					"#else",
+						"float fogFactor = smoothstep( fogNear, fogFar, depth );",
+					"#endif",
+					
+					"gl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );",
 
 				"#endif",
 
@@ -1255,6 +1270,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"#endif",
 
 			fog ? "#define USE_FOG" : "",
+			fog instanceof THREE.FogExp2 ? "#define FOG_EXP2" : "",
 
 			"uniform mat4 viewMatrix;",
 			"uniform vec3 cameraPosition;",
@@ -1459,7 +1475,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( fog ) {
 
-			cacheUniformLocations( program, [ 'fogColor', 'fogNear', 'fogFar' ] );
+			cacheUniformLocations( program, [ 'fogColor', 'fogNear', 'fogFar', 'fogDensity' ] );
 
 		}
 

+ 11 - 0
src/scenes/FogExp2.js

@@ -0,0 +1,11 @@
+/**
+ * @author mr.doob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.FogExp2 = function ( hex, density ) {
+
+	this.color = new THREE.Color( hex );
+	this.density = density || 0.00025;
+
+};

+ 2 - 0
utils/build.py

@@ -57,6 +57,7 @@ COMMON_FILES = [
 'materials/mappings/UVMapping.js',
 'scenes/Scene.js',
 'scenes/Fog.js',
+'scenes/FogExp2.js',
 'renderers/Projector.js',
 'renderers/DOMRenderer.js',
 'renderers/CanvasRenderer.js',
@@ -243,6 +244,7 @@ WEBGL_FILES = [
 'materials/mappings/UVMapping.js',
 'scenes/Scene.js',
 'scenes/Fog.js',
+'scenes/FogExp2.js',
 'renderers/WebGLRenderer.js',
 ]
 

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